Commit Graph

14 Commits (01c1870e9dde6a73d1202be43c638fa16deb1e64)

Author SHA1 Message Date
Martin Gräßlin 2cc55e4077 [effects] Add a colorpicker effect
Summary:
The effect exports itself to DBus as object "/ColorPicker" and provides
an own interface "org.kde.kwin.ColorPicker".

It has one exported method to DBus "pick" which returns a QColor. When
invoked an interactive position picking selection is started. If it ends
the effect reads the color value at the picked position from the OpenGL
color buffer.

This implements T4568.

Reviewers: #kwin, #plasma_on_wayland, broulik

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D3480
2016-11-25 09:30:34 +01:00
Martin Gräßlin d345878b52 [autotests] Add Q_CONSTRUCTOR_FUNCTION to X11 specific tests to force xcb
The X11 specific tests need to run on QT_QPA_PLATFORM xcb otherwise
they will crash. To enforce this without having to replace QTEST_MAIN
a Q_CONSTRUCTOR_FUNCTION is used to invoke a function which does nothing
except setting the env variable.
2016-09-08 15:22:48 +02:00
Martin Gräßlin af80a546bf [effects] Drop the logout effect
Summary:
The new logout design doesn't want to have the vignetting. Thus the
logout effect itself doesn't make any sense any more. All that would
still be used is the logout blur which can also be provided by the
blur effect nowadays for fullscreen windows. As the new logout is a
fullscreen window it should use that one.

The logout effect did one more thing: it kept the vignetting and the
blur once the user selected logout. Now without the vignetting this
would be weird and again doesn't make much sense any more.

So overall I think it's better to just drop the logout effect and use
blur effect in normal way. Neat side advantage: it will also work on
Wayland out-of-the-box.

Reviewers: #kwin, #plasma, #vdg

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2553
2016-08-24 10:09:22 +02:00
Martin Gräßlin b7f49244e0 [effects] Add new effect for touch point visualization
Summary:
The new effect is based on the mouse click effect and uses the same
rendering code (this could be improved by merging them better).

Unlike mouse click there is no keyboard shortcut needed to activate:
as soon as the effect is loaded all touch points are visualized.

The visualization creates an animated circle for each touch down
position, motion and up position. The ids are tracked and each touch
id gets the same color. The first ten different touch ids get a
different color. As touch ids are stable the first finger will always
have the same color.

Reviewers: #kwin, #plasma_on_wayland, bshah

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2464
2016-08-18 10:36:48 +02:00
Martin Gräßlin 142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00
Martin Gräßlin 7586394b81 [autotests] Don't try to load StartupFeedbackEffect on GL compositor
The test terminated cleanly as it tried to load a shader which obviously
fails.
2016-08-12 08:24:43 +02:00
Martin Gräßlin 5f8e8985df [autotests] Dashboard is no longer available
Sorry for breaking the autotest.
2015-10-19 14:17:04 +02:00
Martin Gräßlin ca14073b54 Port scripted effect loading from KService to KPackage
Advantage: no more ksycoca cache for loading scripted effects.
2015-07-06 16:50:33 +02:00
Martin Gräßlin 0d51952d78 Provide x11Connection as a property on the KWin::Application
KWin::connection() uses the property to resolve the value instead of
using QX11Info. In practice this doesn't change anything at the moment,
but allows kwin_wayland to provide an xcb connection without depending
on QX11Info.

As we cannot make xcb_connection_t* available as a metatype, the
property's type is set to void*.
2015-03-17 09:44:53 +01:00
Daniel Pastushchak 0d997b1093 Introduce categorized logging for kwin core
Done by Daniel Pastushchak for KDE during GCI-2014.
2014-12-05 14:27:15 +01:00
Martin Gräßlin 7fcecc616c Drop "kwin4_effect_" prefix for BuiltIn Effects
This removes all the hacks to add kwin4_effect_ to the name of the Effect
and adjusts the desktop files of the effect configuration's parent
component.

Note: the scripted effects still start with kwin4_effect_ prefix.

REVIEW: 117367
2014-04-28 13:52:50 +02:00
Martin Gräßlin 42ff5e0c08 [kwin] Move finding of scripted effect source file to ScriptedEffect
New ScriptedEffect::create(KService::Ptr). This is a preparation for
adding the ordering directly to the Effect.
2014-03-28 14:04:54 +01:00
Martin Gräßlin ba12fe3cc0 [kwin] Add a ScriptedEffectLoader
This implementation of the AbstractEffectLoader is able to to load the
scripted KWin Effects. It uses KServiceTypeTrader to find all the
candidates to load.
2014-03-28 14:04:54 +01:00
Martin Gräßlin 0fd9a1eeee [kwin] Introduce a new Effect Loading mechanism
Effect loading gets split by the kind of effects KWin supports:
* Built-In Effects
* Scripted Effects
* Binary Plugin Effects

For this a new AbstractEffectLoader is added which will have several
sub-classes:
* BuiltInEffectLoader
* ScriptedEffectLoader
* PluginEffectLoader
* EffectLoader

The EffectLoader will be what the EffectsHandlerImpl is using and it just
delegates to the three other types of loaders. Thus the handler doesn't
need to care about the different kinds of effects. The loading is
supposed to be completely async and the EffectLoader emits a signal
whenever an Effect got loaded. The EffectsHandlerImpl is supposed to
connect to this signal and insert it into its own Effect management.
Unloading is not performed by the loader, but by the EffectsHandler.

There is one important change which needs to be implemented: the ordering
cannot be provided by the loader and thus needs to be added to the
Effects directly.

So far only the BuiltInEffectsLoader is implemented. It's not yet
integrated into the EffectsHandlerImpl, but a unit test is added which
tries to perform the various operations provided by the loader and the
BuiltInEffects. The test should cover all cases except the Check Default
functionality which is only used by Blur and Contrast effects. This
cannot be mocked yet as the GLPlatform doesn't allow mocking yet.
2014-03-28 14:04:54 +01:00