Move testing/demo effects (those not meant for end users) to test/ subdir and don't build them by default.

svn path=/trunk/KDE/kdebase/workspace/; revision=732055
icc-effect-5.14.5
Rivo Laks 2007-11-02 17:28:21 +00:00
parent a7c46120b6
commit d78506bd0a
37 changed files with 126 additions and 51 deletions

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@ -1,3 +1,7 @@
# Uncomment to have the test effects built
#add_subdirectory( test )
# Adds effect plugin with given name. Sources are given after the name
macro(KWIN4_ADD_EFFECT name)
kde4_add_plugin(kwin4_effect_${name} ${ARGN})
@ -15,20 +19,17 @@ include_directories(
${KDEBASE_WORKSPACE_SOURCE_DIR}/kwin/lib
)
install( FILES kwineffect.desktop DESTINATION ${SERVICETYPES_INSTALL_DIR})
### builtins - most important, ready-to-use effects
# sources
SET(kwin4_effect_builtins_sources
boxswitch.cpp
demo_taskbarthumbnail.cpp
desktopgrid.cpp
dialogparent.cpp
diminactive.cpp
fade.cpp
fallapart.cpp
flame.cpp
maketransparent.cpp
minimizeanimation.cpp
presentwindows.cpp
@ -39,12 +40,12 @@ SET(kwin4_effect_builtins_sources
# their .desktop files
install( FILES
boxswitch.desktop
demo_taskbarthumbnail.desktop
desktopgrid.desktop
dialogparent.desktop
diminactive.desktop
fade.desktop
fallapart.desktop
flame.desktop
maketransparent.desktop
minimizeanimation.desktop
presentwindows.desktop
@ -135,52 +136,6 @@ endif (X11_Xrender_FOUND)
### tests - meant to test/demo certain functionality, not really usable for end-users
SET(kwin4_effect_tests_sources
demo_shakymove.cpp
demo_shiftworkspaceup.cpp
demo_taskbarthumbnail.cpp
drunken.cpp
howto.cpp
test_input.cpp
test_thumbnail.cpp
)
install( FILES
demo_shakymove.desktop
demo_shiftworkspaceup.desktop
demo_taskbarthumbnail.desktop
drunken.desktop
howto.desktop
test_input.desktop
test_thumbnail.desktop
DESTINATION ${SERVICES_INSTALL_DIR}/kwin )
if(OPENGL_FOUND)
# opengl test/demo stuff
SET(kwin4_effect_tests_sources ${kwin4_effect_tests_sources}
demo_liquid.cpp
demo_showpicture.cpp
demo_wavywindows.cpp
test_fbo.cpp
)
install( FILES
demo_liquid.desktop
demo_showpicture.desktop
demo_wavywindows.desktop
test_fbo.desktop
DESTINATION ${SERVICES_INSTALL_DIR}/kwin )
install( FILES
data/liquid.frag
data/liquid.vert
DESTINATION ${DATA_INSTALL_DIR}/kwin )
endif(OPENGL_FOUND)
# add the plugin
KWIN4_ADD_EFFECT(tests ${kwin4_effect_tests_sources})
### videocapture plugin
include(UsePkgConfig)

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@ -0,0 +1,63 @@
# Adds effect plugin with given name. Sources are given after the name
macro(KWIN4_ADD_EFFECT name)
kde4_add_plugin(kwin4_effect_${name} ${ARGN})
target_link_libraries(kwin4_effect_${name} kwineffects ${KDE4_KDEUI_LIBS})
install(TARGETS kwin4_effect_${name} DESTINATION ${PLUGIN_INSTALL_DIR})
endmacro(KWIN4_ADD_EFFECT)
macro(KWIN4_ADD_EFFECT_CONFIG name)
kde4_add_plugin(kcm_kwin4_effect_${name} ${ARGN})
target_link_libraries(kcm_kwin4_effect_${name} kwineffects ${KDE4_KDEUI_LIBS})
install(TARGETS kcm_kwin4_effect_${name} DESTINATION ${PLUGIN_INSTALL_DIR})
endmacro(KWIN4_ADD_EFFECT_CONFIG)
include_directories(
${KDEBASE_WORKSPACE_SOURCE_DIR}/kwin/lib
)
### tests - meant to test/demo certain functionality, not really usable for end-users
SET(kwin4_effect_tests_sources
demo_shakymove.cpp
demo_shiftworkspaceup.cpp
drunken.cpp
flame.cpp
howto.cpp
test_input.cpp
test_thumbnail.cpp
)
install( FILES
demo_shakymove.desktop
demo_shiftworkspaceup.desktop
drunken.desktop
flame.desktop
howto.desktop
test_input.desktop
test_thumbnail.desktop
DESTINATION ${SERVICES_INSTALL_DIR}/kwin )
if(OPENGL_FOUND)
# opengl test/demo stuff
SET(kwin4_effect_tests_sources ${kwin4_effect_tests_sources}
demo_liquid.cpp
demo_showpicture.cpp
demo_wavywindows.cpp
test_fbo.cpp
)
install( FILES
demo_liquid.desktop
demo_showpicture.desktop
demo_wavywindows.desktop
test_fbo.desktop
DESTINATION ${SERVICES_INSTALL_DIR}/kwin )
install( FILES
data/liquid.frag
data/liquid.vert
DESTINATION ${DATA_INSTALL_DIR}/kwin )
endif(OPENGL_FOUND)
# add the plugin
KWIN4_ADD_EFFECT(tests ${kwin4_effect_tests_sources})

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@ -0,0 +1,50 @@
uniform sampler2D sceneTex;
uniform float textureWidth;
uniform float textureHeight;
uniform float time;
varying vec2 pos;
#define DEG2RAD (6.2832/360.0)
// Converts pixel coordinates to texture coordinates
vec2 pix2tex(vec2 pix)
{
return vec2(pix.x / textureWidth, 1.0 - pix.y / textureHeight);
}
float wave(vec2 pos, vec2 wave_dir, float wave_length, float wave_speed)
{
return sin(((pos.x * wave_dir.x) + (pos.y * wave_dir.y)) * 6.2832 / wave_length +
time * wave_speed * 6.2832 / wave_length);
}
vec2 displacement(float wave_angle, float wave_length, float wave_speed, float wave_height)
{
vec2 wave_dir = vec2(cos(wave_angle * DEG2RAD), sin(wave_angle * DEG2RAD));
return wave_dir * (wave(pos, wave_dir, wave_length, wave_speed) * wave_height);
}
// Only for debugging
float wave_color(float wave_angle, float wave_length, float wave_speed, float wave_height)
{
vec2 wave_dir = vec2(cos(wave_angle * DEG2RAD), sin(wave_angle * DEG2RAD));
return wave(pos, wave_dir, wave_length, wave_speed) * 0.5 + 0.5;
}
void main()
{
vec2 texpos = pos;
texpos += displacement( 20.0, 250.0, 120.0, 4.0);
texpos += displacement(-40.0, 350.0, 100.0, 4.0);
texpos += displacement(240.0, 1000.0, 100.0, 12.0);
texpos += displacement(160.0, 50.0, 30.0, 2.0);
vec3 tex = texture2D(sceneTex, pix2tex(texpos)).rgb;
//tex.r = wave_color( 20, 250, 150, 4); // debug
gl_FragColor = vec4(tex, 1.0);
}

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@ -0,0 +1,7 @@
varying vec2 pos;
void main()
{
pos = gl_Vertex.xy;
gl_Position = ftransform();
}