Commit Graph

1171 Commits (9995f984c3e43de7b1a6b327c592bff37f8b7c1a)

Author SHA1 Message Date
Ismael Asensio 9995f984c3 kwinrules: Use a list of desktop UUIDs to set and store the rules setting
Port the RuleSettings and KCM to store and use a list of virtual desktop
 UUIDs, instead of the previous x11 positional id, continuing the work on
This allows to set a rule with several desktops on Wayland.

On X11 it has no visible change for the user, but internally it uses the
more modern concept, helping to simplify the related code.

The relevant key on kwinrulesrc changes from `desktop` to `desktops`.
A kconf_update script handles the migration.
2021-09-02 22:11:46 +02:00
Janet Blackquill 6231699ac1 Lay some groundwork for realtime gestures in Wayland
This lays down some groundwork for realtime gestures in Wayland,
so that gestures that are 1:1 with user motion on a touchpad are
now possible to implement.

Due to earlier commits, this is mostly just glue code to make a
convenient API.

Gestures implemented with this API are four-finger gestures, to
avoid conflicting with apps that may use two or three-finger
gestures.
2021-09-01 19:48:41 -04:00
Méven Car 0a2c511489 Wayland: Add support for protocol kde-output-device_v2, allow to detect drm mode changes
CCBUG: 407058
2021-09-01 13:37:43 +00:00
Vlad Zahorodnii 543145e76f autotests: Port common screen check preamble to AbstractOutput 2021-08-31 08:16:27 +00:00
Xaver Hugl 93ec5d8ea9 tests: fix GestureTest 2021-08-31 01:45:27 +00:00
Xaver Hugl 5b87c24568 tests: fix TestBuiltInEffectLoader 2021-08-31 01:45:27 +00:00
Xaver Hugl 36f01ba7fe tests: fix TestVirtualDesktops 2021-08-31 01:45:27 +00:00
Vlad Zahorodnii 901e479482 autotests: Rewrite testScreenEdges as an integration test
Due to the screen edges test not being an integration test, it's very
hard to change output related code in libkwin. screens.cpp needs to have
a few ifdefs to successfully compile.

This change rewrites the screen edges test as an integration test in
order to allow us using other components of kwin in screens.cpp and
screenedge.cpp without ifdef guards.

It's not a one-to-one port.
2021-08-30 14:46:00 +00:00
Vlad Zahorodnii 7016da39c8 Move active output tracking to workspace
Active output is a window management concept. It indicates what output
new windows have to be placed on if they have no output hint. So
Workspace seems to be a better place for it than the Screens class, which
is obsolete.
2021-08-30 13:28:23 +00:00
Vlad Zahorodnii b08807cc36 autotests: current abstract output 2021-08-30 13:28:23 +00:00
Vlad Zahorodnii 6ca411a84a Port AbstractClient::sendToScreen() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii 507c5140b7 Port Workspace::topClientOnDesktop() to AbstractOutput 2021-08-29 21:55:07 +00:00
Vlad Zahorodnii 5bbd21f682 autotests: Port away from deprecated clientArea() overloads 2021-08-25 18:53:53 +00:00
Vlad Zahorodnii 78b5330824 Drop VirtualDesktopManager::name()
It's confusing to have two ways to query the same information.
2021-08-25 20:12:07 +03:00
Aleix Pol 9a4bbdf226 Make it possible for an effect to render a screen
Useful in case it needs the contents of the screen but they can't be
blitted, as the state of the framebuffer is unknown.
2021-08-25 14:44:03 +00:00
Vlad Zahorodnii fddbd57d09 Port Workspace::clientArea() to VirtualDesktop
This makes Workspace APIs that take virtual desktops more consistent.
2021-08-25 14:31:30 +00:00
Vlad Zahorodnii ba0f5981bf Port Workspace::slotWindowToDesktop*() to VirtualDesktop 2021-08-19 11:08:32 +00:00
Vlad Zahorodnii 6132329c2c Add Overview effect
This effect is meant to be as a replacement for the present windows and
the desktop grid effect. It is written using QML.

So far, this effect implements only the basic features of the present
windows effect. Desktop management features will be added later.

CCBUG: 295775
CCBUG: 303438
2021-08-19 06:30:55 +00:00
Vlad Zahorodnii b75f089981 Port Workspace::topClientOnDesktop() to VirtualDesktop
This patch has one behavioral change - raiseOrLowerClient() will not
work if the client is not on the current virtual desktop.

However, raiseOrLowerClient() can be called only in two cases:

* user triggers the raise or lower shortcut for the active client. Since
  the active client is on the current virtual desktop, it's not an issue

* an x11 window restacks itself. It makes no sense if an x11 window
  restacks itself while it's inactive or not on current virtual desktop.
  Also, the Opposite restack mode is rarely used, some window managers
  don't even bother implementing it. So, having such a constraint should
  not be a problem.

The main reason for not allowing raiseOrLowerClient() for windows that
are not on the current virtual desktop is that a window can be on
multiple virtual desktops. If a window is on A and B virtual desktops,
the only logical option is to toggle stacking position if the window is
on the current desktop. It's the only viable option as kwin does not
maintain per virtual desktop stacking order.
2021-08-17 06:23:52 +00:00
Vlad Zahorodnii a13fd02ea8 Remove virtualdesktops.h include in toplevel.h
toplevel.h is included in many places. Changing virtualdesktops.h may
trigger rebuild of all kwin.

With this change, only cpp files that use virtualdesktops.h will need to
be recompiled.
2021-08-12 17:23:15 +00:00
Aleix Pol 53dcd205c6 inputmethod: Add a test that simulates client switching 2021-07-31 02:10:17 +02:00
Vlad Zahorodnii 964c487d4f wayland: Switch to ClientBuffer
The main motivation behind the split is to simplify client buffer code
and allow adding new features easier, for example referencing the shm
pool when a shm buffer is destroyed, or monitoring for readable linux
dmabuf file descriptors, etc.

Also, a referenced ClientBuffer cannot be destroyed, unlike the old
BufferInterface.
2021-07-23 15:33:38 +00:00
Nicolas Fella 25b85607d0 Port from KPluginLoader::pluginsById to KPluginMetaData::pluginById
The latter gives us only a single plugin which makes the code a bit more concise
2021-07-22 22:59:13 +02:00
Aleix Pol 26fd5d3667 inputmethod: Remove workaround 2021-07-21 13:10:30 +02:00
Aleix Pol 422522d15b inputmethod: Also expose the visibility on dbus
Since we adapted inputmethod to support methods like ibus, the input
method can be active but not have a visible panel.
This includes an extra property that will indicate us if the panel is
visible at any time. This will allow us to properly render the virtual
keyboard hide button in Plasma Mobile (or wherever we need it).
2021-07-21 13:10:30 +02:00
Aleix Pol abf22570c7 inputmethod: Reduce consecutive activation+deactivation+activation sequences
So far calling setActive(true) would issue a deactivation then another
activation. This sometimes makes maliit crash and we can achieve the
same result just by just issuing a reset.
2021-07-21 13:10:30 +02:00
Aleix Pol 9b5b02c957 kwin tests: Add heplers to access the input panel client and its surface
It's useful when dealing with unit tests for input methods
2021-07-21 13:10:30 +02:00
Xaver Hugl da71d218c8 platforms/drm: refactor the gbm surface 2021-07-10 20:13:01 +02:00
Vlad Zahorodnii fac33750f9 effects: Remove shape property
It's unused and the advantages of keeping it are outweighed by the
disadvantages - the returned value is dependant on the window type.

If you need to draw a drop-shadow that matches the shape of the window
or something along that line, render the window into an offscreen
texture and sample the alpha channel in a fragment shader.
2021-06-23 11:21:51 +00:00
Vlad Zahorodnii 0e9ab1fced autotests: Fix TestBuiltInEffectLoader
The looking glass effect creates an opengl texture at load time without
a current context, which aborts the test.

The test should be converted into an integration test. Mocking the GL
library is simply not feasible and not worth the trouble. :/
2021-06-22 16:40:11 +03:00
Vlad Zahorodnii 5d1062f42d autotests: Fix VirtualKeyboardDBusTest
Input method is enabled by default now, adjust the test to that.
2021-06-22 16:28:45 +03:00
Vlad Zahorodnii c61085dc2e Remove Toplevel::compositing() and Workspace::compositing()
It is error-prone to have multiple sources for the same data. If the
base implementation (Compositor::compositing()) changes, other helpers
can get out of sync.
2021-06-22 08:32:35 +00:00
Vlad Zahorodnii 46b81be246 autotests: Make SceneQPainterTest more robust to BufferInterface changes
At the moment, the test depends on the implicit client connection flush
in BufferInterface::unref(). It will be highly desirable if that connection
flush is gone as it allows us batching wayland events better. It also
allows us remove a system call from a hot path.
2021-06-19 09:24:16 +00:00
Vlad Zahorodnii b494efb23e autotests: Fix kwinglplatformtest
OpenGL2Compositing enum was replaced with OpenGLCompositing.
2021-06-18 17:31:32 +03:00
Vlad Zahorodnii 4af9d6c234 kwineffects: Remove unused WindowVertex and WindowQuad props
Since window quads are no longer passed in prePaintWindow(), we don't
need to track original vertex coords. This results in smaller memory
footprint.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii 49744cfc53 scene: Improve window quad management
At the moment, we handle window quads inefficiently. Window quads from
all items are merged into a single list just to be broken up again.

This change removes window quads from libkwineffects. This allows us to
handle window quads efficiently. Furthermore, we could optimize methods
such as WindowVertex::left() and so on. KWin spends reasonable amount
of time in those methods when many windows have to be composited.

It's a necessary prerequisite for making wl_surface painting code role
agnostic.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii 29cc319455 kwineffects: Remove WindowQuadType
The window quad type has become irrelevant.
2021-06-14 07:56:02 +00:00
Vlad Zahorodnii 43106b7e5d autotests: Remove SceneOpenGLShadowTest
It's barely readable and it doesn't add any real value.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii de122825fd scenes/qpainter: Remove support for drop-shadows
Drop-shadows with the software render backend impact performance quite
significantly. It also makes it easier to prepare render backends for the
item based design.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii 30d0dbbaf0 Remove EffectsHandler::buildQuads()
It's currently unused and it doesn't fit the item based scene design.
2021-06-11 06:03:08 +00:00
Vlad Zahorodnii a06690021d Remove OpenGL2Compositing enum
OpenGLCompositing and OpenGL2Compositing enums mean de-facto the same
thing, it's confusing to have them both.
2021-06-09 15:24:22 +00:00
Vlad Zahorodnii 811beb94e0 Remove Xrender backend
The Xrender backend was added at the time when OpenGL drivers were not
particularly stable. Nowadays though, it's a totally different situation.

The OpenGL render backend has been the default one for many years. It's
quite stable, and it allows implementing many advanced features that
other render backends don't.

Many features are not tested with it during the development cycle; the
only time when it is noticed is when changes in other parts of kwin break
the build in the xrender backend. Effectively, the xrender backend is
unmaintained nowadays.

Given that the xrender backend is effectively unmaintained and our focus
being shifted towards wayland, this change drops the xrender backend in
favor of the opengl backend.

Besides being de-facto unmaintained, another issue is that QtQuick does
not support and most likely will never support the Xrender API. This
poses a problem as we want thumbnail items to be natively integrated in
the qtquick scene graph.
2021-06-09 11:21:57 +03:00
Vlad Zahorodnii 3c2ca184e3 effects: Remove Desktop Cube Animation effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii 47ef0b5a3c effects: Remove Desktop Cube effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii 3722c21660 effects: Remove Cover Switch effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii bcff948e39 effects: Remove Flip Switch effect
With the ongoing scene redesign, it needs to be rewritten. However,
given that it is not used widely based on support information from
various bug reports and our available man power is sparse, the most
reasonable thing is to drop the effect, unfortunately.
2021-06-09 08:21:27 +00:00
Vlad Zahorodnii 1b2c7b248b Run clazy with qt-keywords fixit
In C++20, there will be emit() class member, which can conflict with the
emit keyword. Given that, there are plans to enable QT_NO_KEYWORDS by
default in the future.

See also
https://lists.qt-project.org/pipermail/development/2020-February/038812.html
2021-06-08 10:49:42 +03:00
Alexander Lohnau 9c689d7ddb plugins: Port away from deprecated version checks
Task: https://phabricator.kde.org/T14302
2021-06-07 15:01:19 +00:00
Nicolas Fella f910b0de97 Use version-less qt DBus macros
They work with both Qt5 and Qt6
2021-05-31 01:00:35 +02:00
Vlad Zahorodnii b814b3c985 kwineffects: Add client geometry property
This property can be useful for the screenshot effect.
2021-05-28 11:05:38 +03:00