Enable blending if a subsurface has an alpha channel

Summary:
While investigating BUG 387313 I noticed that blending might be disabled
for subsurfaces. Blending was disabled before rendering the subsurfaces
and it is not checked whether the surfaces have an alpha channel or not.

This change addresses this problem by disabling blending after all
subsurfaces have been rendered and enabling blending if a subsurface has
an alpha channel.

Unfortunately this does not fix the investigated bug.

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10060
icc-effect-5.14.5
Martin Flöser 2018-01-23 20:27:16 +01:00
parent 6c00cfb5c7
commit e22d9d957b
2 changed files with 8 additions and 3 deletions

View File

@ -47,6 +47,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "decorations/decoratedclient.h"
#include <logging.h>
#include <KWayland/Server/buffer_interface.h>
#include <KWayland/Server/subcompositor_interface.h>
#include <KWayland/Server/surface_interface.h>
@ -1358,7 +1359,7 @@ QMatrix4x4 SceneOpenGL2Window::modelViewProjectionMatrix(int mask, const WindowP
return scene->projectionMatrix() * mvMatrix;
}
static void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion &region, bool hardwareClipping)
void SceneOpenGL2Window::renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion &region, bool hardwareClipping)
{
QMatrix4x4 newWindowMatrix = windowMatrix;
newWindowMatrix.translate(pixmap->subSurface()->position().x(), pixmap->subSurface()->position().y());
@ -1369,6 +1370,7 @@ static void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMat
}
if (!pixmap->texture()->isNull()) {
setBlendEnabled(pixmap->buffer() && pixmap->buffer()->hasAlphaChannel());
// render this texture
shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp * newWindowMatrix);
auto texture = pixmap->texture();
@ -1515,8 +1517,6 @@ void SceneOpenGL2Window::performPaint(int mask, QRegion region, WindowPaintData
vbo->unbindArrays();
setBlendEnabled(false);
// render sub-surfaces
auto wp = windowPixmap<OpenGLWindowPixmap>();
const auto &children = wp ? wp->children() : QVector<WindowPixmap*>();
@ -1528,6 +1528,8 @@ void SceneOpenGL2Window::performPaint(int mask, QRegion region, WindowPaintData
renderSubSurface(shader, modelViewProjection, windowMatrix, static_cast<OpenGLWindowPixmap*>(pixmap), region, m_hardwareClipping);
}
setBlendEnabled(false);
if (!data.shader)
ShaderManager::instance()->popShader();

View File

@ -173,6 +173,8 @@ protected:
bool m_hardwareClipping;
};
class OpenGLWindowPixmap;
class SceneOpenGL2Window : public SceneOpenGL::Window
{
public:
@ -209,6 +211,7 @@ protected:
virtual void performPaint(int mask, QRegion region, WindowPaintData data);
private:
void renderSubSurface(GLShader *shader, const QMatrix4x4 &mvp, const QMatrix4x4 &windowMatrix, OpenGLWindowPixmap *pixmap, const QRegion &region, bool hardwareClipping);
/**
* Whether prepareStates enabled blending and restore states should disable again.
**/