[effects] Use color shader traits in magnifier effect

icc-effect-5.14.5
Martin Gräßlin 2015-11-26 16:58:02 +01:00
parent 6aa19b1587
commit ff9ffe77ba
1 changed files with 2 additions and 1 deletions

View File

@ -196,7 +196,8 @@ void MagnifierEffect::paintScreen(int mask, QRegion region, ScreenPaintData& dat
verts << area.right() + FRAME_WIDTH << area.bottom() + 1;
vbo->setData(verts.size() / 2, 2, verts.constData(), NULL);
ShaderBinder binder(ShaderManager::ColorShader);
ShaderBinder binder(ShaderTrait::UniformColor);
binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, data.projectionMatrix());
vbo->render(GL_TRIANGLES);
}
if (effects->compositingType() == XRenderCompositing) {