De-virtualize SceneOpenGL::Texture::load()
SceneOpenGL::Texture is not subclassed anywhere so there is no reason for this function to be virtual.icc-effect-5.14.5
parent
4b9448db5e
commit
e47d8671e9
|
@ -171,7 +171,7 @@ public:
|
|||
virtual void discard();
|
||||
|
||||
protected:
|
||||
virtual bool load(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t);
|
||||
bool load(xcb_pixmap_t pix, const QSize &size, xcb_visualid_t);
|
||||
|
||||
Texture(TexturePrivate& dd);
|
||||
|
||||
|
|
Loading…
Reference in New Issue