From fef8c89b933709ce47ddeb415655b6975ce3b074 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lubo=C5=A1=20Lu=C5=88=C3=A1k?= Date: Sat, 14 Oct 2006 20:50:24 +0000 Subject: [PATCH] Don't bind the texture if not necessary. svn path=/branches/work/kwin_composite/; revision=595561 --- scene_opengl.cpp | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) diff --git a/scene_opengl.cpp b/scene_opengl.cpp index e09aab8c0c..2bd799a9fa 100644 --- a/scene_opengl.cpp +++ b/scene_opengl.cpp @@ -288,7 +288,6 @@ void SceneOpenGL::paintGenericScreen( ToplevelList windows ) Window& w = this->windows[ c ]; if( !w.isVisible()) continue; - w.bindTexture(); w.paint( infiniteRegion(), PAINT_OPAQUE | PAINT_TRANSLUCENT ); } glPopMatrix(); @@ -331,7 +330,6 @@ void SceneOpenGL::paintSimpleScreen( QRegion damage, ToplevelList windows ) phase2.prepend( Phase2Data( &w, region )); continue; } - w.bindTexture(); w.paint( region, PAINT_OPAQUE ); // window is opaque, clip windows below region -= w.shape().translated( w.x(), w.y()); @@ -340,7 +338,6 @@ void SceneOpenGL::paintSimpleScreen( QRegion damage, ToplevelList windows ) foreach( Phase2Data d, phase2 ) { Window& w = *d.window; - w.bindTexture(); w.paint( d.region, PAINT_TRANSLUCENT ); } glPopMatrix(); @@ -526,6 +523,7 @@ void SceneOpenGL::Window::bindTexture() XFreePixmap( display(), pix ); if( root_db ) glDrawBuffer( GL_BACK ); + glXMakeContextCurrent( display(), glxroot, glxroot, context ); } #ifdef ALPHA_CLEAR_COPY if( alpha_clear ) @@ -600,15 +598,6 @@ static void quadPaint( int x1, int y1, int x2, int y2, bool invert_y ) void SceneOpenGL::Window::paint( QRegion region, int mask ) { - // paint only requested areas - if( region != infiniteRegion()) // avoid integer overflow - region.translate( -x(), -y()); - region &= shape(); - if( region.isEmpty()) - return; - glXMakeContextCurrent( display(), glxroot, glxroot, context ); - glPushMatrix(); - glTranslatef( x(), y(), 0 ); if( mask & ( PAINT_OPAQUE | PAINT_TRANSLUCENT )) {} else if( mask & PAINT_OPAQUE ) @@ -621,6 +610,15 @@ void SceneOpenGL::Window::paint( QRegion region, int mask ) if( isOpaque()) return; } + // paint only requested areas + if( region != infiniteRegion()) // avoid integer overflow + region.translate( -x(), -y()); + region &= shape(); + if( region.isEmpty()) + return; + bindTexture(); + glPushMatrix(); + glTranslatef( x(), y(), 0 ); bool was_blend = glIsEnabled( GL_BLEND ); if( !isOpaque()) {