diff --git a/COMPOSITE_TODO b/COMPOSITE_TODO index 1b22196c80..8b84fee761 100644 --- a/COMPOSITE_TODO +++ b/COMPOSITE_TODO @@ -86,3 +86,8 @@ TODO: - compiz has such code in evenLoop() in the if() block for COMP_SCREEN_DAMAGE_REGION_MASK * perhaps syncing to vblank will be needed to avoid flicker * XCopyArea() should not update the whole screen but only the affected areas + +? in SceneOpenGL::bindTexture() with tfp_mode, with some gfx cards it seems + to be faster to not short-circuit the texture binding when there's been + no damage + * confirm and try to find out when to do it and when not