Commit Graph

275 Commits (0667076fabb3cb9d1bc5ed31d264ccee8f7ad9fd)

Author SHA1 Message Date
Martin Gräßlin 0667076fab Shadow texcoords are normalized
Set texture width/height to 1.0, so that we see the shadow.
2011-03-30 20:33:08 +02:00
Martin Gräßlin 12220a0d59 Initial implementation of new Shadows in KWin
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow

The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.

Compositor is adjusted to include the shadow region into the painting
passes.

Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
2011-03-27 12:33:07 +02:00
Jammy Zhou 9a8d5c88ae Fix GL error when do texture from pixmap
This problem happens on Freescale imx51 ARM platform

CCMAIL: patches@linaro.org
2011-03-11 09:04:01 +08:00
Martin Gräßlin 57d11c134a Move kwineffects library into own directory
Second part of cleaning up the lib directory: the effects library
now lives in libkwineffects/ directory.

For existing effects nothing changes as the install path is unchanged.
The change obsoletes the lib/ directory.

As glplatform.h has not yet been exported I dared to export it and
adjust the places where it is used.
CCMAIL: kwin@kde.org
2011-02-19 10:01:31 +01:00
Fredrik Höglund d2078d4b9b kwin: Refactor the screen transformation code
Move the code that computes the transformation matrix to its
own method, and rewrite it to improve readability.
2011-02-17 19:19:40 +01:00
Fredrik Höglund 90f6cbfa5e kwin: Fix the clip intersection code
The code that intersected the clip region with the window region
appears to have been accidentally lost in 5ce3c6b8.
2011-02-16 00:08:47 +01:00
Fredrik Höglund 5d29307f58 kwin: Refactor the window transformation code
Move the code that computes the transformation matrix into its own
method, and rewrite it to improve readability.
2011-02-15 23:02:21 +01:00
Fredrik Höglund 423cd29afa kwin: Simplify the code for updating the texture filter 2011-02-15 23:02:21 +01:00
Fredrik Höglund 73be6657ea kwin: Replace brightness and opacity with a modulation constant
This makes it possible to adjust both brightness and opacity
at the same time with one multiplication in the fragment shader.
2011-02-12 01:45:38 +01:00
Fredrik Höglund 2fa966e0f9 kwin: Use the new setUniform() overloads in kwin core 2011-02-10 19:37:51 +01:00
Fredrik Höglund 6a72efea96 kwin: Fix a typo in a setUniform() call 2011-02-10 18:47:52 +01:00
Fredrik Höglund 2a6a4e9667 kwin: Fix the glBlendFunc() in the shader case.
The RGB values were being multiplied by the alpha value twice.
2011-02-04 21:44:50 +01:00
Martin Gräßlin 0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Fredrik Höglund 8bc99e68c0 Don't specify the texture target explicitly with r300g.
This is reported to cause a performance regression.

FIXED-IN: 4.6.0
BUG: 256654

svn path=/branches/KDE/4.6/kdebase/workspace/; revision=1215519
2011-01-30 15:24:31 +01:00
Martin Gräßlin 2f56415a21 Removing SHM and Fallback OpenGL Compositing modes.
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
2011-01-30 14:24:48 +01:00
Martin Gräßlin f78d838fc7 Better support custom shaders. 2011-01-30 14:12:05 +01:00
Martin Gräßlin d683ce560c Adding new uniform to enforce that alpha becomes 1.0
When rendering opaque (RGB-only) windows the alpha ends up to be 0
with blending disabled. This breaks subsequent rendering steps which
require blenden (e.g. Lanczos). Therefore a uniform is used to ensure
that the alpha channel is set to 1.
2011-01-30 14:12:04 +01:00
Martin Gräßlin 4c8c3060bf Merge together paintBackground and paintGenericScreen 2011-01-30 14:12:04 +01:00
Martin Gräßlin e5eed55c51 PerformPaint uses QMatrix4x4 for legacy GL.
And another piece of code get's merged between desktop GL and ES.
2011-01-30 14:12:04 +01:00
Martin Gräßlin 7adc29efd7 Remove warnings when building with GLES 2011-01-30 14:12:03 +01:00
Martin Gräßlin 2d40f73530 Fix unstyled effect frames 2011-01-30 14:12:02 +01:00
Martin Gräßlin 990001c5d7 Drop GLVertexBuffer::useShader.
The vertex buffer implementation uses the shader manager to decide
whether core painting should be used or not. Shader manager is only
used by shaders using vertex attributes instead of gl_Vertex etc.
2011-01-30 14:12:02 +01:00
Martin Gräßlin 9cfdeb1e2d Set always window transformaton to generic shader 2011-01-30 14:12:01 +01:00
Martin Gräßlin cab9154723 Simple vertex shaders use projection matrix and offset 2011-01-30 14:12:01 +01:00
Martin Gräßlin e4b26daef5 And use shared VBO for windows 2011-01-30 14:12:00 +01:00
Martin Gräßlin d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin d12c4e58fd Support new translate for textures 2011-01-30 14:11:58 +01:00
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin 5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin 537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00
Martin Gräßlin b8d068088b Fix linker errors in scene 2011-01-30 14:11:56 +01:00
Martin Gräßlin 5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin 6cc19ebc7d OpenGL rendering debug
Renders same geometry with polygon mode lines and the shader colorizes the fragments.
Enabled with environment variable KWIN_GL_DEBUG=1
2011-01-30 14:11:55 +01:00
Martin Gräßlin 56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Thomas Lübking 337e1eac18 revert vsync strategy, fix timeouts
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate

CCBUG: 258971


svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
2010-12-31 13:14:11 +00:00
Thomas Lübking e2dcfff601 commiting http://svn.reviewboard.kde.org/r/6120/#review9304
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971

svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
2010-12-18 16:51:43 +00:00
Martin Gräßlin bcabc01ecc Fix blend func for shaders
svn path=/trunk/KDE/kdebase/workspace/; revision=1203714
2010-12-05 10:02:47 +00:00
Fredrik Höglund 4a170df503 Revert to always calling glXBindTexImageEXT() before rendering.
The GLX implementation in the X server appears to have a hardcoded limit
to how many pixmaps can be bound to textures simultaneously when using
indirect rendering, which we can end up exceeding with the changes
introduced in r1182198.

BUG: 256359
FIXED-IN: 4.5.5

svn path=/trunk/KDE/kdebase/workspace/; revision=1203578
2010-12-04 16:55:43 +00:00
Thomas Lübking 48447a3d26 avoid recreating effectframes/textures on setPosition; correct position after setAlignment
svn path=/trunk/KDE/kdebase/workspace/; revision=1203489
2010-12-04 10:01:57 +00:00
Thomas Lübking 029f93127f kick trilinear filtering if favor of the lanczos filter (now default, unless blacklisted)
make the scale method configurable and align the UI for GL and Xrender

CCBUG: 243181


svn path=/trunk/KDE/kdebase/workspace/; revision=1195698
2010-11-11 19:53:19 +00:00
Martin Gräßlin ef605d6475 Forward port rev 1195271:
Deactivate OpenGL compositing self-check.
See http://svn.reviewboard.kde.org/r/5774/
CCBUG: 253357

svn path=/trunk/KDE/kdebase/workspace/; revision=1195272
2010-11-10 18:23:04 +00:00
Martin Gräßlin f31d32250f Make EffectFrames work with Nouveau driver.
This worksaround a problem with the nouveau driver causing
the text frames to be incorrectly rendered. We need to keep
the QPixmap around as long as we have a texture created from
that texture.
This applies for the text and the unstyled effect frame. For
the frames generated from Plasma's FrameSvgs it is not required.
Addresses freedesktop.org bug 30286

svn path=/trunk/KDE/kdebase/workspace/; revision=1184458
2010-10-10 11:26:00 +00:00
Fredrik Höglund 3ea508cd8a Specify the texture target explicitly when creating a GLXPixmap.
Prefer the GL_TEXTURE_2D target if the framebuffer configuration indicates
that it's supported.

This fixes a performance problem with the r600g driver.
freedesktop bug 30483.

svn path=/trunk/KDE/kdebase/workspace/; revision=1183978
2010-10-08 22:18:57 +00:00
Fredrik Höglund 15033a9a8e Only call glXBindTexImageEXT() when the contents of the pixmap has changed.
We don't need to do this every time we bind the texture to a GL context,
even with strict binding.

svn path=/trunk/KDE/kdebase/workspace/; revision=1182198
2010-10-03 18:49:36 +00:00
Martin Gräßlin fa78332a3c Fallback to XRender compositing in case of Software Rasterizer.
For Software Rasterizer we never ever want to have OpenGL compositing.
No matter how many config options the user sets it has to be disabled.
Though falling back to XRender makes sense in the case of software
rasterization.

svn path=/trunk/KDE/kdebase/workspace/; revision=1176787
2010-09-18 17:41:07 +00:00
Martin Gräßlin 256a1a79c3 Use pixmaps and TFP for the text and unstyled effect frame.
This solves also some video garbage problems with direct rendering and fglrx.

svn path=/trunk/KDE/kdebase/workspace/; revision=1174408
2010-09-12 10:09:12 +00:00
Luboš Luňák d467d26530 Do not introduce such generic indentifiers like None or Styled
into KWin's global namespace. Morever None already kind of clashes with X's None.
CCMAIL: kde@martin-graesslin.com


svn path=/trunk/KDE/kdebase/workspace/; revision=1170588
2010-09-01 14:15:06 +00:00