Commit Graph

9 Commits (a264c2b5cf14cc22fe23e90eae854c2d5536ad4c)

Author SHA1 Message Date
Martin Flöser 95a6f1ac2a Don't move local object in return statement
Clang complains that this prevents copy elision.
2017-08-19 14:10:59 +02:00
Martin Gräßlin 9bdc7b7d4b Do not move temporary objects
It prevents copy elision according to Clang and of course clang is
right.
2017-07-31 18:24:05 +02:00
Martin Gräßlin f15ceaffe6 Drop unused variable UdevMonitor::m_udev
Credits to clang for finding unused private fields.
2017-07-31 18:22:14 +02:00
Martin Gräßlin 56ce6689fd [platforms/virtual] Use rendernode or vgem device if available for egl
Summary:
The egl implementation for the virtual platform tries to use a render
node if available. If there is no render node it looks for a virtual
(kernel driver vgem) device, which unfortunately does not create a
render node in mainline kernel (there are patches in ChromiumOS).

For this the Udev wrapper is extended to search for renderNode devices
and for virtual dri devices.

If either render node or vgem dri device is found, it is tried to be
opened (without logind escalation) and on success a gbm device is
created on it. If any step of this fails the so far default behavior
of default device is tried for creating the EGLDisplay.

All of this is compile optional, so that the virtual platform does not
hard depend on udev and/or gbm.

Test Plan:
Auto tests which need OpenGL executed and verified that they
use the render node or vgem device.

Reviewers: #kwin, #plasma_on_wayland

Subscribers: plasma-devel, kwin

Tags: #plasma_on_wayland, #kwin

Differential Revision: https://phabricator.kde.org/D2216
2016-07-21 09:13:57 +02:00
Martin Gräßlin d9a29f3a49 [udev] Add wrapper for udev_monitor 2015-04-24 12:03:20 +02:00
Martin Gräßlin cf27a056b8 [udev] Read property on UdevDevice 2015-04-24 12:03:20 +02:00
Martin Gräßlin c759551340 [wayland] Add a basic drm/kms backend
Introduces a new (optional) dependency: libdrm.

The DrmBackend currently supports finding the first connected output.
It can create shared memory buffers which are used by SceneQPainter to
do double buffered rendering.

There is still lots to do, the following things are not yet working:
* multiple outputs
* page flip
* OpenGL (through gbm)
* restoring mode setting to start value
2015-04-24 12:03:19 +02:00
Martin Gräßlin f135d92c00 [udev] Find the primary gpu by iterating drm devices 2015-04-24 12:03:19 +02:00
Martin Gräßlin e6b076df9c Move Udev into an own header and implementation
For a DRM backend we also need Udev, so don't bundle with libinput.
2015-04-24 12:03:19 +02:00