Commit Graph

5 Commits (1fb2eace3fbfc6645e024aa0f5003306ac60a417)

Author SHA1 Message Date
Martin Gräßlin 9aeb2f7907 [effects] Use shader traits API for lookingglass
In the long run this effect needs to be modified. Rendering the complete
scene to an FBO is not the best approach.
2016-01-25 14:11:54 +01:00
Martin Gräßlin 5c78f7eabe GLSL 1.40 shader for lookingglass effect
REVIEW: 110574
2013-05-23 09:45:26 +02:00
Fredrik Höglund af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Martin Gräßlin 863726a085 LookingGlass ported to GLES.
LookingGlass does not inherit ShaderEffect any more and uses just a
fragment shader. It still renders to a FBO, this could probably be
improved.
2011-01-30 14:12:05 +01:00
Lucas Murray 846496d2c1 Cleaned up the effects/ directory by moving each individual effect into
its own directory, cleaned up the effect config macros and renamed
"MakeTransparent" to "Translucency" so that it matches its visible name.

svn path=/trunk/KDE/kdebase/workspace/; revision=921749
2009-02-05 15:35:38 +00:00