Sync r873293 from Oxygen.

svn path=/trunk/KDE/kdebase/workspace/; revision=873328
icc-effect-5.14.5
Lucas Murray 2008-10-19 11:20:33 +00:00
parent e2af2c7d72
commit d03540511e
2 changed files with 177 additions and 68 deletions

View File

@ -29,6 +29,7 @@
#include "oxygen.h"
#include "oxygenclient.h"
#include <kconfiggroup.h>
#include <QApplication>
extern "C"
{
@ -42,6 +43,8 @@ namespace Ozone
namespace Oxygen
{
OxygenHelper *oxygenHelper(); // referenced from definition in oxygendclient.cpp
//////////////////////////////////////////////////////////////////////////////
// OxygenFactory Class //
@ -166,6 +169,11 @@ bool OxygenFactory::supports( Ability ability ) const
QList< QList<QImage> > OxygenFactory::shadowTextures()
{
QPalette palette = qApp->palette();
// Set palette to the right group. Which is active right now while drawing the glow
palette.setCurrentColorGroup(QPalette::Active);
// TODO: THIS IS ALL VERY UGLY! Not recommended to do it this way.
// Copied from the shadow effect's XRender picture generator
@ -180,23 +188,53 @@ QList< QList<QImage> > OxygenFactory::shadowTextures()
//---------------------------------------------------------------
// Active shadow texture
qreal size = 2 * ( shadowFuzzyness + shadowSize ) + 1;
QPixmap *shadow = new QPixmap( size, size );
QColor color = palette.window().color();
QColor light = oxygenHelper()->calcLightColor(oxygenHelper()->backgroundTopColor(color));
QColor dark = oxygenHelper()->calcDarkColor(oxygenHelper()->backgroundBottomColor(color));
QColor glow = KDecoration::options()->color(ColorFrame);
QColor glow2 = KDecoration::options()->color(ColorTitleBar);
qreal size = 25.5;
QPixmap *shadow = new QPixmap( size*2, size*2 );
shadow->fill( Qt::transparent );
size /= 2.0;
QRadialGradient rg( size, size, size );
QColor c( 150, 234, 255, 255 );
rg.setColorAt( 0, c );
c.setAlpha( 0.3 * c.alpha() );
if( shadowSize > 0 )
rg.setColorAt( float( shadowSize ) / ( shadowFuzzyness + shadowSize ), c );
c.setAlpha( 0 );
rg.setColorAt( 0.8, c );
QColor c = color;
c.setAlpha( 255 ); rg.setColorAt( 4.4/size, c );
c = glow;
c.setAlpha( 220 ); rg.setColorAt( 4.5/size, c );
c.setAlpha( 180 ); rg.setColorAt( 5/size, c );
c.setAlpha( 25 ); rg.setColorAt( 5.5/size, c );
c.setAlpha( 0 ); rg.setColorAt( 6.5/size, c );
QPainter p( shadow );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
rg = QRadialGradient( size, size, size );
c = color;
c.setAlpha( 255 ); rg.setColorAt( 4.4/size, c );
c = glow2;
c.setAlpha( 0.58*255 ); rg.setColorAt( 4.5/size, c );
c.setAlpha( 0.43*255 ); rg.setColorAt( 5.5/size, c );
c.setAlpha( 0.30*255 ); rg.setColorAt( 6.5/size, c );
c.setAlpha( 0.22*255 ); rg.setColorAt( 7.5/size, c );
c.setAlpha( 0.15*255 ); rg.setColorAt( 8.5/size, c );
c.setAlpha( 0.08*255 ); rg.setColorAt( 11.5/size, c );
c.setAlpha( 0); rg.setColorAt( 14.5/size, c );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
// draw the corner of the window - actually all 4 corners as one circle
p.setBrush( Qt::NoBrush );
QLinearGradient lg = QLinearGradient(0.0, size-4.5, 0.0, size+4.5);
lg.setColorAt(0.52, light);
lg.setColorAt(1.0, dark);
p.setPen(QPen(lg, 0.8));
p.drawEllipse(QRectF(size-4, size-4, 8, 8));
p.end();
int w = shadow->width() / 2;
@ -211,32 +249,97 @@ QList< QList<QImage> > OxygenFactory::shadowTextures()
p.end(); \
textures.append( dump.toImage() );
MAKE_TEX( w, h, 0, h );
MAKE_TEX( 1, h, w, h );
MAKE_TEX( w, h, w, h );
MAKE_TEX( w, h, 0, h+1 ); // corner
MAKE_TEX( 1, h, w, h+1 );
MAKE_TEX( w, h, w+1, h+1 );// corner
MAKE_TEX( w, 1, 0, h );
//MAKE_TEX( 1, 1, w, h );
MAKE_TEX( w, 1, w, h );
MAKE_TEX( w, h, 0, 0 );
MAKE_TEX( 1, h, w, 0 );
MAKE_TEX( w, h, w, 0 );
delete shadow;
MAKE_TEX( w, 1, w+1, h );
MAKE_TEX( w, h, 0, 0);// corner
MAKE_TEX( 1, h, w, 0);
MAKE_TEX( w, h, w+1, 0);// corner
textureLists.append( textures );
//---------------------------------------------------------------
// Inactive shadow texture
for( int i = 0; i < 8; i++ )
{
QPainter pi( &textures[i] );
pi.fillRect( textures[i].rect(), QColor( 0, 0, 0, 255 ));
pi.end();
textures[i].setAlphaChannel( textureLists[0][i].alphaChannel() );
}
textures.clear();
shadow->fill( Qt::transparent );
p.begin(shadow);
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
rg = QRadialGradient( size, size+4, size );
c = QColor( Qt::black );
c.setAlpha( 0.12*255 ); rg.setColorAt( 4.5/size, c );
c.setAlpha( 0.11*255 ); rg.setColorAt( 6.6/size, c );
c.setAlpha( 0.075*255 ); rg.setColorAt( 8.5/size, c );
c.setAlpha( 0.06*255 ); rg.setColorAt( 11.5/size, c );
c.setAlpha( 0.035*255 ); rg.setColorAt( 14.5/size, c );
c.setAlpha( 0.025*255 ); rg.setColorAt( 17.5/size, c );
c.setAlpha( 0.01*255 ); rg.setColorAt( 21.5/size, c );
c.setAlpha( 0.0*255 ); rg.setColorAt( 25.5/size, c );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
rg = QRadialGradient( size, size+2, size );
c = QColor( Qt::black );
c.setAlpha( 0.25*255 ); rg.setColorAt( 4.5/size, c );
c.setAlpha( 0.20*255 ); rg.setColorAt( 5.5/size, c );
c.setAlpha( 0.13*255 ); rg.setColorAt( 7.5/size, c );
c.setAlpha( 0.06*255 ); rg.setColorAt( 8.5/size, c );
c.setAlpha( 0.015*255 ); rg.setColorAt( 11.5/size, c );
c.setAlpha( 0.0*255 ); rg.setColorAt( 14.5/size, c );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
rg = QRadialGradient( size, size+0.2, size );
c = color;
c = QColor( Qt::black );
c.setAlpha( 0.35*255 ); rg.setColorAt( 0/size, c );
c.setAlpha( 0.32*255 ); rg.setColorAt( 4.5/size, c );
c.setAlpha( 0.22*255 ); rg.setColorAt( 5.0/size, c );
c.setAlpha( 0.03*255 ); rg.setColorAt( 5.5/size, c );
c.setAlpha( 0.0*255 ); rg.setColorAt( 6.5/size, c );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
rg = QRadialGradient( size, size, size );
c = color;
c.setAlpha( 255 ); rg.setColorAt( 4.0/size, c );
c.setAlpha( 0 ); rg.setColorAt( 4.01/size, c );
p.setRenderHint( QPainter::Antialiasing );
p.setPen( Qt::NoPen );
p.setBrush( rg );
p.drawRect( shadow->rect() );
// draw the corner of the window - actually all 4 corners as one circle
p.setBrush( Qt::NoBrush );
p.setPen(QPen(lg, 0.8));
p.drawEllipse(QRectF(size-4, size-4, 8, 8));
p.end();
MAKE_TEX( w, h, 0, h+1 ); // corner
MAKE_TEX( 1, h, w, h+1 );
MAKE_TEX( w, h, w+1, h+1 );// corner
MAKE_TEX( w, 1, 0, h );
MAKE_TEX( w, 1, w+1, h );
MAKE_TEX( w, h, 0, 0);// corner
MAKE_TEX( 1, h, w, 0);
MAKE_TEX( w, h, w+1, 0);// corner
textureLists.append( textures );
delete shadow;
return textureLists;
}
@ -256,33 +359,23 @@ int OxygenFactory::shadowTextureList( ShadowType type ) const
QList<QRect> OxygenFactory::shadowQuads( ShadowType type, QSize size ) const
{
#define shadowFuzzyness 15
// These are slightly under the decoration so the corners look nicer
int outside=20, underlap=5, cornersize=25;
// These are underlap under the decoration so the corners look nicer 10px on the outside
QList<QRect> quads;
quads.append( QRect( -shadowFuzzyness+5, -shadowFuzzyness+5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( 0+5, -shadowFuzzyness+5, size.width()-10, shadowFuzzyness ));
quads.append( QRect( size.width()-5, -shadowFuzzyness+5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( -shadowFuzzyness+5, 0+5, shadowFuzzyness, size.height()-10 ));
//quads.append( QRect( 0+5, 0+5, size.width()-10, size.height()-10 ));
quads.append( QRect( size.width()-5, 0+5, shadowFuzzyness, size.height()-10 ));
quads.append( QRect( -shadowFuzzyness+5, size.height()-5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( 0+5, size.height()-5, size.width()-10, shadowFuzzyness ));
quads.append( QRect( size.width()-5, size.height()-5, shadowFuzzyness, shadowFuzzyness ));
quads.append(QRect(-outside, size.height()-underlap, cornersize, cornersize));
quads.append(QRect(underlap, size.height()-underlap, size.width()-2*underlap, cornersize));
quads.append(QRect(size.width()-underlap, size.height()-underlap, cornersize, cornersize));
quads.append(QRect(-outside, underlap, cornersize, size.height()-2*underlap));
quads.append(QRect(size.width()-underlap, underlap, cornersize, size.height()-2*underlap));
quads.append(QRect(-outside, -outside, cornersize, cornersize));
quads.append(QRect(underlap, -outside, size.width()-2*underlap, cornersize));
quads.append(QRect(size.width()-underlap, -outside, cornersize, cornersize));
return quads;
}
double OxygenFactory::shadowOpacity( ShadowType type, double dataOpacity ) const
{
switch( type ) {
case ShadowBorderlessActive:
return dataOpacity;
case ShadowBorderlessInactive:
case ShadowOther:
return dataOpacity * 0.25;
}
abort(); // Should never be reached
return dataOpacity;
}
} //namespace Oxygen

View File

@ -65,6 +65,11 @@ namespace Oxygen
K_GLOBAL_STATIC_WITH_ARGS(OxygenHelper, globalHelper, ("OxygenDeco"))
OxygenHelper *oxygenHelper()
{
return globalHelper;
}
void renderDot(QPainter *p, const QPointF &point, qreal diameter)
{
p->drawEllipse(QRectF(point.x()-diameter/2, point.y()-diameter/2, diameter, diameter));
@ -357,7 +362,8 @@ void OxygenClient::paintEvent(QPaintEvent *e)
if(maximized)
return;
helper_.drawFloatFrame(&painter, widget()->rect(), color);
helper_.drawFloatFrame(&painter, widget()->rect(), color, !shadowsActive(), isActive(),
KDecoration::options()->color(ColorTitleBar));
if(!isResizable())
return;
@ -416,31 +422,39 @@ void OxygenClient::updateWindowShape()
return;
}
QRegion mask(4, 0, w-8, h);
mask += QRegion(0, 4, w, h-8);
mask += QRegion(2, 1, w-4, h-2);
mask += QRegion(1, 2, w-2, h-4);
if (!shadowsActive()) {
QRegion mask(4, 0, w-8, h);
mask += QRegion(0, 4, w, h-8);
mask += QRegion(2, 1, w-4, h-2);
mask += QRegion(1, 2, w-2, h-4);
setMask(mask);
setMask(mask);
}
else {
QRegion mask(6, 1, w-12, h-2);
mask += QRegion(1, 6, w-2, h-12);
mask += QRegion(5, 5, w-10, h-10);
setMask(mask);
}
}
QList<QRect> OxygenClient::shadowQuads( ShadowType type ) const
{
Q_UNUSED(type)
QSize size = widget()->size();
#define shadowFuzzyness 15
// These are slightly under the decoration so the corners look nicer
int outside=20, underlap=5, cornersize=25;
// These are underlap under the decoration so the corners look nicer 10px on the outside
QList<QRect> quads;
quads.append( QRect( -shadowFuzzyness+5, -shadowFuzzyness+5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( 0+5, -shadowFuzzyness+5, size.width()-10, shadowFuzzyness ));
quads.append( QRect( size.width()-5, -shadowFuzzyness+5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( -shadowFuzzyness+5, 0+5, shadowFuzzyness, size.height()-10 ));
//quads.append( QRect( 0+5, 0+5, size.width()-10, size.height()-10 ));
quads.append( QRect( size.width()-5, 0+5, shadowFuzzyness, size.height()-10 ));
quads.append( QRect( -shadowFuzzyness+5, size.height()-5, shadowFuzzyness, shadowFuzzyness ));
quads.append( QRect( 0+5, size.height()-5, size.width()-10, shadowFuzzyness ));
quads.append( QRect( size.width()-5, size.height()-5, shadowFuzzyness, shadowFuzzyness ));
quads.append(QRect(-outside, size.height()-underlap, cornersize, cornersize));
quads.append(QRect(underlap, size.height()-underlap, size.width()-2*underlap, cornersize));
quads.append(QRect(size.width()-underlap, size.height()-underlap, cornersize, cornersize));
quads.append(QRect(-outside, underlap, cornersize, size.height()-2*underlap));
quads.append(QRect(size.width()-underlap, underlap, cornersize, size.height()-2*underlap));
quads.append(QRect(-outside, -outside, cornersize, cornersize));
quads.append(QRect(underlap, -outside, size.width()-2*underlap, cornersize));
quads.append(QRect(size.width()-underlap, -outside, cornersize, cornersize));
return quads;
}
@ -454,9 +468,11 @@ double OxygenClient::shadowOpacity( ShadowType type, double dataOpacity ) const
case ShadowBorderedInactive:
if( isActive() )
return 0.0;
return dataOpacity * 0.25;
return 1.0;
default:
abort(); // Should never be reached
}
abort(); // Should never be reached
return 0;
}
} //namespace Oxygen