Commit Graph

6 Commits (2c08a14ff40e0b9ef9efc430f0049b5ab1a6319f)

Author SHA1 Message Date
Martin Gräßlin b17edd2d05 Cleanup libkwineffects/CmakeLists.txt
* we always have OpenGL(ES) - no need to check for it
* we always have the X extensions used by kwineffects
2011-08-13 16:46:44 +02:00
Martin Gräßlin f5a187d224 Remove KWIN_HAVE_OPENGL from kwingl(es)utils
Yes building an OpenGL support library requires OpenGL...
2011-08-13 16:46:43 +02:00
Allen Winter 8584104bf0 Improve Find OpenGLES.cmake a bit by only setting the FOUND varaible
if both the GLES and EGL libs and headers are found.
Fold all the includes and libraries into 1 varaible each and use those.

in other words, you need to have both OpenGLES and EGL to do a successful build.
2011-08-06 09:29:20 -04:00
Martin Gräßlin c807e97e0a Split glutils out of kwineffects
All OpenGL related files are build as a kwinglutils library for OpenGL
and as a kwinglesutils library for OpenGL ES. The appropriate defines
are set using target_properties and removed from kwinconfig.h.cmake.
2011-07-27 18:34:31 +02:00
Philipp Knechtges 116e024d12 kwin: moving KWin::GLTexture to a separate file 2011-06-22 13:03:36 +02:00
Martin Gräßlin 57d11c134a Move kwineffects library into own directory
Second part of cleaning up the lib directory: the effects library
now lives in libkwineffects/ directory.

For existing effects nothing changes as the install path is unchanged.
The change obsoletes the lib/ directory.

As glplatform.h has not yet been exported I dared to export it and
adjust the places where it is used.
CCMAIL: kwin@kde.org
2011-02-19 10:01:31 +01:00