Commit Graph

76 Commits (6d0d9cfe43cca99990d99c6f93fd5dc96cbc9cef)

Author SHA1 Message Date
Martin Gräßlin 98a04893a6 Use mgraesslin@kde.org for my mail address in Copyright and AboutData 2013-03-12 13:17:53 +01:00
Martin Gräßlin 32b6ef42b9 Strip module path from all Qt #include <>
Done with:
fixqt4headers.pl --strip-modules

REVIEW: 109176
2013-03-06 10:26:56 +01:00
Script Kiddy 7d821f3814 SVN_SILENT made messages (.desktop file) 2013-01-26 09:04:17 +01:00
Script Kiddy 2781f240b6 SVN_SILENT made messages (.desktop file) 2013-01-21 08:20:27 +01:00
Script Kiddy c6d91ac7eb SVN_SILENT made messages (.desktop file) 2013-01-07 08:11:48 +01:00
Script Kiddy 12f341712c SVN_SILENT made messages (.desktop file) 2012-12-24 09:05:36 +01:00
Script Kiddy d7316b9fcb SVN_SILENT made messages (.desktop file) 2012-12-23 08:01:50 +01:00
Script Kiddy 49a373b681 SVN_SILENT made messages (.desktop file) 2012-12-01 08:03:43 +01:00
Martin Gräßlin 876b427dfb Fix some C++11 narrowing conversation warnings
Thanks to Jurica Vukadin for providing the patch.

REVIEW: 106994
2012-11-26 10:27:02 +01:00
Martin Gräßlin cf5de22586 Introduce a build option KWIN_BUILD_OPENGL_1_COMPOSITING
If the build option is enabled KWIN_HAVE_OPENGL_1 is passed as a compile
flag when build against OpenGL.

This compile flag is meant to replace the KWIN_HAVE_OPENGLES. So far code
has been ifdefed for special behavior of OpenGL ES 2.0 and to remove
fixed functionality calls which are not available in OpenGL ES 2.0.

With this build flag the fixed functionality calls which are only used in
the OpenGL1 Compositor can be removed and keeping the KWIN_HAVE_OPENGLES
for the real differences between OpenGL 2.x and OpenGL ES 2.0.

E.g. a call like glColor4f should be in an
glColor4f(1.0, 1.0, 1.0, 1.0);

while a call like glPolygonMode should be in an
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);

Building for OpenGL ES 2.0 of course implies that KWIN_HAVE_OPENGL_1 is
not defined.
2012-10-25 11:34:12 +02:00
Martin Gräßlin f9a2ecbf33 Do not use ShaderManager::isValid to check for OpenGL2 compositing
The main usage of ShaderManager::isValid was to have OpenGL2 specific
code pathes. Now we have an actual OpenGL2Compositing type and we know
that the ShaderManager is valid if we have this compositing type and we
know that it is not valid on OpenGL1Compositing. This gives us a much
better check and allows us to use the isValid method just for where we
want to check whether the shaders compiled successfully.

In addition some effects require OpenGL2, so we do not need to check
again that the ShaderManager is valid. Such usages are removed.
2012-09-29 15:33:57 +02:00
Martin Gräßlin 6d2dfe06e7 Introduce dedicated OpenGL1 and OpenGL2 compositing types
The CompositingType enum turns into flags and two new values are
introduced: OpenGL1Compositing and OpenGL2Compositing.

Those new values are or-ed to OpenGLCompositing so that a simple check
for the flag OpenGLCompositing works in case of one of those two new
values. To make the generic check for OpenGL compositing easier a method
in EffectsHandler is introduced to just check for this.

The scenes now return either OpenGL1Compositing or OpenGL2Compositing
depending on which Scene implementation. None returns OpenGLCompositing.
2012-09-29 15:33:57 +02:00
Kai Uwe Broulik ec022261e4 Make Startup Feedback Effect aka Bouncing Cursor respect global size for small icons
BUG: 305611
REVIEW: 106166
FIXED-IN: 4.9.1
2012-08-28 21:06:22 +02:00
Thomas Lübking f945131cf3 ensure the feedbackRect is always up-to-date
BUG: 304253
REVIEW: 105786
FIXED-IN: 4.9.1
2012-08-11 21:42:05 +02:00
Thomas Lübking adce67d1d7 fix startup effect repaints
REVIEW: 105376
2012-07-05 19:43:45 +02:00
Script Kiddy 953d088b6a SVN_SILENT made messages (.desktop file) 2012-06-12 17:07:51 +02:00
Martin Gräßlin d14cf2da92 Show detailed information why an effect cannot be loaded
Effects can specify their minimum requirements in their
desktop file:
* OpenGL
* OpenGL 2 (GLSL required)
* Shaders (either ARB or OpenGL 2)

The configuration module uses this information in combination
with which backend KWin is currently using. So if e.g. OpenGL
is used and an effect requires OpenGL 2 a detailed error
message can be showed that OpenGL 2 is required.

BUG: 209213
FIXED-IN: 4.9.0
REVIEW: 104847
2012-05-15 18:02:57 +02:00
Philipp Knechtges 93b2674313 kwin: dropping several gl(Push|Pop)(Attrib|Matrix) calls
This makes kwin in OpenGL2 mode more coherent with kwin_gles.
Despite some fullscreen effects they should now make the same
(pure) OpenGL calls.

REVIEW: 103804
2012-04-19 21:01:46 +02:00
Script Kiddy 63bf9f8a75 SVN_SILENT made messages (.desktop file) 2012-01-10 15:54:13 +01:00
Script Kiddy dde9eadfe1 SVN_SILENT made messages (.desktop file) 2011-12-29 10:49:38 +01:00
Script Kiddy 8ed9b35755 SVN_SILENT made messages (.desktop file) 2011-12-13 15:55:20 +01:00
Script Kiddy 4cbbf921d4 SVN_SILENT made messages (.desktop file) 2011-09-09 09:21:44 +02:00
Script Kiddy 157f51ce85 SVN_SILENT made messages (.desktop file) 2011-09-08 09:04:13 +02:00
Script Kiddy a5936fc0fd SVN_SILENT made messages (.desktop file) 2011-08-29 09:36:30 +02:00
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00
Montel Laurent 62c5a5e276 normalize signal/slots 2011-08-17 23:51:55 +02:00
Script Kiddy 4b81841268 SVN_SILENT made messages (.desktop file) 2011-08-09 15:14:17 +02:00
Script Kiddy 2566d184c4 SVN_SILENT made messages (.desktop file) 2011-07-20 09:24:14 +02:00
Script Kiddy 1eb1c85289 SVN_SILENT made messages (.desktop file) 2011-07-13 09:17:45 +02:00
Script Kiddy d414f57c8d SVN_SILENT made messages (.desktop file) 2011-07-07 10:20:05 +02:00
Script Kiddy 976f396fc7 SVN_SILENT made messages (.desktop file) 2011-07-06 10:41:48 +02:00
Script Kiddy 538e9d1467 SVN_SILENT made messages (.desktop file) 2011-06-21 11:01:53 +02:00
Martin Gräßlin a05ad98896 Remove textureWidth/textureHeight from all Shaders
The uniforms textureWidth and textureHeight were only needed for
normal windows. For everything else it was just 1.0/1.0, that is
normalized.

The makeArrays method is changed to produce normalized texcoords
obsoleting the need for these uniforms. So two uniforms less, one
calculation in vertex shaders less and many many lines of code
removed.

At the same time makeArrays is also adjusted to take care of
yInverted of the texture, which is needed as we no longer can use
the enableUnnormalizedTexCoords which did the yInverted transformation.

REVIEW: 101646
2011-06-19 20:54:13 +02:00
Script Kiddy 3d0c81f121 SVN_SILENT made messages (.desktop file) 2011-05-17 10:49:34 +02:00
Script Kiddy 9d7c88d288 SVN_SILENT made messages (.desktop file) 2011-05-11 09:17:09 +02:00
Script Kiddy 7bc87bca86 SVN_SILENT made messages (.desktop file) 2011-05-02 09:21:02 +02:00
Montel Laurent c0a47ae1dd Warning-- 2011-04-30 13:17:26 +02:00
Script Kiddy 25fd8bd0d3 SVN_SILENT made messages (.desktop file) 2011-03-31 07:42:47 +02:00
Script Kiddy 05d50578b6 SVN_SILENT made messages (.desktop file) 2011-03-29 09:37:48 +02:00
Martin Gräßlin b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00
Martin Gräßlin 39ab2cf29e MouseChanged becomes a signal 2011-03-12 14:37:30 +01:00
Script Kiddy 14fa13943a SVN_SILENT made messages (.desktop file) 2011-03-02 08:40:15 +01:00
Script Kiddy 718680dfba SVN_SILENT made messages (.desktop file) 2011-02-27 08:11:47 +01:00
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00
Martin Gräßlin b265537962 Drop dependency to libplasma from kwineffects library
Since the EffectFrames have been moved into KWin core nothing in the
Effects lib actually used Plasma. The only remaining method is moved
to core as it's not used in the Effects. The Effects itself still
link against Plasma, so nothing changes for them.

The Plasma includes in the kwineffects header seemed to pull in
quite some additional headers, so the includes in some effects have
to be adjusted (most often KConfigGroup). This should speed up the
compilation of the library and the effects.
2011-02-17 19:38:42 +01:00
Fredrik Höglund af92a4efd4 kwin: Rename sample to sampler in all shaders
A sample is not the same thing as a sampler.
2011-02-17 19:19:40 +01:00
Script Kiddy 18125ce37f SVN_SILENT made messages (.desktop file) 2011-02-14 16:30:56 +01:00
Dr. Robert Marmorstein b9d4794977 Fix kwin crash when using animated effects.
Bug: 263383
2011-02-06 13:47:30 -05:00
Script Kiddy 15155326e2 SVN_SILENT made messages (.desktop file) 2011-02-03 07:25:47 +01:00
Script Kiddy b637e9d7ca SVN_SILENT made messages (.desktop file) 2011-02-02 08:26:11 +01:00