CoverSwitch now uses TimeLine.

svn path=/trunk/KDE/kdebase/workspace/; revision=798727
icc-effect-5.14.5
Sebastian Kügler 2008-04-19 00:28:38 +00:00
parent 3ae042aa69
commit a4d3693625
2 changed files with 41 additions and 39 deletions

View File

@ -50,7 +50,6 @@ CoverSwitchEffect::CoverSwitchEffect()
, rearrangeWindows( 0 )
, stopRequested( false )
, startRequested( false )
, progress( 0.0 )
, twinview( false )
{
KConfigGroup conf = effects->effectConfig( "CoverSwitch" );
@ -72,7 +71,10 @@ void CoverSwitchEffect::prePaintScreen( ScreenPrePaintData& data, int time )
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
if( animation || start || stop )
{
progress = qMin( 1.0, progress + time / double( animationDuration ));
double progress = qMin( 1.0, timeLine.value() + time / double( animationDuration ));
timeLine.setProgress(progress);
timeLine.setCurveShape(TimeLine::EaseInOutCurve);
timeLine.setCurveShape(TimeLine::LinearCurve);
}
}
effects->prePaintScreen(data, time);
@ -227,9 +229,9 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
// foreground
float alpha = 1.0;
if( start )
alpha = progress;
alpha = timeLine.value();
else if( stop )
alpha = 1.0 - progress;
alpha = 1.0 - timeLine.value();
glColor4f( 0.0, 0.0, 0.0, alpha );
glBegin( GL_POLYGON );
glVertex3f( vertices[0], vertices[1], vertices[2] );
@ -260,13 +262,13 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
color_text = KColorScheme( QPalette::Active, KColorScheme::Window ).foreground().color();
if( start )
{
color_frame.setAlphaF( 0.9 * progress );
color_text.setAlphaF( progress );
color_frame.setAlphaF( 0.9 * timeLine.value() );
color_text.setAlphaF( timeLine.value() );
}
else if( stop )
{
color_frame.setAlphaF( 0.9 - 0.9 * progress );
color_text.setAlphaF( 1.0 - progress );
color_frame.setAlphaF( 0.9 - 0.9 * timeLine.value() );
color_text.setAlphaF( 1.0 - timeLine.value() );
}
QFont text_font;
text_font.setBold( true );
@ -288,7 +290,7 @@ void CoverSwitchEffect::paintScreen( int mask, QRegion region, ScreenPaintData&
QPixmap iconPixmap = effects->currentTabBoxWindow()->icon();
if( start || stop )
{
int alpha = 255.0f * progress;
int alpha = 255.0f * timeLine.value();
if( stop )
{
alpha = 255.0f - alpha;
@ -319,9 +321,9 @@ void CoverSwitchEffect::postPaintScreen()
{
if( ( mActivated && ( animation || start ) ) || stop || stopRequested )
{
if( progress == 1.0 )
if( timeLine.value() == 1.0 )
{
progress = 0.0;
timeLine.setProgress(0.0);
if( stop )
{
stop = false;
@ -398,9 +400,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
if( start || stop )
{
// start or stop animation
float radian = angle * progress * ( 2 * M_PI / 360 );
float radian = angle * timeLine.value() * ( 2 * M_PI / 360 );
if( stop )
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
radian = ( angle - angle * timeLine.value() ) * ( 2 * M_PI / 360 );
int x, y;
// left windows
for( int i=0; i< leftWindowCount; i++ )
@ -419,9 +421,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = -width*0.25f + ( width * 0.25f * i )/leftWindowCount - x + area.x();
float distanceY = height - windowHeight - y + area.y();
if( start )
glTranslatef( distance*progress + x, distanceY * progress + y, -5 * progress - 2.5);
glTranslatef( distance*timeLine.value() + x, distanceY * timeLine.value() + y, -5 * timeLine.value() - 2.5);
else if( stop )
glTranslatef( distance*( 1.0 - progress ) + x, distanceY * ( 1.0 -progress ) + y, -5 * ( 1.0 - progress ) - 2.5);
glTranslatef( distance*( 1.0 - timeLine.value() ) + x, distanceY * ( 1.0 -timeLine.value() ) + y, -5 * ( 1.0 - timeLine.value() ) - 2.5);
glRotatef( radian, 0.0, 1.0, 0.0 );
int windowWidth = window->geometry().width() * cos( radian );
QRect windowRect = QRect( 0, 0, windowWidth, windowHeight );
@ -447,9 +449,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = width*1.25f - ( width * 0.25f * i )/rightWindowCount - x - windowWidth + area.x();
float distanceY = height - windowHeight - y + area.y();
if( start )
glTranslatef( distance*progress + x + windowWidth, distanceY * progress + y, -5 * progress - 2.5);
glTranslatef( distance*timeLine.value() + x + windowWidth, distanceY * timeLine.value() + y, -5 * timeLine.value() - 2.5);
else if( stop )
glTranslatef( distance*( 1.0 - progress ) + x + windowWidth, distanceY * ( 1.0 - progress ) + y, -5 * ( 1.0 - progress ) - 2.5);
glTranslatef( distance*( 1.0 - timeLine.value() ) + x + windowWidth, distanceY * ( 1.0 - timeLine.value() ) + y, -5 * ( 1.0 - timeLine.value() ) - 2.5);
glRotatef( -radian, 0.0, 1.0, 0.0 );
QRect windowRect = QRect( -windowWidth, 0, windowWidth, windowHeight );
paintWindowCover( window, windowRect, reflectedWindows );
@ -470,9 +472,9 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
float distance = (width - frontWindow->geometry().width())*0.5f - x + area.x();
float distanceY = height - windowHeight - y + area.y();
if( start )
glTranslatef( distance * progress + x, distanceY * progress + y, -5*progress - 2.5 );
glTranslatef( distance * timeLine.value() + x, distanceY * timeLine.value() + y, -5*timeLine.value() - 2.5 );
else if( stop )
glTranslatef( distance * ( 1.0 - progress ) + x, distanceY * ( 1.0 - progress ) + y, -5 * ( 1.0 - progress ) - 2.5 );
glTranslatef( distance * ( 1.0 - timeLine.value() ) + x, distanceY * ( 1.0 - timeLine.value() ) + y, -5 * ( 1.0 - timeLine.value() ) - 2.5 );
QRect windowRect = QRect( 0, 0, frontWindow->geometry().width(), windowHeight );
paintWindowCover( frontWindow, windowRect, reflectedWindows );
glPopMatrix();
@ -487,7 +489,7 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
{
if( forward )
{
if( progress < 0.5 )
if( timeLine.value() < 0.5 )
{
// paint in normal way
paintWindows( leftWindows, true, reflectedWindows );
@ -511,7 +513,7 @@ void CoverSwitchEffect::paintScene( EffectWindow* frontWindow, QList< EffectWind
else
{
paintWindows( leftWindows, true, reflectedWindows );
if( progress < 0.5 )
if( timeLine.value() < 0.5 )
{
paintWindows( rightWindows, false, reflectedWindows );
paintFrontWindow( frontWindow, width, leftWindowCount, rightWindowCount, reflectedWindows );
@ -533,9 +535,9 @@ void CoverSwitchEffect::paintWindow( EffectWindow* w, int mask, QRegion region,
{
if( ( start || stop ) && w->isDock() )
{
data.opacity = 1.0 - progress;
data.opacity = 1.0 - timeLine.value();
if( stop )
data.opacity = progress;
data.opacity = timeLine.value();
}
else
return;
@ -710,7 +712,7 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width,
if( animation )
{
float radian = 0.0;
radian = angle * progress * ( 2 * M_PI / 360 );
radian = angle * timeLine.value() * ( 2 * M_PI / 360 );
windowWidth = frontWindow->geometry().width() * cos( radian );
if( forward )
{
@ -721,7 +723,7 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width,
// we want to: width*1.25 - ( width * 0.25 * (rightWindowCount -1) )/rightWindowCount
distance = width*1.25 - ( width * 0.25 * ( rightWindows - 1 ) )/rightWindows -
(width + frontWindow->geometry().width())*0.5f;
glTranslatef( distance * progress, 0.0, 0.0 );
glTranslatef( distance * timeLine.value(), 0.0, 0.0 );
glRotatef(-radian, 0.0, 1.0, 0.0);
}
else
@ -731,13 +733,13 @@ void CoverSwitchEffect::paintFrontWindow( EffectWindow* frontWindow, int width,
// we want to: -width*0.25 + ( width * 0.25 * leftWindowCount - 1 )/leftWindowCount
distance = ( width - frontWindow->geometry().width() ) * 0.5f +
width*0.25 - ( width * 0.25 * ( leftWindows - 1 ) )/leftWindows;
glTranslatef( - distance * progress, 0.0, 0.0 );
glTranslatef( - distance * timeLine.value(), 0.0, 0.0 );
glRotatef(radian, 0.0, 1.0, 0.0);
}
}
QRect windowRect = QRect( x, height - windowHeight, windowWidth, windowHeight );
if( specialHandlingForward )
paintWindowCover( frontWindow, windowRect, reflectedWindow, 1.0 - progress * 2 );
paintWindowCover( frontWindow, windowRect, reflectedWindow, 1.0 - timeLine.value() * 2 );
else
paintWindowCover( frontWindow, windowRect, reflectedWindow );
glPopMatrix();
@ -768,7 +770,7 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left
glTranslatef( width*widthFactor, 0.0, -7.5 );
// handling for additional window from other side
// has to appear on this side after half of the time
if( animation && progress >= 0.5 && additionalWindow != NULL )
if( animation && timeLine.value() >= 0.5 && additionalWindow != NULL )
{
// window has to appear on left side
glPushMatrix();
@ -781,7 +783,7 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left
x = -windowWidth;
}
windowRect = QRect( x, height - windowHeight, windowWidth, windowHeight );
paintWindowCover( additionalWindow, windowRect, reflectedWindows, ( progress - 0.5 ) * 2 );
paintWindowCover( additionalWindow, windowRect, reflectedWindows, ( timeLine.value() - 0.5 ) * 2 );
glPopMatrix();
}
// normal behaviour
@ -800,15 +802,15 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left
// we are at: -width*0.25 + ( width * 0.25 * i )/leftWindowCount
// we want to: (width - leftWindow->geometry().width())*0.5f
float distance = (width - window->geometry().width())*0.5f + width*(-widthFactor) - ( width * widthFactorSingle * i )/windowCount;
glTranslatef( distance * progress , 0.0, 0.0 );
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
glTranslatef( distance * timeLine.value() , 0.0, 0.0 );
radian = ( angle - angle * timeLine.value() ) * ( 2 * M_PI / 360 );
}
// right most window does not have to be moved
else if( !left && ( i == 0 ) ); // do nothing
else
{
// all other windows - move to next position
glTranslatef( ( width * 0.25 * progress )/windowCount, 0.0, 0.0 );
glTranslatef( ( width * 0.25 * timeLine.value() )/windowCount, 0.0, 0.0 );
}
}
else
@ -820,15 +822,15 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left
// we want to: (width + rightWindow->geometry().width())*0.5f
float distance = width*1.25 - ( width * 0.25 * i )/windowCount -
(width + window->geometry().width())*0.5f;
glTranslatef( - distance * progress, 0.0, 0.0 );
radian = ( angle - angle * progress ) * ( 2 * M_PI / 360 );
glTranslatef( - distance * timeLine.value(), 0.0, 0.0 );
radian = ( angle - angle * timeLine.value() ) * ( 2 * M_PI / 360 );
}
// left most window does not have to be moved
else if( i==0 && left); // do nothing
else
{
// all other windows - move to next position
glTranslatef( - ( width * 0.25 * progress )/windowCount, 0.0, 0.0 );
glTranslatef( - ( width * 0.25 * timeLine.value() )/windowCount, 0.0, 0.0 );
}
}
}
@ -845,8 +847,8 @@ void CoverSwitchEffect::paintWindows( QList< EffectWindow* >* windows, bool left
if( animation && i == 0 && ( ( !forward && left ) || ( forward && !left ) ) )
{
// only for the first half of the animation
if( progress < 0.5 )
paintWindowCover( window, windowRect, reflectedWindows, 1.0 - progress * 2 );
if( timeLine.value() < 0.5 )
paintWindowCover( window, windowRect, reflectedWindows, 1.0 - timeLine.value() * 2 );
}
else
paintWindowCover( window, windowRect, reflectedWindows );

View File

@ -43,7 +43,7 @@ class CoverSwitchEffect
private:
void paintScene( EffectWindow* frontWindow, QList< EffectWindow* >* leftWindows, QList< EffectWindow* >* rightWindows,
bool reflectedWindows = false );
bool reflectedWindows = false );
void paintWindowCover( EffectWindow* w, QRect windowRect, bool reflectedWindow, float opacity = 1.0 );
void paintFrontWindow( EffectWindow* frontWindow, int width, int leftWindows, int rightWindows, bool reflectedWindow );
void paintWindows( QList< EffectWindow* >* windows, bool left, bool reflectedWindows, EffectWindow* additionalWindow = NULL );
@ -62,7 +62,7 @@ class CoverSwitchEffect
int rearrangeWindows;
bool stopRequested;
bool startRequested;
double progress;
TimeLine timeLine;
QRect area;
bool twinview;
};