Provide expected presentation time to effects

Effects are given the interval between two consecutive frames. The main
flaw of this approach is that if the Compositor transitions from the idle
state to "active" state, i.e. when there is something to repaint,
effects may see a very large interval between the last painted frame and
the current. In order to address this issue, the Scene invalidates the
timer that is used to measure time between consecutive frames before the
Compositor is about to become idle.

While this works perfectly fine with Xinerama-style rendering, with per
screen rendering, determining whether the compositor is about to idle is
rather a tedious task mostly because a single output can't be used for
the test.

Furthermore, since the Compositor schedules pointless repaints just to
ensure that it's idle, it might take several attempts to figure out
whether the scene timer must be invalidated if you use (true) per screen
rendering.

Ideally, all effects should use a timeline helper that is aware of the
underlying render loop and its timings. However, this option is off the
table because it will involve a lot of work to implement it.

Alternative and much simpler option is to pass the expected presentation
time to effects rather than time between consecutive frames. This means
that effects are responsible for determining how much animation timelines
have to be advanced. Typically, an effect would have to store the
presentation timestamp provided in either prePaint{Screen,Window} and
use it in the subsequent prePaint{Screen,Window} call to estimate the
amount of time passed between the next and the last frames.

Unfortunately, this is an API incompatible change. However, it shouldn't
take a lot of work to port third-party binary effects, which don't use the
AnimationEffect class, to the new API. On the bright side, we no longer
need to be concerned about the Compositor getting idle.

We do still try to determine whether the Compositor is about to idle,
primarily, because the OpenGL render backend swaps buffers on present,
but that will change with the ongoing compositing timing rework.
icc-effect-5.26.4
Vlad Zahorodnii 2020-11-20 17:44:04 +02:00
parent 6646422007
commit 9f2cb0ae1b
78 changed files with 631 additions and 328 deletions

View File

@ -167,8 +167,8 @@ public:
void paintWindow(KWin::EffectWindow *, int, const QRegion &, KWin::WindowPaintData &) override {}
void postPaintScreen() override {}
void postPaintWindow(KWin::EffectWindow *) override {}
void prePaintScreen(KWin::ScreenPrePaintData &, int) override {}
void prePaintWindow(KWin::EffectWindow *, KWin::WindowPrePaintData &, int) override {}
void prePaintScreen(KWin::ScreenPrePaintData &, std::chrono::milliseconds) override {}
void prePaintWindow(KWin::EffectWindow *, KWin::WindowPrePaintData &, std::chrono::milliseconds) override {}
QByteArray readRootProperty(long int, long int, int) const override {
return QByteArray();
}

View File

@ -681,16 +681,20 @@ void Compositor::performCompositing()
// clear all repaints, so that post-pass can add repaints for the next repaint
repaints_region = QRegion();
const std::chrono::nanoseconds now = std::chrono::steady_clock::now().time_since_epoch();
const std::chrono::milliseconds presentTime =
std::chrono::duration_cast<std::chrono::milliseconds>(now);
if (m_framesToTestForSafety > 0 && (m_scene->compositingType() & OpenGLCompositing)) {
kwinApp()->platform()->createOpenGLSafePoint(Platform::OpenGLSafePoint::PreFrame);
}
m_renderTimer.start();
if (kwinApp()->platform()->isPerScreenRenderingEnabled()) {
for (int screenId = 0; screenId < screens()->count(); ++screenId) {
m_scene->paint(screenId, repaints, windows);
m_scene->paint(screenId, repaints, windows, presentTime);
}
} else {
m_scene->paint(-1, repaints, windows);
m_scene->paint(-1, repaints, windows, presentTime);
}
m_timeSinceLastVBlank = m_renderTimer.elapsed();
if (m_framesToTestForSafety > 0) {

View File

@ -363,10 +363,10 @@ void EffectsHandlerImpl::reconfigure()
}
// the idea is that effects call this function again which calls the next one
void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, int time)
void EffectsHandlerImpl::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (m_currentPaintScreenIterator != m_activeEffects.constEnd()) {
(*m_currentPaintScreenIterator++)->prePaintScreen(data, time);
(*m_currentPaintScreenIterator++)->prePaintScreen(data, presentTime);
--m_currentPaintScreenIterator;
}
// no special final code
@ -406,10 +406,10 @@ void EffectsHandlerImpl::postPaintScreen()
// no special final code
}
void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void EffectsHandlerImpl::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (m_currentPaintWindowIterator != m_activeEffects.constEnd()) {
(*m_currentPaintWindowIterator++)->prePaintWindow(w, data, time);
(*m_currentPaintWindowIterator++)->prePaintWindow(w, data, presentTime);
--m_currentPaintWindowIterator;
}
// no special final code

View File

@ -59,14 +59,14 @@ class KWIN_EXPORT EffectsHandlerImpl : public EffectsHandler
public:
EffectsHandlerImpl(Compositor *compositor, Scene *scene);
~EffectsHandlerImpl() override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
/**
* Special hook to perform a paintScreen but just with the windows on @p desktop.
*/
void paintDesktop(int desktop, int mask, QRegion region, ScreenPaintData& data);
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, const QRegion &region, WindowPaintData& data) override;
void postPaintWindow(EffectWindow* w) override;
void paintEffectFrame(EffectFrame* frame, const QRegion &region, double opacity, double frameOpacity) override;

View File

@ -336,19 +336,19 @@ void ContrastEffect::uploadGeometry(GLVertexBuffer *vbo, const QRegion &region)
vbo->setAttribLayout(layout, 2, sizeof(QVector2D));
}
void ContrastEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void ContrastEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
m_paintedArea = QRegion();
m_currentContrast = QRegion();
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void ContrastEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void ContrastEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
// this effect relies on prePaintWindow being called in the bottom to top order
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
if (!w->isPaintingEnabled()) {
return;

View File

@ -37,8 +37,8 @@ public:
static QMatrix4x4 colorMatrix(qreal contrast, qreal intensity, qreal saturation);
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void drawWindow(EffectWindow *w, int mask, const QRegion &region, WindowPaintData &data) override;
void paintEffectFrame(EffectFrame *frame, const QRegion &region, double opacity, double frameOpacity) override;

View File

@ -469,19 +469,19 @@ void BlurEffect::uploadGeometry(GLVertexBuffer *vbo, const QRegion &blurRegion,
vbo->setAttribLayout(layout, 2, sizeof(QVector2D));
}
void BlurEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void BlurEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
m_paintedArea = QRegion();
m_currentBlur = QRegion();
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void BlurEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void BlurEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
// this effect relies on prePaintWindow being called in the bottom to top order
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
if (!w->isPaintingEnabled()) {
return;

View File

@ -40,8 +40,8 @@ public:
static bool enabledByDefault();
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void drawWindow(EffectWindow *w, int mask, const QRegion &region, WindowPaintData &data) override;
void paintEffectFrame(EffectFrame *frame, const QRegion &region, double opacity, double frameOpacity) override;

View File

@ -34,6 +34,7 @@ CoverSwitchEffect::CoverSwitchEffect()
, stop(false)
, stopRequested(false)
, startRequested(false)
, lastPresentTime(std::chrono::milliseconds::zero())
, zPosition(900.0)
, scaleFactor(0.0)
, direction(Left)
@ -103,17 +104,23 @@ void CoverSwitchEffect::reconfigure(ReconfigureFlags)
}
void CoverSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void CoverSwitchEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (lastPresentTime.count()) {
delta = presentTime - lastPresentTime;
}
lastPresentTime = presentTime;
if (mActivated || stop || stopRequested) {
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if (animation || start || stop) {
timeLine.update(std::chrono::milliseconds(time));
timeLine.update(delta);
}
if (selected_window == nullptr)
abort();
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void CoverSwitchEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -285,6 +292,7 @@ void CoverSwitchEffect::postPaintScreen()
}
referrencedWindows.clear();
currentWindowList.clear();
lastPresentTime = std::chrono::milliseconds::zero();
if (startRequested) {
startRequested = false;
mActivated = true;
@ -538,6 +546,7 @@ void CoverSwitchEffect::slotTabBoxClosed()
start = false;
animation = false;
timeLine.reset();
lastPresentTime = std::chrono::milliseconds::zero();
}
mActivated = false;
effects->unrefTabBox();
@ -907,6 +916,7 @@ void CoverSwitchEffect::abort()
}
effects->setActiveFullScreenEffect(nullptr);
timeLine.reset();
lastPresentTime = std::chrono::milliseconds::zero();
mActivated = false;
stop = false;
stopRequested = false;

View File

@ -42,7 +42,7 @@ public:
~CoverSwitchEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
@ -123,6 +123,7 @@ private:
bool stopRequested;
bool startRequested;
TimeLine timeLine;
std::chrono::milliseconds lastPresentTime;
QRect area;
float zPosition;
float scaleFactor;

View File

@ -50,6 +50,7 @@ CubeEffect::CubeEffect()
, wallpaper(nullptr)
, texturedCaps(true)
, capTexture(nullptr)
, lastPresentTime(std::chrono::milliseconds::zero())
, reflectionPainting(false)
, activeScreen(0)
, bottomCap(false)
@ -360,8 +361,14 @@ void CubeEffect::startVerticalAnimation(VerticalAnimationState state)
verticalAnimationState = state;
}
void CubeEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void CubeEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (lastPresentTime.count()) {
delta = presentTime - lastPresentTime;
}
lastPresentTime = presentTime;
if (activated) {
data.mask |= PAINT_SCREEN_TRANSFORMED | Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
if (animationState == AnimationState::None && !animations.empty()) {
@ -373,15 +380,15 @@ void CubeEffect::prePaintScreen(ScreenPrePaintData& data, int time)
if (animationState != AnimationState::None || verticalAnimationState != VerticalAnimationState::None) {
if (animationState != AnimationState::None) {
timeLine.update(std::chrono::milliseconds(time));
timeLine.update(delta);
}
if (verticalAnimationState != VerticalAnimationState::None) {
verticalTimeLine.update(std::chrono::milliseconds(time));
verticalTimeLine.update(delta);
}
rotateCube();
}
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void CubeEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -973,6 +980,7 @@ void CubeEffect::postPaintScreen()
animations.clear();
verticalAnimationState = VerticalAnimationState::None;
verticalAnimations.clear();
lastPresentTime = std::chrono::milliseconds::zero();
} else {
if (!animations.empty())
startAnimation(animations.dequeue());
@ -991,10 +999,12 @@ void CubeEffect::postPaintScreen()
/* Repaint if there is any animation */
if (animation) {
effects->addRepaintFull();
} else {
lastPresentTime = std::chrono::milliseconds::zero();
}
}
void CubeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void CubeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (activated) {
if (cube_painting) {
@ -1046,7 +1056,7 @@ void CubeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int t
data.quads = data.quads.splitAtY(rect.height() - w->y());
}
data.setTransformed();
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
return;
}
}
@ -1066,7 +1076,7 @@ void CubeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int t
data.quads = data.quads.splitAtY(rect.height() - w->y());
}
data.setTransformed();
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
return;
}
}
@ -1074,7 +1084,7 @@ void CubeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int t
}
}
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void CubeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)

View File

@ -47,10 +47,10 @@ public:
CubeEffect();
~CubeEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
bool borderActivated(ElectricBorder border) override;
void grabbedKeyboardEvent(QKeyEvent* e) override;
@ -200,6 +200,7 @@ private:
VerticalAnimationState verticalAnimationState;
TimeLine verticalTimeLine;
QQueue<VerticalAnimationState> verticalAnimations;
std::chrono::milliseconds lastPresentTime;
bool reflectionPainting;
std::chrono::milliseconds rotationDuration;

View File

@ -22,6 +22,7 @@ namespace KWin
CubeSlideEffect::CubeSlideEffect()
: stickyPainting(false)
, lastPresentTime(std::chrono::milliseconds::zero())
, windowMoving(false)
, desktopChangedWhileMoving(false)
, progressRestriction(0.0f)
@ -64,15 +65,21 @@ void CubeSlideEffect::reconfigure(ReconfigureFlags)
useWindowMoving = CubeSlideConfig::useWindowMoving();
}
void CubeSlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void CubeSlideEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (lastPresentTime.count()) {
delta = presentTime - lastPresentTime;
}
lastPresentTime = presentTime;
if (isActive()) {
data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
timeLine.setCurrentTime(timeLine.currentTime() + time);
timeLine.setCurrentTime(timeLine.currentTime() + delta.count());
if (windowMoving && timeLine.currentTime() > progressRestriction * (qreal)timeLine.duration())
timeLine.setCurrentTime(progressRestriction * (qreal)timeLine.duration());
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void CubeSlideEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -169,7 +176,7 @@ void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData&
painting_desktop = effects->currentDesktop();
}
void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (stickyPainting) {
if (staticWindows.contains(w)) {
@ -180,7 +187,7 @@ void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
} else if (isActive() && cube_painting) {
if (staticWindows.contains(w)) {
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
return;
}
QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
@ -230,7 +237,7 @@ void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void CubeSlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
@ -375,6 +382,7 @@ void CubeSlideEffect::postPaintScreen()
w->setData(WindowForceBackgroundContrastRole, QVariant());
}
staticWindows.clear();
lastPresentTime = std::chrono::milliseconds::zero();
effects->setActiveFullScreenEffect(nullptr);
}
}
@ -572,6 +580,7 @@ void CubeSlideEffect::slotWindowStepUserMovedResized(EffectWindow* w)
windowMoving = false;
desktopChangedWhileMoving = false;
timeLine.setCurrentTime(0);
lastPresentTime = std::chrono::milliseconds::zero();
if (!slideRotations.isEmpty())
slideRotations.clear();
effects->setActiveFullScreenEffect(nullptr);
@ -652,6 +661,7 @@ void CubeSlideEffect::slotNumberDesktopsChanged()
slideRotations.clear();
staticWindows.clear();
lastPresentTime = std::chrono::milliseconds::zero();
effects->setActiveFullScreenEffect(nullptr);
}

View File

@ -31,10 +31,10 @@ public:
CubeSlideEffect();
~CubeSlideEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
bool isActive() const override;
@ -90,6 +90,7 @@ private:
bool stickyPainting;
QSet<EffectWindow*> staticWindows;
QTimeLine timeLine;
std::chrono::milliseconds lastPresentTime;
QQueue<RotationDirection> slideRotations;
bool dontSlidePanels;
bool dontSlideStickyWindows;

View File

@ -49,6 +49,7 @@ DesktopGridEffect::DesktopGridEffect()
, windowMove(nullptr)
, windowMoveDiff()
, windowMoveElevateTimer(new QTimer(this))
, lastPresentTime(std::chrono::milliseconds::zero())
, gridSize()
, orientation(Qt::Horizontal)
, activeCell(1, 1)
@ -143,8 +144,17 @@ void DesktopGridEffect::reconfigure(ReconfigureFlags)
//-----------------------------------------------------------------------------
// Screen painting
void DesktopGridEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void DesktopGridEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
// The animation code assumes that the time diff cannot be 0, let's work around it.
int time;
if (lastPresentTime.count()) {
time = std::max(1, int((presentTime - lastPresentTime).count()));
} else {
time = 1;
}
lastPresentTime = presentTime;
if (timeline.currentValue() != 0 || activated || (isUsingPresentWindows() && isMotionManagerMovingWindows())) {
if (activated)
timeline.setCurrentTime(timeline.currentTime() + time);
@ -173,7 +183,7 @@ void DesktopGridEffect::prePaintScreen(ScreenPrePaintData& data, int time)
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void DesktopGridEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -237,20 +247,31 @@ void DesktopGridEffect::paintScreen(int mask, const QRegion &region, ScreenPaint
void DesktopGridEffect::postPaintScreen()
{
if (activated ? timeline.currentValue() != 1 : timeline.currentValue() != 0)
bool resetLastPresentTime = true;
if (activated ? timeline.currentValue() != 1 : timeline.currentValue() != 0) {
effects->addRepaintFull(); // Repaint during zoom
if (isUsingPresentWindows() && isMotionManagerMovingWindows())
resetLastPresentTime = false;
}
if (isUsingPresentWindows() && isMotionManagerMovingWindows()) {
effects->addRepaintFull();
resetLastPresentTime = false;
}
if (activated) {
for (int i = 0; i < effects->numberOfDesktops(); i++) {
if (hoverTimeline[i]->currentValue() != 0.0 && hoverTimeline[i]->currentValue() != 1.0) {
// Repaint during soft highlighting
effects->addRepaintFull();
resetLastPresentTime = false;
break;
}
}
}
if (resetLastPresentTime) {
lastPresentTime = std::chrono::milliseconds::zero();
}
for (auto &w : effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant());
}
@ -261,7 +282,7 @@ void DesktopGridEffect::postPaintScreen()
//-----------------------------------------------------------------------------
// Window painting
void DesktopGridEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void DesktopGridEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (timeline.currentValue() != 0 || (isUsingPresentWindows() && isMotionManagerMovingWindows())) {
if (w->isOnDesktop(paintingDesktop)) {
@ -287,7 +308,7 @@ void DesktopGridEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void DesktopGridEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
@ -1218,6 +1239,7 @@ void DesktopGridEffect::finish()
if (keyboardGrab)
effects->ungrabKeyboard();
keyboardGrab = false;
lastPresentTime = std::chrono::milliseconds::zero();
effects->stopMouseInterception(this);
effects->setActiveFullScreenEffect(nullptr);
if (isUsingPresentWindows()) {

View File

@ -39,10 +39,10 @@ public:
DesktopGridEffect();
~DesktopGridEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void windowInputMouseEvent(QEvent* e) override;
void grabbedKeyboardEvent(QKeyEvent* e) override;
@ -131,6 +131,7 @@ private:
QPoint windowMoveDiff;
QPoint dragStartPos;
QTimer *windowMoveElevateTimer;
std::chrono::milliseconds lastPresentTime;
// Soft highlighting
QList<QTimeLine*> hoverTimeline;

View File

@ -82,9 +82,13 @@ void DimInactiveEffect::reconfigure(ReconfigureFlags flags)
effects->addRepaintFull();
}
void DimInactiveEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void DimInactiveEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
const std::chrono::milliseconds delta(time);
std::chrono::milliseconds delta(0);
if (m_lastPresentTime.count()) {
delta = presentTime - m_lastPresentTime;
}
m_lastPresentTime = presentTime;
if (m_fullScreenTransition.active) {
m_fullScreenTransition.timeLine.update(delta);
@ -96,7 +100,7 @@ void DimInactiveEffect::prePaintScreen(ScreenPrePaintData &data, int time)
++transitionIt;
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void DimInactiveEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
@ -144,6 +148,10 @@ void DimInactiveEffect::postPaintScreen()
w->addRepaintFull();
}
if (m_transitions.isEmpty() && !m_fullScreenTransition.active) {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
effects->postPaintScreen();
}

View File

@ -34,7 +34,7 @@ public:
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void postPaintScreen() override;
@ -77,6 +77,7 @@ private:
const EffectWindowGroup *m_activeWindowGroup;
QHash<EffectWindow*, TimeLine> m_transitions;
QHash<EffectWindow*, qreal> m_forceDim;
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
struct {
bool active = false;

View File

@ -36,18 +36,25 @@ void FallApartEffect::reconfigure(ReconfigureFlags)
blockSize = FallApartConfig::blockSize();
}
void FallApartEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void FallApartEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (!windows.isEmpty())
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void FallApartEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void FallApartEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (windows.contains(w) && isRealWindow(w)) {
if (windows[ w ] < 1) {
windows[ w ] += time / animationTime(1000.);
auto animationIt = windows.find(w);
if (animationIt != windows.end() && isRealWindow(w)) {
if (animationIt->progress < 1) {
int time = 0;
if (animationIt->lastPresentTime.count()) {
time = (presentTime - animationIt->lastPresentTime).count();
}
animationIt->lastPresentTime = presentTime;
animationIt->progress += time / animationTime(1000.);
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
// Request the window to be divided into cells
@ -57,13 +64,14 @@ void FallApartEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
w->unrefWindow();
}
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void FallApartEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (windows.contains(w) && isRealWindow(w)) {
const qreal t = windows[w];
auto animationIt = windows.constFind(w);
if (animationIt != windows.constEnd() && isRealWindow(w)) {
const qreal t = animationIt->progress;
WindowQuadList new_quads;
int cnt = 0;
foreach (WindowQuad quad, data.quads) { // krazy:exclude=foreach
@ -99,7 +107,7 @@ void FallApartEffect::paintWindow(EffectWindow* w, int mask, QRegion region, Win
double x = quad[ j ].x() - center.x();
double y = quad[ j ].y() - center.y();
double angle = atan2(y, x);
angle += windows[ w ] * adiff;
angle += animationIt->progress * adiff;
double dist = sqrt(x * x + y * y);
x = dist * cos(angle);
y = dist * sin(angle);
@ -156,7 +164,7 @@ void FallApartEffect::slotWindowClosed(EffectWindow* c)
if (e && e != this)
return;
c->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
windows[ c ] = 0;
windows[ c ].progress = 0;
c->refWindow();
}

View File

@ -15,6 +15,12 @@
namespace KWin
{
struct FallApartAnimation
{
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
qreal progress = 0;
};
class FallApartEffect
: public Effect
{
@ -23,8 +29,8 @@ class FallApartEffect
public:
FallApartEffect();
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -46,7 +52,7 @@ public Q_SLOTS:
void slotWindowDataChanged(KWin::EffectWindow *w, int role);
private:
QHash< EffectWindow*, double > windows;
QHash< EffectWindow*, FallApartAnimation > windows;
bool isRealWindow(EffectWindow* w);
int blockSize;
};

View File

@ -27,6 +27,7 @@ namespace KWin
FlipSwitchEffect::FlipSwitchEffect()
: m_selectedWindow(nullptr)
, m_currentAnimationEasingCurve(QEasingCurve::InOutSine)
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_active(false)
, m_start(false)
, m_stop(false)
@ -93,8 +94,14 @@ void FlipSwitchEffect::reconfigure(ReconfigureFlags)
m_windowTitle = FlipSwitchConfig::windowTitle();
}
void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
int time = 0;
if (m_lastPresentTime.count()) {
time = (presentTime - m_lastPresentTime).count();
}
m_lastPresentTime = presentTime;
if (m_active) {
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if (m_start)
@ -104,7 +111,7 @@ void FlipSwitchEffect::prePaintScreen(ScreenPrePaintData& data, int time)
if (m_animation)
m_timeLine.setCurrentTime(m_timeLine.currentTime() + time);
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void FlipSwitchEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -318,6 +325,7 @@ void FlipSwitchEffect::postPaintScreen()
m_stop = false;
m_active = false;
m_captionFrame->free();
m_lastPresentTime = std::chrono::milliseconds::zero();
effects->setActiveFullScreenEffect(nullptr);
effects->addRepaintFull();
qDeleteAll(m_windows);
@ -347,7 +355,7 @@ void FlipSwitchEffect::postPaintScreen()
effects->postPaintScreen();
}
void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (m_active) {
if (m_windows.contains(w)) {
@ -364,7 +372,7 @@ void FlipSwitchEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void FlipSwitchEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)

View File

@ -35,10 +35,10 @@ public:
~FlipSwitchEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void grabbedKeyboardEvent(QKeyEvent* e) override;
void windowInputMouseEvent(QEvent* e) override;
@ -112,6 +112,7 @@ private:
QTimeLine m_timeLine;
QTimeLine m_startStopTimeLine;
QEasingCurve m_currentAnimationEasingCurve;
std::chrono::milliseconds m_lastPresentTime;
QRect m_screenArea;
int m_activeScreen;
bool m_active;

View File

@ -68,29 +68,33 @@ void GlideEffect::reconfigure(ReconfigureFlags flags)
m_outParams.opacity.to = GlideConfig::outOpacity();
}
void GlideEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void GlideEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
const std::chrono::milliseconds delta(time);
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
(*animationIt).update(delta);
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (animationIt->lastPresentTime.count()) {
delta = presentTime - animationIt->lastPresentTime;
}
animationIt->lastPresentTime = presentTime;
(*animationIt).timeLine.update(delta);
++animationIt;
}
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void GlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void GlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
if (m_animations.contains(w)) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void GlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
@ -123,7 +127,7 @@ void GlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowP
data.translate(offset.x(), offset.y());
const GlideParams params = w->isDeleted() ? m_outParams : m_inParams;
const qreal t = (*animationIt).value();
const qreal t = (*animationIt).timeLine.value();
switch (params.edge) {
case RotationEdge::Top:
@ -168,7 +172,7 @@ void GlideEffect::postPaintScreen()
{
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
if ((*animationIt).done()) {
if ((*animationIt).timeLine.done()) {
EffectWindow *w = animationIt.key();
if (w->isDeleted()) {
w->unrefWindow();
@ -215,11 +219,11 @@ void GlideEffect::windowAdded(EffectWindow *w)
w->setData(WindowAddedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
TimeLine &timeLine = m_animations[w];
timeLine.reset();
timeLine.setDirection(TimeLine::Forward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::InCurve);
GlideAnimation &animation = m_animations[w];
animation.timeLine.reset();
animation.timeLine.setDirection(TimeLine::Forward);
animation.timeLine.setDuration(m_duration);
animation.timeLine.setEasingCurve(QEasingCurve::InCurve);
effects->addRepaintFull();
}
@ -246,11 +250,11 @@ void GlideEffect::windowClosed(EffectWindow *w)
w->refWindow();
w->setData(WindowClosedGrabRole, QVariant::fromValue(static_cast<void*>(this)));
TimeLine &timeLine = m_animations[w];
timeLine.reset();
timeLine.setDirection(TimeLine::Forward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::OutCurve);
GlideAnimation &animation = m_animations[w];
animation.timeLine.reset();
animation.timeLine.setDirection(TimeLine::Forward);
animation.timeLine.setDuration(m_duration);
animation.timeLine.setEasingCurve(QEasingCurve::OutCurve);
effects->addRepaintFull();
}

View File

@ -19,6 +19,12 @@
namespace KWin
{
struct GlideAnimation
{
TimeLine timeLine;
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
};
class GlideEffect : public Effect
{
Q_OBJECT
@ -38,8 +44,8 @@ public:
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void postPaintScreen() override;
@ -76,7 +82,7 @@ private:
bool isGlideWindow(EffectWindow *w) const;
std::chrono::milliseconds m_duration;
QHash<EffectWindow*, TimeLine> m_animations;
QHash<EffectWindow *, GlideAnimation> m_animations;
struct GlideParams {
RotationEdge edge;

View File

@ -43,59 +43,76 @@ static bool isInitiallyHidden(EffectWindow* w)
return w->isMinimized() || !w->isOnCurrentDesktop();
}
void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
// Calculate window opacities
QHash<EffectWindow*, float>::iterator opacity = m_windowOpacity.find(w);
QHash<EffectWindow*, HightlightWindowData>::iterator it = m_animations.find(w);
if (!m_highlightedWindows.isEmpty()) {
// Initial fade out and changing highlight animation
if (opacity == m_windowOpacity.end())
opacity = m_windowOpacity.insert(w, 0.0f);
float oldOpacity = *opacity;
if (it == m_animations.end())
it = m_animations.insert(w, HightlightWindowData());
int time = 1;
if (it->lastPresentTime.count()) {
time = std::max(1, int((presentTime - it->lastPresentTime).count()));
}
it->lastPresentTime = presentTime;
float oldOpacity = it->opacity;
if (m_highlightedWindows.contains(w))
*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
it->opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
else if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
*opacity = qMax(isInitiallyHidden(w) ? 0.0f : 0.15f, oldOpacity - time / m_fadeDuration);
it->opacity = qMax(isInitiallyHidden(w) ? 0.0f : 0.15f, oldOpacity - time / m_fadeDuration);
if (*opacity < 0.98f)
if (it->opacity < 0.98f)
data.setTranslucent();
if (oldOpacity != *opacity)
if (oldOpacity != it->opacity)
effects->addRepaint(w->expandedGeometry());
} else if (m_finishing && m_windowOpacity.contains(w)) {
} else if (m_finishing && m_animations.contains(w)) {
// Final fading back in animation
if (opacity == m_windowOpacity.end())
opacity = m_windowOpacity.insert(w, 0.0f);
float oldOpacity = *opacity;
if (isInitiallyHidden(w))
*opacity = qMax(0.0f, oldOpacity - time / m_fadeDuration);
else
*opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
if (it == m_animations.end())
it = m_animations.insert(w, HightlightWindowData());
if (*opacity < 0.98f)
int time = 1;
if (it->lastPresentTime.count()) {
time = std::max(1, int((presentTime - it->lastPresentTime).count()));
}
it->lastPresentTime = presentTime;
float oldOpacity = it->opacity;
if (isInitiallyHidden(w))
it->opacity = qMax(0.0f, oldOpacity - time / m_fadeDuration);
else
it->opacity = qMin(1.0f, oldOpacity + time / m_fadeDuration);
if (it->opacity < 0.98f)
data.setTranslucent();
if (oldOpacity != *opacity)
if (oldOpacity != it->opacity)
effects->addRepaint(w->expandedGeometry());
if (*opacity > 0.98f || *opacity < 0.02f) {
m_windowOpacity.remove(w); // We default to 1.0
opacity = m_windowOpacity.end();
if (it->opacity > 0.98f || it->opacity < 0.02f) {
m_animations.remove(w); // We default to 1.0
it = m_animations.end();
}
}
// Show tabbed windows and windows on other desktops if highlighted
if (opacity != m_windowOpacity.end() && *opacity > 0.01) {
if (it != m_animations.end() && it->opacity > 0.01) {
if (w->isMinimized())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
if (!w->isOnCurrentDesktop())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void HighlightWindowEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
data.multiplyOpacity(m_windowOpacity.value(w, 1.0f));
auto it = m_animations.constFind(w);
if (it != m_animations.constEnd()) {
data.multiplyOpacity(it->opacity);
}
effects->paintWindow(w, mask, region, data);
}
@ -105,11 +122,11 @@ void HighlightWindowEffect::slotWindowAdded(EffectWindow* w)
// The effect is activated thus we need to add it to the opacity hash
foreach (const WId id, m_highlightedIds) {
if (w == effects->findWindow(id)) {
m_windowOpacity[w] = 1.0; // this window was demanded to be highlighted before it appeared
m_animations[w].opacity = 1.0; // this window was demanded to be highlighted before it appeared
return;
}
}
m_windowOpacity[w] = 0.15; // this window is not currently highlighted
m_animations[w].opacity = 0.15; // this window is not currently highlighted
}
slotPropertyNotify(w, m_atom, w); // Check initial value
}
@ -122,7 +139,7 @@ void HighlightWindowEffect::slotWindowClosed(EffectWindow* w)
void HighlightWindowEffect::slotWindowDeleted(EffectWindow* w)
{
m_windowOpacity.remove(w);
m_animations.remove(w);
}
void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a, EffectWindow *addedWindow)
@ -172,7 +189,7 @@ void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a, EffectWi
}
prepareHighlighting();
if (w)
m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
m_animations[w].opacity = 1.0; // Because it's not in stackingOrder() yet
/* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though
if ( !m_highlightedWindow->isOnCurrentDesktop() )
@ -238,8 +255,8 @@ void HighlightWindowEffect::prepareHighlighting()
// Create window data for every window. Just calling [w] creates it.
m_finishing = false;
foreach (EffectWindow * w, effects->stackingOrder()) {
if (!m_windowOpacity.contains(w)) // Just in case we are still finishing from last time
m_windowOpacity.insert(w, isInitiallyHidden(w) ? 0.0 : 1.0);
if (!m_animations.contains(w)) // Just in case we are still finishing from last time
m_animations[w].opacity = isInitiallyHidden(w) ? 0.0 : 1.0;
if (!m_highlightedWindows.isEmpty())
m_highlightedWindows.at(0)->addRepaintFull();
}
@ -250,8 +267,8 @@ void HighlightWindowEffect::finishHighlighting()
m_finishing = true;
m_monitorWindow = nullptr;
m_highlightedWindows.clear();
if (!m_windowOpacity.isEmpty())
m_windowOpacity.constBegin().key()->addRepaintFull();
if (!m_animations.isEmpty())
m_animations.constBegin().key()->addRepaintFull();
}
void HighlightWindowEffect::highlightWindows(const QVector<KWin::EffectWindow *> &windows)
@ -272,7 +289,7 @@ void HighlightWindowEffect::highlightWindows(const QVector<KWin::EffectWindow *>
bool HighlightWindowEffect::isActive() const
{
return !(m_windowOpacity.isEmpty() || effects->isScreenLocked());
return !(m_animations.isEmpty() || effects->isScreenLocked());
}
bool HighlightWindowEffect::provides(Feature feature)

View File

@ -15,6 +15,12 @@
namespace KWin
{
struct HightlightWindowData
{
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
float opacity = 0;
};
class HighlightWindowEffect
: public Effect
{
@ -23,7 +29,7 @@ public:
HighlightWindowEffect();
~HighlightWindowEffect() override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
bool isActive() const override;
@ -49,7 +55,7 @@ private:
bool m_finishing;
float m_fadeDuration;
QHash<EffectWindow*, float> m_windowOpacity;
QHash<EffectWindow *, HightlightWindowData> m_animations;
long m_atom;
QList<EffectWindow*> m_highlightedWindows;

View File

@ -41,6 +41,7 @@ namespace KWin
KscreenEffect::KscreenEffect()
: Effect()
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_state(StateNormal)
, m_atom(effects->announceSupportProperty("_KDE_KWIN_KSCREEN_SUPPORT", this))
{
@ -67,15 +68,27 @@ void KscreenEffect::reconfigure(ReconfigureFlags flags)
std::chrono::milliseconds(animationTime<KscreenConfig>(250)));
}
void KscreenEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void KscreenEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (m_lastPresentTime.count()) {
delta = presentTime - m_lastPresentTime;
}
if (m_state == StateFadingIn || m_state == StateFadingOut) {
m_timeLine.update(std::chrono::milliseconds(time));
m_timeLine.update(delta);
if (m_timeLine.done()) {
switchState();
}
}
effects->prePaintScreen(data, time);
if (isActive()) {
m_lastPresentTime = presentTime;
} else {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
effects->prePaintScreen(data, presentTime);
}
void KscreenEffect::postPaintScreen()
@ -85,12 +98,12 @@ void KscreenEffect::postPaintScreen()
}
}
void KscreenEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void KscreenEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
if (m_state != StateNormal) {
data.setTranslucent();
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void KscreenEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)

View File

@ -22,9 +22,9 @@ public:
KscreenEffect();
~KscreenEffect() override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void reconfigure(ReconfigureFlags flags) override;
@ -46,6 +46,7 @@ private:
StateFadingIn
};
TimeLine m_timeLine;
std::chrono::milliseconds m_lastPresentTime;
FadeOutState m_state;
xcb_atom_t m_atom;
};

View File

@ -38,6 +38,7 @@ LookingGlassEffect::LookingGlassEffect()
, m_fbo(nullptr)
, m_vbo(nullptr)
, m_shader(nullptr)
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_enabled(false)
, m_valid(false)
{
@ -179,8 +180,9 @@ void LookingGlassEffect::zoomOut()
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
void LookingGlassEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void LookingGlassEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
const int time = m_lastPresentTime.count() ? (presentTime - m_lastPresentTime).count() : 0;
if (zoom != target_zoom) {
double diff = time / animationTime(500.0);
if (target_zoom > zoom)
@ -196,13 +198,18 @@ void LookingGlassEffect::prePaintScreen(ScreenPrePaintData& data, int time)
effects->addRepaint(cursorPos().x() - radius, cursorPos().y() - radius, 2 * radius, 2 * radius);
}
if (zoom != target_zoom) {
m_lastPresentTime = presentTime;
} else {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
if (m_valid && m_enabled) {
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
// Start rendering to texture
GLRenderTarget::pushRenderTarget(m_fbo);
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void LookingGlassEffect::slotMouseChanged(const QPoint& pos, const QPoint& old, Qt::MouseButtons,

View File

@ -34,7 +34,7 @@ public:
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
bool isActive() const override;
@ -63,6 +63,7 @@ private:
GLRenderTarget *m_fbo;
GLVertexBuffer *m_vbo;
GLShader *m_shader;
std::chrono::milliseconds m_lastPresentTime;
bool m_enabled;
bool m_valid;
};

View File

@ -42,13 +42,17 @@ void MagicLampEffect::reconfigure(ReconfigureFlags)
m_duration = std::chrono::milliseconds(static_cast<int>(animationTime(d)));
}
void MagicLampEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void MagicLampEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
const std::chrono::milliseconds delta(time);
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
(*animationIt).update(delta);
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (animationIt->lastPresentTime.count()) {
delta = presentTime - animationIt->lastPresentTime;
}
animationIt->lastPresentTime = presentTime;
(*animationIt).timeLine.update(delta);
++animationIt;
}
@ -56,10 +60,10 @@ void MagicLampEffect::prePaintScreen(ScreenPrePaintData& data, int time)
// whole screen won't be repainted, resulting in artefacts.
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
// Schedule window for transformation if the animation is still in
// progress
@ -70,7 +74,7 @@ void MagicLampEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data,
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
@ -78,7 +82,7 @@ void MagicLampEffect::paintWindow(EffectWindow* w, int mask, QRegion region, Win
auto animationIt = m_animations.constFind(w);
if (animationIt != m_animations.constEnd()) {
// 0 = not minimized, 1 = fully minimized
const qreal progress = (*animationIt).value();
const qreal progress = (*animationIt).timeLine.value();
QRect geo = w->geometry();
QRect icon = w->iconGeometry();
@ -301,7 +305,7 @@ void MagicLampEffect::postPaintScreen()
{
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
if ((*animationIt).done()) {
if ((*animationIt).timeLine.done()) {
animationIt = m_animations.erase(animationIt);
} else {
++animationIt;
@ -324,14 +328,14 @@ void MagicLampEffect::slotWindowMinimized(EffectWindow* w)
if (effects->activeFullScreenEffect())
return;
TimeLine &timeLine = m_animations[w];
MagicLampAnimation &animation = m_animations[w];
if (timeLine.running()) {
timeLine.toggleDirection();
if (animation.timeLine.running()) {
animation.timeLine.toggleDirection();
} else {
timeLine.setDirection(TimeLine::Forward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::Linear);
animation.timeLine.setDirection(TimeLine::Forward);
animation.timeLine.setDuration(m_duration);
animation.timeLine.setEasingCurve(QEasingCurve::Linear);
}
effects->addRepaintFull();
@ -342,14 +346,14 @@ void MagicLampEffect::slotWindowUnminimized(EffectWindow* w)
if (effects->activeFullScreenEffect())
return;
TimeLine &timeLine = m_animations[w];
MagicLampAnimation &animation = m_animations[w];
if (timeLine.running()) {
timeLine.toggleDirection();
if (animation.timeLine.running()) {
animation.timeLine.toggleDirection();
} else {
timeLine.setDirection(TimeLine::Backward);
timeLine.setDuration(m_duration);
timeLine.setEasingCurve(QEasingCurve::Linear);
animation.timeLine.setDirection(TimeLine::Backward);
animation.timeLine.setDuration(m_duration);
animation.timeLine.setEasingCurve(QEasingCurve::Linear);
}
effects->addRepaintFull();

View File

@ -15,6 +15,12 @@
namespace KWin
{
struct MagicLampAnimation
{
TimeLine timeLine;
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
};
class MagicLampEffect
: public Effect
{
@ -24,8 +30,8 @@ public:
MagicLampEffect();
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -43,7 +49,7 @@ public Q_SLOTS:
private:
std::chrono::milliseconds m_duration;
QHash<const EffectWindow*, TimeLine> m_animations;
QHash<const EffectWindow *, MagicLampAnimation> m_animations;
enum IconPosition {
Top,

View File

@ -33,6 +33,7 @@ MagnifierEffect::MagnifierEffect()
: zoom(1)
, target_zoom(1)
, polling(false)
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_texture(nullptr)
, m_fbo(nullptr)
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
@ -104,8 +105,10 @@ void MagnifierEffect::reconfigure(ReconfigureFlags)
toggle();
}
void MagnifierEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void MagnifierEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
const int time = m_lastPresentTime.count() ? (presentTime - m_lastPresentTime).count() : 0;
if (zoom != target_zoom) {
double diff = time / animationTime(500.0);
if (target_zoom > zoom)
@ -122,7 +125,14 @@ void MagnifierEffect::prePaintScreen(ScreenPrePaintData& data, int time)
}
}
}
effects->prePaintScreen(data, time);
if (zoom != target_zoom) {
m_lastPresentTime = presentTime;
} else {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
effects->prePaintScreen(data, presentTime);
if (zoom != 1.0)
data.paint |= magnifierArea().adjusted(-FRAME_WIDTH, -FRAME_WIDTH, FRAME_WIDTH, FRAME_WIDTH);
}

View File

@ -30,7 +30,7 @@ public:
MagnifierEffect();
~MagnifierEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -56,6 +56,7 @@ private:
double zoom;
double target_zoom;
bool polling; // Mouse polling
std::chrono::milliseconds m_lastPresentTime;
QSize magnifier_size;
GLTexture *m_texture;
GLRenderTarget *m_fbo;

View File

@ -74,8 +74,10 @@ void MouseClickEffect::reconfigure(ReconfigureFlags)
m_font = MouseClickConfig::font();
}
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
const int time = m_lastPresentTime.count() ? (presentTime - m_lastPresentTime).count() : 0;
foreach (MouseEvent* click, m_clicks) {
click->m_time += time;
}
@ -95,7 +97,13 @@ void MouseClickEffect::prePaintScreen(ScreenPrePaintData& data, int time)
delete first;
}
effects->prePaintScreen(data, time);
if (isActive()) {
m_lastPresentTime = presentTime;
} else {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
effects->prePaintScreen(data, presentTime);
}
void MouseClickEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)

View File

@ -92,7 +92,7 @@ public:
MouseClickEffect();
~MouseClickEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -161,6 +161,7 @@ private:
float m_ringMaxSize;
bool m_showText;
QFont m_font;
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
QList<MouseEvent*> m_clicks;
MouseButton* m_buttons[BUTTON_COUNT];

View File

@ -46,6 +46,7 @@ PresentWindowsEffect::PresentWindowsEffect()
, m_managerWindow(nullptr)
, m_needInitialSelection(false)
, m_highlightedWindow(nullptr)
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_filterFrame(nullptr)
, m_closeView(nullptr)
, m_exposeAction(new QAction(this))
@ -199,8 +200,17 @@ void PresentWindowsEffect::toggleActiveClass()
//-----------------------------------------------------------------------------
// Screen painting
void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
// The animation code assumes that the time diff cannot be 0, let's work around it.
int time;
if (m_lastPresentTime.count()) {
time = std::max(1, int((presentTime - m_lastPresentTime).count()));
} else {
time = 1;
}
m_lastPresentTime = presentTime;
m_motionManager.calculate(time);
// We need to mark the screen as having been transformed otherwise there will be no repainting
@ -212,7 +222,7 @@ void PresentWindowsEffect::prePaintScreen(ScreenPrePaintData &data, int time)
else
m_decalOpacity = qMax(0.0, m_decalOpacity - time / m_fadeDuration);
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void PresentWindowsEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData &data)
@ -229,43 +239,58 @@ void PresentWindowsEffect::paintScreen(int mask, const QRegion &region, ScreenPa
void PresentWindowsEffect::postPaintScreen()
{
if (m_motionManager.areWindowsMoving())
if (m_motionManager.areWindowsMoving()) {
effects->addRepaintFull();
else if (!m_activated && m_motionManager.managingWindows() && !(m_closeView && m_closeView->isVisible())) {
// We have finished moving them back, stop processing
m_motionManager.unmanageAll();
} else {
m_lastPresentTime = std::chrono::milliseconds::zero();
DataHash::iterator i = m_windowData.begin();
while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
++i;
}
m_windowData.clear();
if (!m_activated && m_motionManager.managingWindows() && !(m_closeView && m_closeView->isVisible())) {
// We have finished moving them back, stop processing
m_motionManager.unmanageAll();
foreach (EffectWindow * w, effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant());
w->setData(WindowForceBackgroundContrastRole, QVariant());
DataHash::iterator i = m_windowData.begin();
while (i != m_windowData.end()) {
delete i.value().textFrame;
delete i.value().iconFrame;
++i;
}
m_windowData.clear();
foreach (EffectWindow * w, effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant());
w->setData(WindowForceBackgroundContrastRole, QVariant());
}
effects->setActiveFullScreenEffect(nullptr);
effects->addRepaintFull();
} else if (m_activated && m_needInitialSelection) {
m_needInitialSelection = false;
QMouseEvent me(QEvent::MouseMove, cursorPos(), Qt::NoButton, Qt::NoButton, Qt::NoModifier);
windowInputMouseEvent(&me);
}
effects->setActiveFullScreenEffect(nullptr);
effects->addRepaintFull();
} else if (m_activated && m_needInitialSelection) {
m_needInitialSelection = false;
QMouseEvent me(QEvent::MouseMove, cursorPos(), Qt::NoButton, Qt::NoButton, Qt::NoModifier);
windowInputMouseEvent(&me);
}
// Update windows that are changing brightness or opacity
DataHash::const_iterator i;
for (i = m_windowData.constBegin(); i != m_windowData.constEnd(); ++i) {
if (i.value().opacity > 0.0 && i.value().opacity < 1.0)
for (auto i = m_windowData.begin(); i != m_windowData.end(); ++i) {
bool resetLastPresentTime = true;
if (i.value().opacity > 0.0 && i.value().opacity < 1.0) {
i.key()->addRepaintFull();
if (i.key()->isDesktop() && !m_motionManager.isManaging(i.key())) {
if (i.value().highlight != 0.3)
i.key()->addRepaintFull();
resetLastPresentTime = false;
}
else if (i.value().highlight > 0.0 && i.value().highlight < 1.0)
if (i.key()->isDesktop() && !m_motionManager.isManaging(i.key())) {
if (i.value().highlight != 0.3) {
i.key()->addRepaintFull();
resetLastPresentTime = false;
}
}
else if (i.value().highlight > 0.0 && i.value().highlight < 1.0) {
i.key()->addRepaintFull();
resetLastPresentTime = false;
}
if (resetLastPresentTime) {
i->lastPresentTime = std::chrono::milliseconds::zero();
}
}
effects->postPaintScreen();
@ -274,19 +299,28 @@ void PresentWindowsEffect::postPaintScreen()
//-----------------------------------------------------------------------------
// Window painting
void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
// TODO: We should also check to see if any windows are fading just in case fading takes longer
// than moving the windows when the effect is deactivated.
if (m_activated || m_motionManager.areWindowsMoving() || m_closeView) {
DataHash::iterator winData = m_windowData.find(w);
if (winData == m_windowData.end()) {
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
return;
}
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_MINIMIZE); // Display always
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
// The animation code assumes that the time diff cannot be 0, let's work around it.
int time;
if (winData->lastPresentTime.count()) {
time = std::max(1, int((presentTime - winData->lastPresentTime).count()));
} else {
time = 1;
}
winData->lastPresentTime = presentTime;
// Calculate window's opacity
// TODO: Minimized windows or windows not on the current desktop are only 75% visible?
if (winData->visible) {
@ -333,7 +367,7 @@ void PresentWindowsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &d
if (isInMotion)
data.setTransformed(); // We will be moving this window
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void PresentWindowsEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)

View File

@ -64,6 +64,7 @@ class PresentWindowsEffect
private:
// Structures
struct WindowData {
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
bool visible;
bool deleted;
bool referenced;
@ -86,12 +87,12 @@ public:
void* proxy() override;
// Screen painting
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
// Window painting
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
// User interaction
@ -279,6 +280,9 @@ private:
DataHash m_windowData;
EffectWindow *m_highlightedWindow;
// Timing
std::chrono::milliseconds m_lastPresentTime;
// Grid layout info
QList<GridSize> m_gridSizes;

View File

@ -40,19 +40,19 @@ ResizeEffect::~ResizeEffect()
{
}
void ResizeEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void ResizeEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (m_active) {
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
}
AnimationEffect::prePaintScreen(data, time);
AnimationEffect::prePaintScreen(data, presentTime);
}
void ResizeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void ResizeEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (m_active && w == m_resizeWindow)
data.mask |= PAINT_WINDOW_TRANSFORMED;
AnimationEffect::prePaintWindow(w, data, time);
AnimationEffect::prePaintWindow(w, data, presentTime);
}
void ResizeEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)

View File

@ -28,8 +28,8 @@ public:
return ef == Effect::Resize;
}
inline bool isActive() const override { return m_active || AnimationEffect::isActive(); }
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void reconfigure(ReconfigureFlags) override;

View File

@ -65,9 +65,9 @@ void ScreenEdgeEffect::cleanup()
m_borders.clear();
}
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void ScreenEdgeEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
for (QHash<ElectricBorder, Glow*>::iterator it = m_borders.begin();
it != m_borders.end();
++it) {

View File

@ -25,7 +25,7 @@ class ScreenEdgeEffect : public Effect
public:
ScreenEdgeEffect();
~ScreenEdgeEffect() override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
bool isActive() const override;

View File

@ -44,29 +44,33 @@ void SheetEffect::reconfigure(ReconfigureFlags flags)
m_duration = std::chrono::milliseconds(static_cast<int>(d));
}
void SheetEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void SheetEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
const std::chrono::milliseconds delta(time);
auto animationIt = m_animations.begin();
while (animationIt != m_animations.end()) {
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (animationIt->lastPresentTime.count()) {
delta = presentTime - animationIt->lastPresentTime;
}
animationIt->lastPresentTime = presentTime;
(*animationIt).timeLine.update(delta);
++animationIt;
}
data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void SheetEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void SheetEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
if (m_animations.contains(w)) {
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DELETE);
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void SheetEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)

View File

@ -28,8 +28,8 @@ public:
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void postPaintWindow(EffectWindow *w) override;
@ -54,6 +54,7 @@ private:
struct Animation {
TimeLine timeLine;
int parentY;
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
};
QHash<EffectWindow*, Animation> m_animations;

View File

@ -110,12 +110,12 @@ void ShowFpsEffect::reconfigure(ReconfigureFlags)
}
}
void ShowFpsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void ShowFpsEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
frames[ frames_pos ] = QDateTime::currentMSecsSinceEpoch();
if (++frames_pos == MAX_FPS)
frames_pos = 0;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
data.paint += fps_rect;
paint_size[ paints_pos ] = 0;

View File

@ -34,7 +34,7 @@ class ShowFpsEffect
public:
ShowFpsEffect();
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;

View File

@ -62,14 +62,20 @@ void SlideEffect::reconfigure(ReconfigureFlags)
m_slideBackground = SlideConfig::slideBackground();
}
void SlideEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void SlideEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
m_timeLine.update(std::chrono::milliseconds(time));
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (m_lastPresentTime.count()) {
delta = presentTime - m_lastPresentTime;
}
m_lastPresentTime = presentTime;
m_timeLine.update(delta);
data.mask |= PAINT_SCREEN_TRANSFORMED
| PAINT_SCREEN_BACKGROUND_FIRST;
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
/**
@ -249,7 +255,7 @@ bool SlideEffect::isPainted(const EffectWindow *w) const
return false;
}
void SlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void SlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
const bool painted = isPainted(w);
if (painted) {
@ -260,7 +266,7 @@ void SlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int
if (painted && isTranslated(w)) {
data.setTransformed();
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void SlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
@ -392,6 +398,7 @@ void SlideEffect::stop()
m_paintCtx.fullscreenWindows.clear();
m_movingWindow = nullptr;
m_active = false;
m_lastPresentTime = std::chrono::milliseconds::zero();
effects->setActiveFullScreenEffect(nullptr);
}

View File

@ -33,11 +33,11 @@ public:
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
bool isActive() const override {
@ -88,6 +88,7 @@ private:
QPoint m_startPos;
QPoint m_diff;
EffectWindow *m_movingWindow = nullptr;
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
struct {
int desktop;

View File

@ -126,8 +126,14 @@ QRect SlideBackEffect::getSlideDestination(const QRect &windowUnderGeometry, con
return slideRect;
}
void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
int time = 0;
if (m_lastPresentTime.count()) {
time = (presentTime - m_lastPresentTime).count();
}
m_lastPresentTime = presentTime;
if (motionManager.managingWindows()) {
motionManager.calculate(time);
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
@ -137,7 +143,7 @@ void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, int time)
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void SlideBackEffect::postPaintScreen()
@ -153,13 +159,13 @@ void SlideBackEffect::postPaintScreen()
effects->postPaintScreen();
}
void SlideBackEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void SlideBackEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
if (motionManager.isManaging(w)) {
data.setTransformed();
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void SlideBackEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
@ -242,6 +248,9 @@ void SlideBackEffect::postPaintWindow(EffectWindow* w)
}
}
}
if (!isActive()) {
m_lastPresentTime = std::chrono::milliseconds::zero();
}
effects->postPaintWindow(w);
}

View File

@ -23,11 +23,11 @@ class SlideBackEffect
public:
SlideBackEffect();
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintWindow(EffectWindow* w) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void postPaintScreen() override;
bool isActive() const override;
@ -54,6 +54,7 @@ private:
QHash<EffectWindow *, QRect> destinationList;
int m_tabboxActive;
QList <QRegion> clippedRegions;
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
QRect getSlideDestination(const QRect &windowUnderGeometry, const QRect &windowOverGeometry);
bool isWindowUsable(EffectWindow *w);

View File

@ -91,19 +91,25 @@ void SlidingPopupsEffect::reconfigure(ReconfigureFlags flags)
}
}
void SlidingPopupsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
void SlidingPopupsEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime)
{
auto animationIt = m_animations.find(w);
if (animationIt == m_animations.end()) {
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
return;
}
(*animationIt).timeLine.update(std::chrono::milliseconds(time));
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (animationIt->lastPresentTime.count()) {
delta = presentTime - animationIt->lastPresentTime;
}
animationIt->lastPresentTime = presentTime;
(*animationIt).timeLine.update(delta);
data.setTransformed();
w->enablePainting(EffectWindow::PAINT_DISABLED | EffectWindow::PAINT_DISABLED_BY_DELETE);
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void SlidingPopupsEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)

View File

@ -27,7 +27,7 @@ public:
SlidingPopupsEffect();
~SlidingPopupsEffect() override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time) override;
void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data) override;
void postPaintWindow(EffectWindow *w) override;
void reconfigure(ReconfigureFlags flags) override;
@ -72,6 +72,7 @@ private:
struct Animation {
AnimationKind kind;
TimeLine timeLine;
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
};
QHash<EffectWindow *, Animation> m_animations;

View File

@ -85,13 +85,19 @@ void SnapHelperEffect::reconfigure(ReconfigureFlags flags)
std::chrono::milliseconds(static_cast<int>(animationTime(250))));
}
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, int time)
void SnapHelperEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
std::chrono::milliseconds delta = std::chrono::milliseconds::zero();
if (m_animation.lastPresentTime.count()) {
delta = (presentTime - m_animation.lastPresentTime);
}
m_animation.lastPresentTime = presentTime;
if (m_animation.active) {
m_animation.timeLine.update(std::chrono::milliseconds(time));
m_animation.timeLine.update(delta);
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void SnapHelperEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData &data)
@ -244,6 +250,7 @@ void SnapHelperEffect::postPaintScreen()
if (m_animation.timeLine.done()) {
m_animation.active = false;
m_animation.lastPresentTime = std::chrono::milliseconds::zero();
}
effects->postPaintScreen();

View File

@ -26,7 +26,7 @@ public:
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData &data, int time) override;
void prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData &data) override;
void postPaintScreen() override;
@ -45,6 +45,7 @@ private:
struct Animation {
bool active = false;
TimeLine timeLine;
std::chrono::milliseconds lastPresentTime = std::chrono::milliseconds::zero();
};
Animation m_animation;

View File

@ -68,6 +68,7 @@ StartupFeedbackEffect::StartupFeedbackEffect()
, m_active(false)
, m_frame(0)
, m_progress(0)
, m_lastPresentTime(std::chrono::milliseconds::zero())
, m_type(BouncingFeedback)
, m_cursorSize(24)
, m_configWatcher(KConfigWatcher::create(KSharedConfig::openConfig("klaunchrc", KConfig::NoGlobals)))
@ -142,8 +143,14 @@ void StartupFeedbackEffect::reconfigure(Effect::ReconfigureFlags flags)
}
}
void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
int time = 0;
if (m_lastPresentTime.count()) {
time = (presentTime - m_lastPresentTime).count();
}
m_lastPresentTime = presentTime;
if (m_active) {
// need the unclipped version
switch(m_type) {
@ -161,7 +168,7 @@ void StartupFeedbackEffect::prePaintScreen(ScreenPrePaintData& data, int time)
break; // nothing
}
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void StartupFeedbackEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -289,6 +296,7 @@ void StartupFeedbackEffect::stop()
if (m_active)
effects->stopMousePolling();
m_active = false;
m_lastPresentTime = std::chrono::milliseconds::zero();
effects->makeOpenGLContextCurrent();
switch(m_type) {
case BouncingFeedback:
@ -324,6 +332,7 @@ void StartupFeedbackEffect::prepareTextures(const QPixmap& pix)
default:
// for safety
m_active = false;
m_lastPresentTime = std::chrono::milliseconds::zero();
break;
}
}

View File

@ -29,7 +29,7 @@ public:
~StartupFeedbackEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -71,6 +71,7 @@ private:
bool m_active;
int m_frame;
int m_progress;
std::chrono::milliseconds m_lastPresentTime;
QScopedPointer<GLTexture> m_bouncingTextures[5];
QScopedPointer<GLTexture> m_texture; // for passive and blinking
FeedbackType m_type;

View File

@ -101,8 +101,13 @@ bool TouchPointsEffect::touchUp(qint32 id, quint32 time)
return false;
}
void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
int time = 0;
if (m_lastPresentTime.count()) {
time = (presentTime - m_lastPresentTime).count();
}
auto it = m_points.begin();
while (it != m_points.end()) {
it->time += time;
@ -113,7 +118,13 @@ void TouchPointsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
}
}
effects->prePaintScreen(data, time);
if (m_points.isEmpty()) {
m_lastPresentTime = std::chrono::milliseconds::zero();
} else {
m_lastPresentTime = presentTime;
}
effects->prePaintScreen(data, presentTime);
}
void TouchPointsEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)

View File

@ -27,7 +27,7 @@ class TouchPointsEffect
public:
TouchPointsEffect();
~TouchPointsEffect() override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -80,6 +80,7 @@ private:
QVector<TouchPoint> m_points;
QHash<quint32, QPointF> m_latestPositions;
QHash<quint32, Qt::GlobalColor> m_colors;
std::chrono::milliseconds m_lastPresentTime = std::chrono::milliseconds::zero();
};

View File

@ -93,7 +93,7 @@ void TrackMouseEffect::reconfigure(ReconfigureFlags)
}
}
void TrackMouseEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void TrackMouseEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
QTime t = QTime::currentTime();
m_angle = ((t.second() % 4) * m_angleBase) + (t.msec() / 1000.0 * m_angleBase);
@ -101,7 +101,7 @@ void TrackMouseEffect::prePaintScreen(ScreenPrePaintData& data, int time)
m_lastRect[1].moveCenter(cursorPos());
data.paint |= m_lastRect[0].adjusted(-1,-1,1,1);
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void TrackMouseEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)

View File

@ -29,7 +29,7 @@ class TrackMouseEffect
public:
TrackMouseEffect();
~TrackMouseEffect() override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
void reconfigure(ReconfigureFlags) override;

View File

@ -228,7 +228,7 @@ void WobblyWindowsEffect::setDrag(qreal drag)
m_drag = drag;
}
void WobblyWindowsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void WobblyWindowsEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
// We need to mark the screen windows as transformed. Otherwise the whole
// screen won't be repainted, resulting in artefacts.
@ -237,16 +237,22 @@ void WobblyWindowsEffect::prePaintScreen(ScreenPrePaintData& data, int time)
m_updateRegion = QRegion();
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
const qreal maxTime = 10.0;
void WobblyWindowsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void WobblyWindowsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (windows.contains(w)) {
auto infoIt = windows.find(w);
if (infoIt != windows.end()) {
data.setTransformed();
data.quads = data.quads.makeRegularGrid(m_xTesselation, m_yTesselation);
bool stop = false;
qreal updateTime = time;
qreal updateTime = 0;
if (infoIt->lastPresentTime.count()) {
updateTime = (presentTime - infoIt->lastPresentTime).count();
}
infoIt->lastPresentTime = presentTime;
// We have to reset the clip region in order to render clients below
// opaque wobbly windows.
@ -264,7 +270,7 @@ void WobblyWindowsEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& da
}
}
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void WobblyWindowsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
@ -464,6 +470,7 @@ void WobblyWindowsEffect::initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry)
wwi.bezierSurface = new Pair[wwi.bezierCount];
wwi.status = Moving;
wwi.lastPresentTime = std::chrono::milliseconds::zero();
qreal x = geometry.x(), y = geometry.y();
qreal width = geometry.width(), height = geometry.height();

View File

@ -43,8 +43,8 @@ public:
~WobblyWindowsEffect() override;
void reconfigure(ReconfigureFlags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -151,6 +151,8 @@ private:
// for resizing. Only sides that have moved will wobble
bool can_wobble_top, can_wobble_left, can_wobble_right, can_wobble_bottom;
QRect resize_original_rect;
std::chrono::milliseconds lastPresentTime;
};
QHash< const EffectWindow*, WindowWobblyInfos > windows;

View File

@ -49,6 +49,7 @@ ZoomEffect::ZoomEffect()
, xMove(0)
, yMove(0)
, moveFactor(20.0)
, lastPresentTime(std::chrono::milliseconds::zero())
{
initConfig<ZoomConfig>();
QAction* a = nullptr;
@ -249,9 +250,14 @@ void ZoomEffect::reconfigure(ReconfigureFlags)
}
}
void ZoomEffect::prePaintScreen(ScreenPrePaintData& data, int time)
void ZoomEffect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
if (zoom != target_zoom) {
int time = 0;
if (lastPresentTime.count())
time = (presentTime - lastPresentTime).count();
lastPresentTime = presentTime;
const float zoomDist = qAbs(target_zoom - source_zoom);
if (target_zoom > zoom)
zoom = qMin(zoom + ((zoomDist * time) / animationTime(150*zoomFactor)), target_zoom);
@ -266,7 +272,7 @@ void ZoomEffect::prePaintScreen(ScreenPrePaintData& data, int time)
data.mask |= PAINT_SCREEN_TRANSFORMED;
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void ZoomEffect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -389,6 +395,8 @@ void ZoomEffect::postPaintScreen()
{
if (zoom != target_zoom)
effects->addRepaintFull();
else
lastPresentTime = std::chrono::milliseconds::zero();
effects->postPaintScreen();
}

View File

@ -43,7 +43,7 @@ public:
ZoomEffect();
~ZoomEffect() override;
void reconfigure(ReconfigureFlags flags) override;
void prePaintScreen(ScreenPrePaintData& data, int time) override;
void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) override;
void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) override;
void postPaintScreen() override;
bool isActive() const override;
@ -119,6 +119,7 @@ private:
QTimeLine timeline;
int xMove, yMove;
double moveFactor;
std::chrono::milliseconds lastPresentTime;
};
} // namespace

View File

@ -64,6 +64,7 @@ AniData::AniData()
, startTime(0)
, waitAtSource(false)
, keepAlive(true)
, lastPresentTime(std::chrono::milliseconds::zero())
{
}
@ -80,6 +81,7 @@ AniData::AniData(AnimationEffect::Attribute a, int meta_, const FPx2 &to_,
, waitAtSource(waitAtSource_)
, keepAlive(keepAlive)
, previousWindowPixmapLock(std::move(previousWindowPixmapLock_))
, lastPresentTime(std::chrono::milliseconds::zero())
{
}

View File

@ -88,6 +88,7 @@ public:
KeepAliveLockPtr keepAliveLock;
PreviousWindowPixmapLockPtr previousWindowPixmapLock;
AnimationEffect::TerminationFlags terminationFlags;
std::chrono::milliseconds lastPresentTime;
};
} // namespace

View File

@ -391,11 +391,11 @@ bool AnimationEffect::cancel(quint64 animationId)
return false;
}
void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, std::chrono::milliseconds presentTime )
{
Q_D(AnimationEffect);
if (d->m_animations.isEmpty()) {
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
return;
}
@ -415,7 +415,10 @@ void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
continue;
}
} else {
anim->timeLine.update(std::chrono::milliseconds(time));
if (anim->lastPresentTime.count()) {
anim->timeLine.update(presentTime - anim->lastPresentTime);
}
anim->lastPresentTime = presentTime;
}
if (anim->isActive()) {
@ -465,7 +468,7 @@ void AnimationEffect::prePaintScreen( ScreenPrePaintData& data, int time )
disconnectGeometryChanges();
}
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
static int xCoord(const QRect &r, int flag) {
@ -561,7 +564,7 @@ void AnimationEffect::disconnectGeometryChanges()
}
void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime )
{
Q_D(AnimationEffect);
if ( d->m_animated ) {
@ -596,7 +599,7 @@ void AnimationEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data,
}
}
}
effects->prePaintWindow( w, data, time );
effects->prePaintWindow(w, data, presentTime);
}
static inline float geometryCompensation(int flags, float v)

View File

@ -198,8 +198,8 @@ public:
// Reimplemented from KWin::Effect.
QString debug(const QString &parameter) const override;
void prePaintScreen( ScreenPrePaintData& data, int time ) override;
void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) override;
void prePaintScreen( ScreenPrePaintData& data, std::chrono::milliseconds presentTime ) override;
void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime ) override;
void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) override;
void postPaintScreen() override;

View File

@ -567,9 +567,9 @@ bool Effect::borderActivated(ElectricBorder)
return false;
}
void Effect::prePaintScreen(ScreenPrePaintData& data, int time)
void Effect::prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime)
{
effects->prePaintScreen(data, time);
effects->prePaintScreen(data, presentTime);
}
void Effect::paintScreen(int mask, const QRegion &region, ScreenPaintData& data)
@ -582,9 +582,9 @@ void Effect::postPaintScreen()
effects->postPaintScreen();
}
void Effect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
void Effect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime)
{
effects->prePaintWindow(w, data, time);
effects->prePaintWindow(w, data, presentTime);
}
void Effect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)

View File

@ -402,8 +402,12 @@ public:
*
* In OpenGL based compositing, the frameworks ensures that the context is current
* when this method is invoked.
*
* @a presentTime specifies the expected monotonic time when the rendered frame
* will be displayed on the screen.
*/
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintScreen(ScreenPrePaintData &data,
std::chrono::milliseconds presentTime);
/**
* In this method you can:
* @li paint something on top of the windows (by painting after calling
@ -436,8 +440,12 @@ public:
*
* In OpenGL based compositing, the frameworks ensures that the context is current
* when this method is invoked.
*
* @a presentTime specifies the expected monotonic time when the rendered frame
* will be displayed on the screen.
*/
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data,
std::chrono::milliseconds presentTime);
/**
* This is the main method for painting windows.
* In this method you can:
@ -824,10 +832,10 @@ public:
explicit EffectsHandler(CompositingType type);
~EffectsHandler() override;
// for use by effects
virtual void prePaintScreen(ScreenPrePaintData& data, int time) = 0;
virtual void prePaintScreen(ScreenPrePaintData& data, std::chrono::milliseconds presentTime) = 0;
virtual void paintScreen(int mask, const QRegion &region, ScreenPaintData& data) = 0;
virtual void postPaintScreen() = 0;
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time) = 0;
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, std::chrono::milliseconds presentTime) = 0;
virtual void paintWindow(EffectWindow* w, int mask, const QRegion &region, WindowPaintData& data) = 0;
virtual void postPaintWindow(EffectWindow* w) = 0;
virtual void paintEffectFrame(EffectFrame* frame, const QRegion &region, double opacity, double frameOpacity) = 0;

View File

@ -620,7 +620,8 @@ void SceneOpenGL::aboutToStartPainting(int screenId, const QRegion &damage)
m_backend->aboutToStartPainting(screenId, damage);
}
void SceneOpenGL::paint(int screenId, const QRegion &damage, const QList<Toplevel *> &toplevels)
void SceneOpenGL::paint(int screenId, const QRegion &damage, const QList<Toplevel *> &toplevels,
std::chrono::milliseconds presentTime)
{
if (m_resetOccurred) {
return; // A graphics reset has occurred, do nothing.
@ -658,7 +659,8 @@ void SceneOpenGL::paint(int screenId, const QRegion &damage, const QList<Topleve
int mask = 0;
updateProjectionMatrix();
paintScreen(&mask, damage.intersected(geo), repaint, &update, &valid, projectionMatrix(), geo, scaling); // call generic implementation
paintScreen(&mask, damage.intersected(geo), repaint, &update, &valid,
presentTime, projectionMatrix(), geo, scaling); // call generic implementation
paintCursor(valid);
if (!GLPlatform::instance()->isGLES() && screenId == -1) {

View File

@ -35,7 +35,8 @@ public:
~SceneOpenGL() override;
bool initFailed() const override;
bool hasPendingFlush() const override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows) override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows,
std::chrono::milliseconds presentTime) override;
Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
Shadow *createShadow(Toplevel *toplevel) override;
void screenGeometryChanged(const QSize &size) override;

View File

@ -80,7 +80,8 @@ void SceneQPainter::paintGenericScreen(int mask, const ScreenPaintData &data)
m_painter->restore();
}
void SceneQPainter::paint(int screenId, const QRegion &_damage, const QList<Toplevel *> &toplevels)
void SceneQPainter::paint(int screenId, const QRegion &_damage, const QList<Toplevel *> &toplevels,
std::chrono::milliseconds presentTime)
{
Q_ASSERT(kwinApp()->platform()->isPerScreenRenderingEnabled());
painted_screen = screenId;
@ -103,7 +104,8 @@ void SceneQPainter::paint(int screenId, const QRegion &_damage, const QList<Topl
m_painter->setWindow(geometry);
QRegion updateRegion, validRegion;
paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion);
paintScreen(&mask, damage.intersected(geometry), QRegion(), &updateRegion, &validRegion,
presentTime);
paintCursor(updateRegion);
m_painter->end();

View File

@ -25,7 +25,8 @@ public:
~SceneQPainter() override;
bool usesOverlayWindow() const override;
OverlayWindow* overlayWindow() const override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows) override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows,
std::chrono::milliseconds presentTime) override;
void paintGenericScreen(int mask, const ScreenPaintData &data) override;
CompositingType compositingType() const override;
bool initFailed() const override;

View File

@ -75,7 +75,8 @@ bool SceneXrender::initFailed() const
}
// the entry point for painting
void SceneXrender::paint(int screenId, const QRegion &damage, const QList<Toplevel *> &toplevels)
void SceneXrender::paint(int screenId, const QRegion &damage, const QList<Toplevel *> &toplevels,
std::chrono::milliseconds presentTime)
{
painted_screen = screenId;
@ -83,7 +84,7 @@ void SceneXrender::paint(int screenId, const QRegion &damage, const QList<Toplev
int mask = 0;
QRegion updateRegion, validRegion;
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion);
paintScreen(&mask, damage, QRegion(), &updateRegion, &validRegion, presentTime);
m_backend->showOverlay();

View File

@ -32,7 +32,8 @@ public:
CompositingType compositingType() const override {
return XRenderCompositing;
}
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows) override;
void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows,
std::chrono::milliseconds presentTime) override;
Scene::EffectFrame *createEffectFrame(EffectFrameImpl *frame) override;
Shadow *createShadow(Toplevel *toplevel) override;
void screenGeometryChanged(const QSize &size) override;

View File

@ -86,7 +86,6 @@ namespace KWin
Scene::Scene(QObject *parent)
: QObject(parent)
{
last_time.invalidate(); // Initialize the timer
}
Scene::~Scene()
@ -96,13 +95,22 @@ Scene::~Scene()
// returns mask and possibly modified region
void Scene::paintScreen(int* mask, const QRegion &damage, const QRegion &repaint,
QRegion *updateRegion, QRegion *validRegion, const QMatrix4x4 &projection, const QRect &outputGeometry, const qreal screenScale)
QRegion *updateRegion, QRegion *validRegion,
std::chrono::milliseconds presentTime,
const QMatrix4x4 &projection, const QRect &outputGeometry,
qreal screenScale)
{
const QSize &screenSize = screens()->size();
const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
*mask = (damage == displayRegion) ? 0 : PAINT_SCREEN_REGION;
updateTimeDiff();
if (Q_UNLIKELY(presentTime < m_expectedPresentTimestamp)) {
qCDebug(KWIN_CORE, "Provided presentation timestamp is invalid: %ld (current: %ld)",
presentTime.count(), m_expectedPresentTimestamp.count());
} else {
m_expectedPresentTimestamp = presentTime;
}
// preparation step
static_cast<EffectsHandlerImpl*>(effects)->startPaint();
@ -112,7 +120,7 @@ void Scene::paintScreen(int* mask, const QRegion &damage, const QRegion &repaint
pdata.mask = *mask;
pdata.paint = region;
effects->prePaintScreen(pdata, time_diff);
effects->prePaintScreen(pdata, m_expectedPresentTimestamp);
*mask = pdata.mask;
region = pdata.paint;
@ -154,29 +162,9 @@ void Scene::paintScreen(int* mask, const QRegion &damage, const QRegion &repaint
Q_ASSERT(!PaintClipper::clip());
}
// Compute time since the last painting pass.
void Scene::updateTimeDiff()
{
if (!last_time.isValid()) {
// Painting has been idle (optimized out) for some time,
// which means time_diff would be huge and would break animations.
// Simply set it to one (zero would mean no change at all and could
// cause problems).
time_diff = 1;
last_time.start();
} else
time_diff = last_time.restart();
if (time_diff < 0) // check time rollback
time_diff = 1;
}
// Painting pass is optimized away.
void Scene::idle()
{
// Don't break time since last paint for the next pass.
last_time.invalidate();
}
// the function that'll be eventually called by paintScreen() above
@ -213,7 +201,7 @@ void Scene::paintGenericScreen(int orig_mask, const ScreenPaintData &)
data.clip = QRegion();
data.quads = w->buildQuads();
// preparation step
effects->prePaintWindow(effectWindow(w), data, time_diff);
effects->prePaintWindow(effectWindow(w), data, m_expectedPresentTimestamp);
#if !defined(QT_NO_DEBUG)
if (data.quads.isTransformed()) {
qFatal("Pre-paint calls are not allowed to transform quads!");
@ -306,7 +294,7 @@ void Scene::paintSimpleScreen(int orig_mask, const QRegion &region)
data.quads = window->buildQuads();
// preparation step
effects->prePaintWindow(effectWindow(window), data, time_diff);
effects->prePaintWindow(effectWindow(window), data, m_expectedPresentTimestamp);
#if !defined(QT_NO_DEBUG)
if (data.quads.isTransformed()) {
qFatal("Pre-paint calls are not allowed to transform quads!");

14
scene.h
View File

@ -65,7 +65,8 @@ public:
// The entry point for the main part of the painting pass.
// returns the time since the last vblank signal - if there's one
// ie. "what of this frame is lost to painting"
virtual void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows) = 0;
virtual void paint(int screenId, const QRegion &damage, const QList<Toplevel *> &windows,
std::chrono::milliseconds presentTime) = 0;
/**
* Adds the Toplevel to the Scene.
@ -207,7 +208,10 @@ protected:
void clearStackingOrder();
// shared implementation, starts painting the screen
void paintScreen(int *mask, const QRegion &damage, const QRegion &repaint,
QRegion *updateRegion, QRegion *validRegion, const QMatrix4x4 &projection = QMatrix4x4(), const QRect &outputGeometry = QRect(), const qreal screenScale = 1.0);
QRegion *updateRegion, QRegion *validRegion,
std::chrono::milliseconds presentTime,
const QMatrix4x4 &projection = QMatrix4x4(),
const QRect &outputGeometry = QRect(), qreal screenScale = 1.0);
// Render cursor texture in case hardware cursor is disabled/non-applicable
virtual void paintCursor(const QRegion &region) = 0;
friend class EffectsHandlerImpl;
@ -240,8 +244,6 @@ protected:
virtual void paintEffectQuickView(EffectQuickView *w) = 0;
// compute time since the last repaint
void updateTimeDiff();
// saved data for 2nd pass of optimized screen painting
struct Phase2Data {
Window *window = nullptr;
@ -260,14 +262,12 @@ protected:
QRegion repaint_region;
// The dirty region before it was unioned with repaint_region
QRegion damaged_region;
// time since last repaint
int time_diff;
QElapsedTimer last_time;
// The screen that is being currently painted
int painted_screen = -1;
private:
void paintWindowThumbnails(Scene::Window *w, const QRegion &region, qreal opacity, qreal brightness, qreal saturation);
void paintDesktopThumbnails(Scene::Window *w);
std::chrono::milliseconds m_expectedPresentTimestamp = std::chrono::milliseconds::zero();
QHash< Toplevel*, Window* > m_windows;
// windows in their stacking order
QVector< Window* > stacking_order;