added extrap pixel to painter clipRect when no-border is selected. Moved shadow pixmap generation (needed for shadow tileSets) to a different method. Build more complex tileSet in ::shadowTiles, needed to get the corner colors right when compositing is ON + frameBorder is None + title highlight is ON + window is shaded.

svn path=/trunk/KDE/kdebase/workspace/; revision=1020709
icc-effect-5.14.5
Hugo Pereira Da Costa 2009-09-07 06:59:38 +00:00
parent f439166398
commit fe0f06dfe1
1 changed files with 62 additions and 22 deletions

View File

@ -439,13 +439,12 @@ namespace Nitrogen
r.adjust(0,0, 1, 1);
// draw top line
// one could probably use a 'slab' here to have a drop shadow
{
int shadow_size = 5;
int height = HFRAMESIZE;
QRect rect( r.topLeft()-position, QSize( r.width(), height ) );
helper().slab( palette.color( widget->backgroundRole() ), 0, shadow_size )->render( rect.adjusted(-shadow_size, 0, shadow_size, 2 ), painter, TileSet::Bottom );
helper().slab( palette.color( widget->backgroundRole() ), 0, shadow_size )->render( rect.adjusted(-shadow_size-1, 0, shadow_size+1, 2 ), painter, TileSet::Bottom );
int offset = layoutMetric( LM_OuterPaddingTop );
int gradient_height = 64 + configuration().buttonSize() - 22;
@ -684,13 +683,16 @@ namespace Nitrogen
int bottom = 1;
// disable bottom corners when border frame is too small and window is not shaded
if( configuration().frameBorder() < NitrogenConfiguration::BorderTiny && !isShade() ) bottom = 0;
if( configuration().frameBorder() == NitrogenConfiguration::BorderNone && !isShade() ) bottom = 0;
QRegion mask( x+5*left, y+0*top, w-5*(left+right), h-0*(top+bottom));
mask += QRegion(x+0*left, y+5*top, w-0*(left+right), h-5*(top+bottom));
mask += QRegion(x+2*left, y+2*top, w-2*(left+right), h-2*(top+bottom));
mask += QRegion(x+3*left, y+1*top, w-3*(left+right), h-1*(top+bottom));
mask += QRegion(x+1*left, y+3*top, w-1*(left+right), h-3*(top+bottom));
if( configuration().frameBorder() == NitrogenConfiguration::BorderNone )
{ mask += QRegion(x+0*left, y+4*top, w-0*(left+right), h-4*(top+bottom)); }
painter.setClipRegion( mask );
}
@ -913,6 +915,60 @@ namespace Nitrogen
kDebug( 1212 ) << " creating tiles - active: " << active << endl;
TileSet *tileSet = 0;
if( active && configuration().drawTitleOutline() && configuration().frameBorder() == NitrogenConfiguration::BorderNone )
{
//---------------------------------------------------------------
// Create new glow/shadow tiles
QPixmap shadow = QPixmap( size*2, size*2 );
shadow.fill( Qt::transparent );
QPainter p( &shadow );
p.setRenderHint( QPainter::Antialiasing );
QPixmap shadowTop = shadowPixmap( color, glow, size, active );
QRect topRect( shadow.rect() );
topRect.setBottom( int( size )-1 );
p.setClipRect( topRect );
p.drawPixmap( QPointF( 0, 0 ), shadowTop );
QPixmap shadowBottom = shadowPixmap( widget()->palette().color( widget()->backgroundRole() ), glow, size, active );
QRect bottomRect( shadow.rect() );
bottomRect.setTop( int( size ) );
p.setClipRect( bottomRect );
p.drawPixmap( QPointF( 0, 0 ), shadowBottom );
p.end();
tileSet = new TileSet( shadow, size, size, 1, 1);
} else {
tileSet = new TileSet(
shadowPixmap( color, glow, size, active ),
size, size, 1, 1);
}
// store option and style
if( active )
{
glowTilesOption_ = opt;
glowTiles_ = tileSet;
} else {
shadowTilesOption_ = opt;
shadowTiles_ = tileSet;
}
return tileSet;
}
QPixmap NitrogenClient::shadowPixmap(const QColor& color, const QColor& glow, qreal size, bool active) const
{
//---------------------------------------------------------------
// Create new glow/shadow tiles
QPixmap shadow = QPixmap( size*2, size*2 );
@ -924,6 +980,7 @@ namespace Nitrogen
if( active && configuration().useOxygenShadows() )
{
//---------------------------------------------------------------
// Active shadow texture
@ -1034,24 +1091,7 @@ namespace Nitrogen
p.drawEllipse(QRectF(size-4, size-4, 8, 8));
p.end();
tileSet = new TileSet(shadow, size, size, 1, 1);
// store option and style
if( active )
{
glowTilesOption_ = opt;
glowTiles_ = tileSet;
} else {
shadowTilesOption_ = opt;
shadowTiles_ = tileSet;
}
return tileSet;
return shadow;
}
}