QMap -> QHash

svn path=/branches/work/kwin_composite/; revision=642532
icc-effect-5.14.5
Luboš Luňák 2007-03-14 16:50:19 +00:00
parent 5d4178c40c
commit d4a58f4152
17 changed files with 59 additions and 84 deletions

View File

@ -479,7 +479,7 @@ void EffectsHandler::activateWindow( EffectWindow* c )
void EffectsHandler::registerEffect( const QString& name, EffectFactory* factory )
{
QMap<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name);
QHash<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name);
if( factories_iterator != effect_factories.end() )
{
kDebug( 1212 ) << "EffectsHandler::registerEffect : Effect name already registered : " << name << endl;
@ -506,7 +506,7 @@ void EffectsHandler::loadEffect( const QString& name )
}
}
QMap<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name);
QHash<QString, EffectFactory*>::const_iterator factories_iterator = effect_factories.find(name);
if( factories_iterator != effect_factories.end() )
{
kDebug( 1212 ) << "EffectsHandler::loadEffect : Loading effect : " << name << endl;

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@ -177,7 +177,7 @@ class EffectsHandler
QVector< EffectPair > loaded_effects;
typedef QPair< Effect*, Window > InputWindowPair;
QList< InputWindowPair > input_windows;
QMap< QString, EffectFactory* > effect_factories;
QHash< QString, EffectFactory* > effect_factories;
int current_paint_screen;
int current_paint_window;
int current_draw_window;

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@ -15,7 +15,7 @@ License. See the file "COPYING" for the exact licensing terms.
#include <scene_xrender.h>
#include <scene_opengl.h>
#include <QMap>
#include <QHash>
#include <QPixmap>
#include <QRect>
#include <QRegion>
@ -66,8 +66,8 @@ class BoxSwitchEffect
QSize item_max_size; // maximum item display size (including highlight)
int highlight_margin; // TODO graphical background, highlight
QMap< int, ItemInfo > desktops;
QMap< EffectWindow*, ItemInfo > windows;
QHash< int, ItemInfo > desktops;
QHash< EffectWindow*, ItemInfo > windows;
int selected_desktop;
ClientList tab_clients;

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@ -39,7 +39,7 @@ class DialogParentEffect
bool hasModalWindow( Toplevel* t );
private:
// The progress of the fading.
QMap<EffectWindow*, float> effectStrength;
QHash<EffectWindow*, float> effectStrength;
};
} // namespace

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@ -32,7 +32,7 @@ class FadeEffect
private:
int fade_in_speed, fade_out_speed; // TODO make these configurable
class WindowInfo;
QMap< const EffectWindow*, WindowInfo > windows;
QHash< const EffectWindow*, WindowInfo > windows;
};
class FadeEffect::WindowInfo

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@ -27,7 +27,7 @@ class FallApartEffect
virtual void windowClosed( EffectWindow* c );
virtual void windowDeleted( EffectWindow* c );
private:
QMap< const EffectWindow*, double > windows;
QHash< const EffectWindow*, double > windows;
};
} // namespace

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@ -36,7 +36,7 @@ class MinimizeAnimationEffect
virtual void windowUnminimized( EffectWindow* c );
private:
QMap< EffectWindow*, float > mAnimationProgress;
QHash< EffectWindow*, float > mAnimationProgress;
int mActiveAnimations;
};

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@ -121,7 +121,7 @@ void PresentWindowsEffect::windowInputMouseEvent( Window w, QEvent* e )
// Find out which window (if any) was clicked and activate it
QPoint pos = static_cast< QMouseEvent* >( e )->pos();
for( QMap<Toplevel*, WindowData>::iterator it = mWindowData.begin();
for( QHash<Toplevel*, WindowData>::iterator it = mWindowData.begin();
it != mWindowData.end(); ++it )
{
if( it.value().area.contains(pos) )

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@ -72,7 +72,7 @@ class PresentWindowsEffect
QRect area;
float scale;
};
QMap<Toplevel*, WindowData> mWindowData;
QHash<Toplevel*, WindowData> mWindowData;
};
} // namespace

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@ -28,7 +28,7 @@ class ScaleInEffect
virtual void windowAdded( EffectWindow* c );
virtual void windowClosed( EffectWindow* c );
private:
QMap< const EffectWindow*, double > windows;
QHash< const EffectWindow*, double > windows;
};
} // namespace

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@ -72,7 +72,7 @@ void ShakyMoveEffect::windowClosed( EffectWindow* c )
// TODO use time provided with prePaintWindow() instead
void ShakyMoveEffect::tick()
{
for( QMap< const EffectWindow*, int >::Iterator it = windows.begin();
for( QHash< const EffectWindow*, int >::Iterator it = windows.begin();
it != windows.end();
++it )
{

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@ -32,7 +32,7 @@ class ShakyMoveEffect
private slots:
void tick();
private:
QMap< const EffectWindow*, int > windows;
QHash< const EffectWindow*, int > windows;
QTimer timer;
};

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@ -119,8 +119,7 @@ void Workspace::updateStackingOrder( bool propagate_new_clients )
if( changed || propagate_new_clients )
{
propagateClients( propagate_new_clients );
if( active_client )
active_client->updateMouseGrab();
addRepaintFull();
}
}
@ -192,26 +191,24 @@ void Workspace::propagateClients( bool propagate_new_clients )
doesn't accept focus it's excluded.
*/
// TODO misleading name for this method
Client* Workspace::topClientOnDesktop( int desktop, bool unconstrained, bool only_normal ) const
Client* Workspace::topClientOnDesktop( int desktop, bool unconstrained ) const
{
// TODO Q_ASSERT( block_stacking_updates == 0 );
ClientList list;
if( !unconstrained )
list = stacking_order;
else
list = unconstrained_stacking_order;
for( int i = list.size() - 1;
i >= 0;
--i )
{
if( list.at( i )->isOnDesktop( desktop ) && list.at( i )->isShown( false ))
{
if( !only_normal )
return list.at( i );
if( list.at( i )->wantsTabFocus() && !list.at( i )->isSpecialWindow())
return list.at( i );
}
list = stacking_order;
}
else
{
list = unconstrained_stacking_order;
}
for ( int i = list.size() - 1; i>=0; i-- )
{
if ( list.at( i )->isOnDesktop( desktop ) && !list.at( i )->isSpecialWindow()
&& list.at( i )->isShown( false ) && list.at( i )->wantsTabFocus())
return list.at( i );
}
return 0;
}
@ -401,27 +398,20 @@ void Workspace::restackClientUnderActive( Client* c )
return;
}
// put in the stacking order below _all_ windows belonging to the active application
assert( unconstrained_stacking_order.contains( active_client ));
if( Client::belongToSameApplication( active_client, c ))
{ // put it below the active window if it's the same app
unconstrained_stacking_order.removeAll( c );
unconstrained_stacking_order.insert( unconstrained_stacking_order.find( active_client ), c );
}
else
{ // put in the stacking order below _all_ windows belonging to the active application
for( ClientList::Iterator it = unconstrained_stacking_order.begin();
it != unconstrained_stacking_order.end();
++it )
{ // TODO ignore topmenus?
if( Client::belongToSameApplication( active_client, *it ))
for( ClientList::Iterator it = unconstrained_stacking_order.begin();
it != unconstrained_stacking_order.end();
++it )
{ // TODO ignore topmenus?
if( Client::belongToSameApplication( active_client, *it ))
{
if( *it != c )
{
if( *it != c )
{
unconstrained_stacking_order.removeAll( c );
unconstrained_stacking_order.insert( it, c );
}
break;
unconstrained_stacking_order.removeAll( c );
unconstrained_stacking_order.insert( it, c );
}
break;
}
}
assert( unconstrained_stacking_order.contains( c ));
@ -431,23 +421,16 @@ void Workspace::restackClientUnderActive( Client* c )
{ // do for every virtual desktop to handle the case of onalldesktop windows
if( c->wantsTabFocus() && c->isOnDesktop( desktop ) && focus_chain[ desktop ].contains( active_client ))
{
if( Client::belongToSameApplication( active_client, c ))
{ // put it after the active window if it's the same app
focus_chain[ desktop ].removeAll( c );
focus_chain[ desktop ].insert( focus_chain[ desktop ].find( active_client ), c );
}
else
{ // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa
focus_chain[ desktop ].removeAll( c );
for( int i = focus_chain[ desktop ].size() - 1;
i >= 0;
--i )
// also put in focus_chain[currentDesktop()] after all windows belonging to the active applicationa
focus_chain[ desktop ].removeAll( c );
for ( int i = focus_chain[ desktop ].size() - 1;
i >= 0;
--i )
{
if( Client::belongToSameApplication( active_client, focus_chain[ desktop ].at( i ) ))
{
if( Client::belongToSameApplication( active_client, focus_chain[ desktop ].at( i )))
{
focus_chain[ desktop ].insert( i, c );
break;
}
focus_chain[ desktop ].insert( i, c );
break;
}
}
}
@ -455,23 +438,15 @@ void Workspace::restackClientUnderActive( Client* c )
// the same for global_focus_chain
if( c->wantsTabFocus() && global_focus_chain.contains( active_client ))
{
if( Client::belongToSameApplication( active_client, c ))
global_focus_chain.removeAll( c );
for ( int i = global_focus_chain.size() - 1;
i >= 0;
--i )
{
global_focus_chain.removeAll( c );
global_focus_chain.insert( global_focus_chain.find( active_client ), c );
}
else
{
global_focus_chain.removeAll( c );
for ( int i = global_focus_chain.size() - 1;
i >= 0;
--i )
if( Client::belongToSameApplication( active_client, global_focus_chain.at( i ) ))
{
if( Client::belongToSameApplication( active_client, global_focus_chain.at( i ) ))
{
global_focus_chain.insert( i, c );
break;
}
global_focus_chain.insert( i, c );
break;
}
}
}

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@ -163,7 +163,7 @@ SceneOpenGL::SceneOpenGL( Workspace* ws )
SceneOpenGL::~SceneOpenGL()
{
for( QMap< Toplevel*, Window >::Iterator it = windows.begin();
for( QHash< Toplevel*, Window >::Iterator it = windows.begin();
it != windows.end();
++it )
(*it).free();

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@ -79,7 +79,7 @@ class SceneOpenGL
static bool supports_npot_textures;
static bool supports_fbo;
static bool supports_saturation;
QMap< Toplevel*, Window > windows;
QHash< Toplevel*, Window > windows;
#ifdef HAVE_XSHM
static XShmSegmentInfo shm;
#endif

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@ -97,7 +97,7 @@ SceneXrender::~SceneXrender()
XRenderFreePicture( display(), front );
XRenderFreePicture( display(), buffer );
wspace->destroyOverlay();
for( QMap< Toplevel*, Window >::Iterator it = windows.begin();
for( QHash< Toplevel*, Window >::Iterator it = windows.begin();
it != windows.end();
++it )
(*it).free();

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@ -48,7 +48,7 @@ class SceneXrender
static Picture buffer;
static ScreenPaintData screen_paint;
class Window;
QMap< Toplevel*, Window > windows;
QHash< Toplevel*, Window > windows;
};
class SceneXrender::Window