De-virtualize SceneOpenGL::Texture::load()

SceneOpenGL::Texture is not subclassed anywhere so there is no reason
for this function to be virtual.
icc-effect-5.14.5
Fredrik Höglund 2014-11-26 21:36:49 +01:00
parent 4b9448db5e
commit e47d8671e9
1 changed files with 1 additions and 1 deletions

View File

@ -171,7 +171,7 @@ public:
virtual void discard();
protected:
virtual bool load(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t);
bool load(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t);
Texture(TexturePrivate& dd);