Commit Graph

13 Commits (1c8233ad6dc55a2de55eed1db3412171ddd5d2eb)

Author SHA1 Message Date
Thomas Lübking 77bcadc5b4 export AnimationEffect::set and ::cancel to script
Also harmonize script parsing - any combination of animationarray
and global animation setting that results in a valid animation is
possible using the global settings as default on the array values

REVIEW: 109212
2013-03-28 19:47:30 +01:00
Martin Gräßlin d9d9aad674 Use Plasma::ConfigLoader to read config values in scripted effects
Advantage is that the default value is no longer needed and scripted
effects are anyway supposed to add a kconfigxt file.
2013-03-04 10:29:24 +01:00
Martin Gräßlin 7a7f9d1a34 Change the way how screen edges interact with Effects/Scripts
The main difference is that the activation of an edge is no longer
broadcasted to all effects and scripts, but instead a passed in slot of
the Effect/Script is invoked.

For this the EffectsHandler API is changed to take the Effect as an
argument to (un)reserveElectricBorder. As callback slot the existing
borderActivated is used.

In addition the ScreenEdge monitors the object for beeing destroyed and
unregisters the the edge automatically. This removes the need from the
Effect to call unregister in the dtor.

BUG: 309695
FIXED-IN: 4.11
2013-02-07 09:46:52 +01:00
Martin Gräßlin 85d2f1cb61 Export QEasingCurve to scripted Effects
That allows reference QEasingCurve::Type to be used in the animate
functions.

REVIEW: 107265
2012-11-24 10:19:59 +01:00
Martin Gräßlin c9c4e020e2 Screen Edge bindings for Scripts and Scripted Effects
ScreenEdge is changed to emit a signal whenever a screen edge
got activated without an action or effect taking care of it.

A Script can reserve one to many callbacks for an edge and the
callback get's triggered whenever the signal is emitted. On
deconstruction of the Script the edge is unreserved again.

FEATURE: 299275
FIXED-IN: 4.9.0
REVIEW: 104904
2012-05-15 17:54:31 +02:00
Martin Gräßlin 42dfdb63b0 Global Shortcut support for KWin scripts and scripted Effects
A global method "registerShortcut" is exported to the scripts which
can be used to register a callback to be called when the global
shortcut is triggered.

The shared code between Scripts and Effects is moved into template
functions defined in a new file scriptingutils.h.

REVIEW: 104400
2012-03-30 08:20:10 +02:00
Martin Gräßlin 4e0ab36ae9 Add an AnimationData class for meta values
Objects of AnimationData can be instantiated by scripts and expose
all relevant data as properties, so that the ScriptedEffect can
construct the meta value out of it.

This is probably something that could be done a little bit better.
Still need to think about it, so API not yet final.

REVIEW: 103823
2012-03-12 21:37:47 +01:00
Martin Gräßlin 06b6ea1199 Export another enum 2012-03-12 21:37:42 +01:00
Martin Gräßlin fa66940966 Drop Plasma::ConfigLoader again
It doesn't make really any sense for the effects. Instead the
JS API allows to specify a default value for not present keys.
2012-03-12 21:37:42 +01:00
Martin Gräßlin 8996876044 Scripted effects become configurable
The scripted effects can define their configuration through a
KConfigXT file in the same way as a packaged Plasmoid. Because of
that the ScriptedEffect also uses the Plasma::ConfigLoader to load
and manage the configuration. The config group used for the scripted
effect is like any other effect the "Effect-name" group.

In difference to the Plasmoid JavaScript API effects are not allowed
to change their configuration.
2012-03-12 21:37:40 +01:00
Martin Gräßlin e363c6bb18 Adding a method to allow scripts to test whether a window is grabbed 2012-03-12 21:37:40 +01:00
Martin Gräßlin e824412535 Export FPx2 to scripted effects
Simplifies the API. An FPx2 can be defined as a single real value
or a complex object with two real values:
{
value1: 1.0,
value2: 2.0
}
For a default ctor a null value can be used.
2012-03-12 21:37:40 +01:00
Martin Gräßlin 5592dffb48 JavaScript bindings for KWin effects
Scripted effects follow the Plamsoid package structure and the effect
loader recognizes a scripted effect at the according line in the desktop
file. If it is a scripted effect a different loader is used which
instantiates an object of the ScriptedEffect class. This class inherits
the AnimationEffect and exports the animate method and the EffectsHandler.
2012-03-12 21:37:40 +01:00