Commit Graph

31 Commits (970e8765f0d0b9f321303bf0b1b2c04085cdf181)

Author SHA1 Message Date
Martin Gräßlin 0c559c163d New QPainter based compositor called SceneQPainter
This compositor uses only the QPainter API to perform rendering. The
window's X Pixmap is mapped to a QImage using XShm. As rendering backend
a QImage is used.

The new compositing type "QPainterCompositing" is introduced. Effects
need to be adjusted to explicitly check the compositing type and no
longer assume the compositing type is XRender if it's not OpenGL.

This compositor can be selected with using "Q" as the value for
KWIN_COMPOSE env variable or setting the config value to "QPainter".
The GUI is not yet adjusted to select this compositor.

The QPainter scene provides currently the following features:
* 2D transformations (translation and scalation)
* opacity modifications
* rendering of decorations (new PaintRedirector sub class)
* rendering of shadows
* rendering of effect frames
* rendering to a Wayland surface

The following features are currently not provided:
* saturation changes
* brightness changes
* 3D transformations
* rendering to X Overlay window
* offscreen rendering (e.g. needed for screen shot effect)
* custom rendering in the effects to the current back buffer
2014-01-09 13:29:40 +01:00
Martin Gräßlin b7be3cb621 Better handling for making the compositing OpenGL context current
With QtQuick2 it's possible that the scene graph rendering context either
lives in an own thread or uses the main GUI thread. In the latter case
it's the same thread as our compositing OpenGL context lives in. This
means our basic assumption that between two rendering passes the context
stays current does not hold.

The code already ensured that before we start a rendering pass the
context is made current, but there are many more possible cases. If we
use OpenGL in areas not triggered by the rendering loop but in response
to other events the context needs to be made current. This includes the
loading and unloading of effects (some effects use OpenGL in the static
effect check, in the ctor and dtor), background loading of texture data,
lazy loading after first usage invoked by shortcut, etc. etc.

To properly handle these cases new methods are added to EffectsHandler
to make the compositing OpenGL context current. These calls delegate down
into the scene. On non-OpenGL scenes they are noop, but on OpenGL they go
into the backend and make the context current. In addition they ensure
that Qt doesn't think that it's QOpenGLContext is current by calling
doneCurrent() on the QOpenGLContext::currentContext(). This unfortunately
causes an additional call to makeCurrent with a null context, but there
is no other way to tell Qt - it doesn't notice when a different context
is made current with low level API calls. In the multi-threaded
architecture this doesn't matter as ::currentContext() returns null.

A short evaluation showed that a transition to QOpenGLContext doesn't
seem feasible. Qt only supports either GLX or EGL while KWin supports
both and when entering the transition phase for Wayland, it would become
extremely tricky if our native platform is X11, but we want a Wayland
EGL context. A future solution might be to have a "KWin-QPA plugin" which
uses either xcb or Wayland and hides everything from Qt.

The API documentation is extended to describe when the effects-framework
ensures that an OpenGL context is current. The effects are changed to
make the context current in cases where it's not guaranteed. This has
been done by looking for creation or deletion of GLTextures and Shaders.
If there are other OpenGL usages outside the rendering loop, ctor/dtor
this needs to be changed, too.
2013-11-23 10:54:41 +01:00
Martin Gräßlin 695697ebbd [decorations] Allow Client to use QWindow based decorations
Shared implementation using the delegating methods in KDecoration
which uses either QWindow or QWidget where possible.
2013-11-14 09:41:51 +01:00
Martin Gräßlin 51ee2e86d1 [kdecorations] Introduce new way to schedule updates in composited case
The PaintRedirector calls the new method KDecoration::render and passes
it's PaintDevice and the region to update to it. A decoration can
implement this method and provide an optimized implementation for the
painting which does not go through the deco's QWidget at all. In addition
the decoration can invoke an update() slot which will schedule a repaint
in the PaintRedirector and thus completely replaces the need for
intercepting paint events on the QWidget and also allows to add QWindow
based decorations in future.
2013-11-14 09:41:50 +01:00
Martin Gräßlin 1deea69170 [paintredirector] Pass KDecoration to PaintRedirector
Gives us more power in the future.
2013-11-14 09:41:50 +01:00
Martin Gräßlin acd0015c6e [paintredirector] Remove dead code 2013-11-14 09:41:50 +01:00
Martin Gräßlin 969e6b85e7 Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/client.cpp
	kwin/effects/highlightwindow/highlightwindow.cpp
	kwin/libkwineffects/kwingltexture.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/scene_opengl.cpp
	kwin/workspace.cpp
	plasma/desktop/applets/kickoff/CMakeLists.txt
	plasma/desktop/applets/taskmanager/package/contents/code/tools.js
	plasma/desktop/applets/taskmanager/package/contents/ui/Task.qml
	plasma/desktop/applets/taskmanager/package/contents/ui/main.qml
	plasma/desktop/applets/taskmanager/package/metadata.desktop
	plasma/desktop/applets/taskmanager/plugin/textlabel.h
	plasma/desktop/applets/tasks/CMakeLists.txt
	plasma/desktop/applets/tasks/package/metadata.desktop
	plasma/desktop/applets/tasks/tasks.cpp
	plasma/desktop/toolboxes/plasma-toolbox-desktoptoolbox.desktop
	plasma/generic/applets/activitybar/activitybar.cpp
	plasma/generic/wallpapers/color/plasma-wallpaper-color.desktop
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-09-24 11:28:38 +02:00
Thomas Lübking 3f5ef10c8e introduce GLTexture::clear and use it from paintredirector
also work around broken fbo texture clearing on fglrx

so far supports FBO/glClear and resorts to glTexSubImage2D

if the fbo cannot be created or is (in case of fglrx)
known to break, resort to glTexImage2D loading of an
argb array of zeros

BUG: 323065
FIXED-IN: 4.11.2
REVIEW: 112526
2013-09-24 00:50:55 +02:00
Martin Gräßlin 57905c0cc2 And we got rid of KDebug
Usages of kBacktrace got dropped.
2013-09-02 13:14:39 +02:00
Martin Gräßlin 9291b18cee Merge branch 'master' into frameworks-scratch
Conflicts:
	CMakeLists.txt
	kwin/effects.cpp
	kwin/effects/logout/logout.cpp
	kwin/effects/presentwindows/main.qml
	kwin/effects/presentwindows/presentwindows.cpp
	kwin/effects/presentwindows/presentwindows.h
	kwin/effects/zoom/zoom_config.cpp
	kwin/libkwineffects/kwinglutils_funcs.cpp
	kwin/libkwineffects/kwinxrenderutils.cpp
	kwin/nvidiahack.cpp
	kwin/xcbutils.h
	plasma/desktop/containments/desktop/plasma-containment-desktop.desktop
	plasma/generic/wallpapers/image/image.cpp
	plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
2013-08-07 10:10:06 +02:00
Fredrik Höglund a61009b152 kwin: Make PaintRedirector work without NPOT texture support
BUG: 321865
2013-08-06 14:45:19 +02:00
Martin Gräßlin 2f9ff5591c Drop support for native graphics system
Qt 5 only supports raster which means our pixmaps are always non native,
so we don't need the Extension information any more and can drop all
special code handling for mapping a native QPixmap to an X11 pixmap.
2013-07-24 09:46:54 +02:00
Fredrik Höglund c92f65583a kwin: Clear the decoration textures after resizing
This fixes artifacts from over-sampling along the edges of the
decorations when effects such a wobbly windows are active.

The textures are only cleared when framebuffer objects are supported.
All drivers support FBO's now, so in practice this shouldn't be
a problem.
2013-06-05 00:41:22 +02:00
Fredrik Höglund d0703292fc kwin: Align decoration texture sizes to 128 pixels
This reduces the number of texture reallocations while
resizing windows.
2013-06-05 00:41:22 +02:00
Fredrik Höglund 120e65b2c1 kwin: Use texture atlases for the decorations
Use two textures per window instead of four, storing the left and
right borders in the first texture, and the top and bottom borders
in the second.

This makes it possible to render the whole decoration with only two
calls to glDrawArrays(). It also reduces the number of texture
allocations while resizing a window.
2013-06-05 00:41:22 +02:00
Fredrik Höglund e862bfe569 kwin: Refactor some code in the PaintRedirector
Add virtual resizePixmaps() and updatePixmaps() methods that resizes and
updates all the pixmaps. Make resize() and paint() regular virtuals
with stub implementations.

The new methods will be used by OpenGLPaintRedirector in the next commit.
2013-06-05 00:41:22 +02:00
Martin Gräßlin 9df3af1dc6 Do not needlessly copy from QPixmap to QImage in PaintRedirector
The scratch PaintDevice is provided by the PaintRedirector's subclasses
allowing the ones wanting a QImage to provide the QImage directly and the
ones needing a QPixmap to provide a pixmap. This means the copy from
QPixmap to QImage is no longer needed in the OpenGL and XRender/raster
paint redirector.

REVIEW: 109138
2013-03-11 11:36:41 +01:00
Martin Gräßlin aa549f45d5 OpenGLPaintRedirector updates textures directly
Ownership of decoration textures is moved from SceneOpenGL::Window to
OpenGLPaintRedirector. The PaintRedirector is responsible for updating
the textures whenever they change. For this GLTexture is extended by an
update(QImage, QPoint) method which uses glTexSubImage2D to update only
the changed parts.

The big advantage compared to before is that if e.g. only a button is
animated only the button part is updated instead of the complete deco
part.
2013-03-11 11:21:11 +01:00
Martin Gräßlin fba7504063 Introduce dedicated PaintRedirector subclasses for OpenGL/XRender
PaintRedirector is turned into an abstract class providing a factory
method which returns either an instance of
* OpenGLPaintRedirector
* NativeXRenderPaintRedirector
* RasterXRenderPaintRedirector

OpenGLPaintRedirector is basically doing exactly the same as the parent
class used to do before. Though the idea is to extend the functionality
to have the PaintRedirector write directly into OpenGL textures to limit
copying the complete decorations.

NativeXRenderPaintRedirector is similar to OpenGLPaintRedirector by
rendering into a QPixmap and providing the pictureHandle for the QPixmap
to SceneXRender.

RasterXRenderPaintRedirector is providing the functionality for the case
that the QPixmap/XPixmap relationship is not present. From the QPixmap
containing the pending decoration paint a QImage is created and then the
relevent parts are copied directly into the decoration pixmap.

REVIEW: 109074
2013-03-11 11:19:57 +01:00
Martin Gräßlin 0d81d1d7c0 Move decoration pixmap handling from Client to PaintRedirector
The only task of the PaintRedirector is to redirect the painting of the
window decorations into Pixmaps. So it should actually do this by also
handling the four pixmaps for the decoration. This simplifies the code
as all the logic concerning redirecting the painting is now grouped
together.

Furthermore the PaintRedirector is now a child of the decoration widget,
which means it gets automatically destroyed whenever the decoration is
destroyed - the Client does not have to care about it.

Also the PaintRedirector gets only created if the Compositor is active as
it is not needed in the non-compositing case.

REVIEW: 106620
2012-10-12 07:45:31 +02:00
Martin Gräßlin 7497ef9148 Make the Compositor a proper Singleton
The Compositor class actually behaves like a Singleton so it should be
one. Therefore four static methods are added:
* self() to access the Singleton
* createCompositor() to be used by Workspace to create the instance
* isCreated() to have a simple check whether the Singleton is already
  created
* compositing() as a shortcut to test whether the compositor has been
  created and is active

The isCreated() check is actually required as especially Clients might
be created and trying to access the Compositor before it is setup.
2012-09-06 09:55:22 +02:00
Martin Gräßlin 7a1fe42be0 Fix uninitialized memory and logic error in PaintRedirector
The refactoring of Compositor starting with b1739c3 caused some
regressions due to variables in Workspace and Compositor not
being initialized. Furthermore there was a boolean logic error
in PaintRedirector causing the decorations not to paint.

BUG: 305875
2012-08-27 19:45:01 +02:00
Martin Gräßlin 2d954a6bf3 Make the Scene owned by the Compositor
The Scene has always been created and destroyed inside what is
now the split out compositor. Which means it is actually owned
by the Compositor. The static pointer has never been needed
inside KWin core. Access to the Scene is not required for the
Window Manager. The only real usage is in the EffectsHandlerImpl
and in utils.h to provide a convenient way to figure out whether
compositing is currently active (scene != NULL).

The EffectsHandlerImpl gets also created by the Compositor after
the Scene is created and gets deleted just before the Scene gets
deleted. This allows to inject the Scene into the EffectsHandlerImpl
to resolve the static access in this class.

The convenient way to access the compositing() in utils.h had
to go. To provide the same feature the Compositor provides a
hasScene() access which has the same behavior as the old method.
In order to keep the code changes small in Workspace and Toplevel
a new method compositing() is defined which properly resolves
the state. A disadvantage is that this can no longer be inlined
and consists of several method calls and pointer checks.
2012-08-26 20:43:57 +02:00
Philipp Knechtges b44580f02e kwin: dont gather scheduled decoration repaints
Instead of scheduling and gathering the Workspace::addRepaint calls at the end of the main loop
we directly emit the signal which ends up in a call to addRepaint. The compositeTimer assures
that the higher number of scheduled repaints are executed in the same rendering pass.
2011-07-11 18:47:36 +02:00
Martin Gräßlin 66d22738e4 Disable PaintRedirector when non-composited
Without Compositing we do not really need the PaintRedirector,
it only adds overhead. This reverts the behavior to how it was before
the PaintRedirector was introduced by just not redirecting the paint
in the event filter when compositing is not active. This should have
the lowest impact on the existing source base.

The change breaks at least oxygen window decoration when compositing
is not active as the decoration is no longer double buffered. But
as written this is exactly the behavior as used before 4.3. Given
the push today there should be enough time for all affected decos
to adjust to the change.

REVIEW: 101413
2011-06-23 12:37:15 +02:00
Martin Gräßlin 0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Fredrik Höglund 69bc0f3a0e Use integer math.
svn path=/trunk/KDE/kdebase/workspace/; revision=1130554
2010-05-25 16:59:36 +00:00
Fredrik Höglund e969813b4a Wait two seconds before deleting the scratch pixmap in the paint redirector
in case we need it again.

This should improve performance with drivers where creating pixmaps is
expensive.

svn path=/trunk/KDE/kdebase/workspace/; revision=1104069
2010-03-16 16:34:39 +00:00
Jacopo De Simoi 637ff72e1f Make sure that the paintredirector pending region is added to the repaint region only once in case the window gets minimized.
TAB--

svn path=/trunk/KDE/kdebase/workspace/; revision=1050675
2009-11-17 21:34:58 +00:00
Hugo Pereira Da Costa bc2cb84b6e use Qt::ToolTip windowFlags to identify tooltip widgets
svn path=/trunk/KDE/kdebase/workspace/; revision=1036142
2009-10-16 17:17:08 +00:00
Fredrik Höglund e92aab0518 Implement initial support for ARGB window decorations.
Based on earlier work done by Lubos Lunak and ideas by Lucas Murray.

svn path=/trunk/KDE/kdebase/workspace/; revision=957680
2009-04-22 17:29:56 +00:00