Commit Graph

12 Commits (8d0554e45a8f8628b8b4dd233d983a3a4f1a6562)

Author SHA1 Message Date
Martin Flöser 7bf4a94286 Disable window rule configuration for Wayland
Summary:
The window rule detection is too bound to X11 for it to work for
Wayland windows. In fact it results in the config module just crashing.
Thus it's better to just disable the items in the menu. As it's only for
X11 windows we can also enforce platform xcb for the rules dialog.

Test Plan: Menu disabled on Wayland window, menu enabled on Xwayland window

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #plasma

Differential Revision: https://phabricator.kde.org/D10594
2018-02-21 18:06:47 +01:00
Martin Gräßlin 974abbfaef [autotests/integration] Add test case for global shortcuts with Fx
New test which tries to trigger Alt+F3 which does not work due to the
behavior how xkbcommon calculates consumed modifers. The combination
Ctrl+Alt+F3 generates a keysym (vt switching) so just pressing F3
already consumes ctrl and alt modifier.

For more information see:
 * https://github.com/xkbcommon/libxkbcommon/issues/17
 * https://bugs.freedesktop.org/show_bug.cgi?id=92818

CCBUG: 368989
2016-10-05 14:43:38 +02:00
Thomas Lübking 801e60b290 force grab on useractions menu
Workaround, this *seems* a Qt problem.
The grab fails while the button is down - Qt then also seems
to release the keyboard.

Not sending it to the deco didn't help either - nevertheless it seems
(from the Qt code) as if the button is currently grabbed
(the code is a dumb forward to xcb_grab_pointer)

As a workaround, the patch simply ensures a grab on releasing a button when
the popup is visible.

BUG: 351112
FIXED-IN: 5.5
2015-10-16 15:45:55 +02:00
Thomas Lübking d053c31571 don't offer to set window shortcut if rule forced
since the rule would trump the configured shortcut

BUG: 332184
FIXED-IN: 5.4
REVIEW: 124125
2015-06-19 19:47:51 +02:00
Martin Gräßlin d2cdd3de1d UserActionsMenu operates on AbstractClient
There are still a few areas where it's dynamic casting to Client,
e.g.:
* sendToDesktop
* window tabbing related
* activities related
2015-05-08 12:43:45 +02:00
Martin Gräßlin d0fb6b22ba [kwin] Use new connect syntax in useractions.cpp
Although there are many local slots in UserActionsMenu those are not
turned into lambdas as they are rather long.

REVIEW: 117117
2014-03-27 18:11:19 +01:00
Martin Gräßlin f48aca47a5 [kwin] Use ui-file for ShortcutDialog
At the same time switching to QKeySequenceEdit for capturing the
shortcut. This allows to get rid of xmlgui.
2014-02-27 10:18:37 +01:00
Martin Gräßlin caae057649 Port KWin::ShortcutDialog from KDialog to QDialog 2013-08-19 12:44:30 +02:00
Martin Gräßlin 1d2c2d5982 Use Q_SLOTS and Q_SIGNALS instead of slots and signals
Fixes compilation with Qt5/KF5 setup.
2013-07-24 09:46:54 +02:00
Martin Gräßlin 4a28d000cf Move ShortcutDialog to useractions
It's only used from useractions.cpp which means that it's not the best
fit in utils. We can see the problems with it given that it was in an
ifdef and it included quite some headers into everything.

REVIEW: 110189
2013-04-26 08:53:13 +02:00
Martin Gräßlin 2764565f9d Allow Scripts to add menus to the UserActionsMenu
A script can register a callback through registerUserActionsMenu to be
informed when the UserActionsMenu is about to be shown. This menu calls
the Scripting component to gather actions to add to a Scripts submenu.

The Scripting component now asks all scripts for the actions, which will
invoke the registered callbacks with the Client for which the menu is to
be shown as argument.

The callback is supposed to return a JSON structure describing how the
menu should look like. The returned object can either be a menu item or
a complete menu. If multiple menu items or menus are supposed to be added
by the script it should just register multiple callbacks.

The structure for an item looks like the following:
{
    text: "My caption",
    checkable: true,
    checked: false,
    triggered: function (action) {
       print("The triggered action as parameter");
    }
}

The structure for a complete menu looks quite similar:
{
    text: "My menu caption",
    items: [
         {...}, {...} // items as described above
    ]
}

The C++ part of the script parses the returned object and generates
either QAction or QMenu from it. All objects become children of the
scripts QMenu provided by the UserActionsMenu.

Before the menu is shown again the existing menu is deleted to ensure
that no outdated values from no longer existing scripts are around. This
means the scripts are queried each time the menu is shown.

FEATURE: 303756
FIXED-IN: 4.10
REVIEW: 106285
2012-09-07 07:32:00 +02:00
Martin Gräßlin 46996d318e Split the User Actions Menu out of Workspace
All methods and variables related to the User Actions Menu
(rmb window deco, Alt+F3) is moved out of the Workspace class
into an own UserActionsMenu class.

The class needs only a very small public interface containing
methods to show the menu for a Client, closing the menu and
discarding the menu. Everything else is actually private to the
implementation which is one of the reasons why it makes sense
to split the functionality out of the Workspace class.

As a result the methods and variables have more sane names and
the variable names are standardized.

REVIEW: 106085
BUG: 305832
FIXED-IN: 4.10
2012-08-26 20:32:31 +02:00