[effects/startupfeedback] Fix shader

Provide both 1.10 and 1.40 shaders.

Differential Revision: https://phabricator.kde.org/D18757
icc-effect-5.17.5
Kai Uwe Broulik 2019-02-05 13:28:14 +01:00
parent 64115d4de2
commit bc5978b759
3 changed files with 18 additions and 1 deletions

View File

@ -8,7 +8,7 @@
<file alias="invert.frag">invert/data/1.10/invert.frag</file>
<file alias="logout-blur.frag">logout/data/1.10/logout-blur.frag</file>
<file alias="lookingglass.frag">lookingglass/data/1.10/lookingglass.frag</file>
<file alias="blinking-startup-fragment.glsl">startupfeedback/data/blinking-startup-fragment.glsl</file>
<file alias="blinking-startup-fragment.glsl">startupfeedback/data/1.10/blinking-startup-fragment.glsl</file>
</qresource>
<qresource prefix="/effect-shaders-1.40">
<file alias="coverswitch-reflection.glsl">coverswitch/shaders/1.40/coverswitch-reflection.glsl</file>
@ -19,6 +19,7 @@
<file alias="invert.frag">invert/data/1.40/invert.frag</file>
<file alias="logout-blur.frag">logout/data/1.40/logout-blur.frag</file>
<file alias="lookingglass.frag">lookingglass/data/1.40/lookingglass.frag</file>
<file alias="blinking-startup-fragment.glsl">startupfeedback/data/1.40/blinking-startup-fragment.glsl</file>
</qresource>
</RCC>

View File

@ -0,0 +1,16 @@
#version 140
uniform sampler2D sampler;
uniform vec4 geometryColor;
in vec2 texcoord0;
out vec4 fragColor;
void main()
{
vec4 tex = texture(sampler, texcoord0);
if (tex.a != 1.0) {
tex = geometryColor;
}
fragColor = tex;
}