Commit Graph

2 Commits (979490c13419a23e95a3c2c5b003e04fbea56a02)

Author SHA1 Message Date
Martin Gräßlin 5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin 56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00