Commit Graph

105 Commits (b2655379623f131e5b89af899e7b8ec2d5120529)

Author SHA1 Message Date
Fredrik Höglund d2078d4b9b kwin: Refactor the screen transformation code
Move the code that computes the transformation matrix to its
own method, and rewrite it to improve readability.
2011-02-17 19:19:40 +01:00
Fredrik Höglund 5d29307f58 kwin: Refactor the window transformation code
Move the code that computes the transformation matrix into its own
method, and rewrite it to improve readability.
2011-02-15 23:02:21 +01:00
Martin Gräßlin 0a7e48f7aa KWin uses kdelibs coding style. 2011-01-31 20:07:03 +01:00
Martin Gräßlin 2f56415a21 Removing SHM and Fallback OpenGL Compositing modes.
Our primary target is Texture From Pixmap and it is supported
by all important drivers nowadays. If a driver is not able to
support TFP using OpenGL at all is probably no good idea and
XRender is more suited.
2011-01-30 14:24:48 +01:00
Martin Gräßlin e4b26daef5 And use shared VBO for windows 2011-01-30 14:12:00 +01:00
Martin Gräßlin d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin 5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin 6cc19ebc7d OpenGL rendering debug
Renders same geometry with polygon mode lines and the shader colorizes the fragments.
Enabled with environment variable KWIN_GL_DEBUG=1
2011-01-30 14:11:55 +01:00
Martin Gräßlin 56ce39def8 Core profile compatible basic scene rendering.
Adds a shader to render an untransformed scene. renderGLGeometry is not used any more and replaced by generated triangles stored in a GLVertexBuffer.
The GLVertexBuffer has a new attribute to decide whether a core profile compatible rendering has to be performed.
Currently windows and EffectFrames can make use of the new shader.
The shader contains a debug mode which colours all rendered fragments in green. It is currently enabled in scene_opengl.
Rendering transformed geometries (without shader) is currently broken.
2011-01-30 14:11:55 +01:00
Thomas Lübking 337e1eac18 revert vsync strategy, fix timeouts
differecens to patch atteched to 258971:
- removed debug statements
- fixed indention...
- NON vsync strategy does not rely on the estimation, but on the time passed since the last repaint trigger, allowing a precise framerate

CCBUG: 258971


svn path=/trunk/KDE/kdebase/workspace/; revision=1210445
2010-12-31 13:14:11 +00:00
Thomas Lübking e2dcfff601 commiting http://svn.reviewboard.kde.org/r/6120/#review9304
this should improve v'syncing, maybe v'synced "smoothness"
remaining and exposed issue are "dirty textures" w/o damage events (see the requst description)
can be diminished by increasing MaxFPS above the fastest update (or shadowed below the slowest one)
CCBUG: 258971

svn path=/trunk/KDE/kdebase/workspace/; revision=1207577
2010-12-18 16:51:43 +00:00
Fredrik Höglund 4a170df503 Revert to always calling glXBindTexImageEXT() before rendering.
The GLX implementation in the X server appears to have a hardcoded limit
to how many pixmaps can be bound to textures simultaneously when using
indirect rendering, which we can end up exceeding with the changes
introduced in r1182198.

BUG: 256359
FIXED-IN: 4.5.5

svn path=/trunk/KDE/kdebase/workspace/; revision=1203578
2010-12-04 16:55:43 +00:00
Martin Gräßlin f31d32250f Make EffectFrames work with Nouveau driver.
This worksaround a problem with the nouveau driver causing
the text frames to be incorrectly rendered. We need to keep
the QPixmap around as long as we have a texture created from
that texture.
This applies for the text and the unstyled effect frame. For
the frames generated from Plasma's FrameSvgs it is not required.
Addresses freedesktop.org bug 30286

svn path=/trunk/KDE/kdebase/workspace/; revision=1184458
2010-10-10 11:26:00 +00:00
Fredrik Höglund 3ea508cd8a Specify the texture target explicitly when creating a GLXPixmap.
Prefer the GL_TEXTURE_2D target if the framebuffer configuration indicates
that it's supported.

This fixes a performance problem with the r600g driver.
freedesktop bug 30483.

svn path=/trunk/KDE/kdebase/workspace/; revision=1183978
2010-10-08 22:18:57 +00:00
Fredrik Höglund 15033a9a8e Only call glXBindTexImageEXT() when the contents of the pixmap has changed.
We don't need to do this every time we bind the texture to a GL context,
even with strict binding.

svn path=/trunk/KDE/kdebase/workspace/; revision=1182198
2010-10-03 18:49:36 +00:00
Martin Gräßlin eabad32cfb Add cross fade support for text and icon to EffectFrame.
This allows an effect to fade between old and new text/icon. As an example it's added to CoverSwitch.
Currently only supported in OpenGL. XRender might be added, but I'm missing an idea for an effect to add it.
Most effects using EffectFrame require OpenGL anyway.

svn path=/trunk/KDE/kdebase/workspace/; revision=1160252
2010-08-07 14:08:34 +00:00
Martin Gräßlin ef79d4c443 Use the normal Plasma selection to highlight the selected window in boxswitch.
So it is more consistent (in KDE newspeak "elegant") with other selections and as a plus we get rid of all the custom rendering code in boxswitch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1155051
2010-07-26 20:00:04 +00:00
Martin Gräßlin 20b711e2e8 Use a VBO for rendering an unstyled effect frame.
svn path=/trunk/KDE/kdebase/workspace/; revision=1153932
2010-07-24 08:04:17 +00:00
Martin Gräßlin fa832b7aa7 Cache the icon texture/picture in EffectFrame and use texture from pixmap to load the data in OpenGL mode. Yeah for less pixmap to image to gltexture conversations.
Some effects (boxswitch and flipswitch) still need to be changed to not set the icon in each frame.

svn path=/trunk/KDE/kdebase/workspace/; revision=1152367
2010-07-20 21:11:03 +00:00
Martin Gräßlin e2eebb6503 Refactoring of EffectFrame: EffectFrame becomes an interface just like EffectsHandler and EffectWindow and a concrete EffectFrameImpl in core.
Rendering of the EffectFrame is moved into the scene as Scene::EffectFrame with a concrete implementation in SceneXrender and SceneOpenGL.
A factory method for an EffectFrame is added to the EffectsHandler, which is used by the effects.
Next step: pass the EffectFrame through all effects, so that effects can transform, blur, invert whatever it.

svn path=/trunk/KDE/kdebase/workspace/; revision=1151271
2010-07-18 16:32:37 +00:00
Martin Gräßlin dabc9f0353 OpenGL part of ARGB decorations. See revision 957680 for more information.
svn path=/trunk/KDE/kdebase/workspace/; revision=957681
2009-04-22 17:30:49 +00:00
Luboš Luňák 7249ca2cfb Do self-check immediatelly during compositing setup only when it's not KWin startup
at the same time (in other words, only when activating compositing using the kcm).
Currently selfcheck causes bad flicker (due to X mapping the overlay window
for too long?) which looks bad during KDE startup. With this patch, KDE startup
is without any flicker.


svn path=/trunk/KDE/kdebase/workspace/; revision=923842
2009-02-09 14:51:11 +00:00
Luboš Luňák 6796c1225f Self-check also for XRender.
svn path=/trunk/KDE/kdebase/workspace/; revision=862312
2008-09-18 15:27:13 +00:00
Luboš Luňák 8eedfa3456 Another attempt at self-check, this time done directly during setup
(so that it can fail immediately).


svn path=/trunk/KDE/kdebase/workspace/; revision=859960
2008-09-11 16:37:26 +00:00
Luboš Luňák 9a0124fc96 Check every screen, topleft and bottomright corners, should catch more problems.
Also remove the unnecessary XSync().


svn path=/trunk/KDE/kdebase/workspace/; revision=854556
2008-08-29 19:23:16 +00:00
Luboš Luňák fd2e9b54cb Funny how awesome ideas are often so awfully simple. Test whether compositing
really works by simply trying to do it and test the result - create a small
testing window with known content, do the same with it like with normal
windows, grab the screen contents, compare with the original, doesn't match? -> fail.
It still would be nice to have something similar for performance.


svn path=/trunk/KDE/kdebase/workspace/; revision=854549
2008-08-29 19:02:36 +00:00
Luboš Luňák f77561ce65 Don't discard window texture when only the shape changes but the window
geometry actually stays the same. Avoids large number of rebinds (with no
strict binding) with the launch feedback icon.


svn path=/trunk/KDE/kdebase/workspace/; revision=787948
2008-03-20 10:05:41 +00:00
Luboš Luňák bb433ac40e No longer include config*.h files in installed headers.
Also slightly redo the #define's for effects, now it's:
- #ifdef KWIN_HAVE_COMPOSITING to check whether there's any compositing support at all
- #ifdef KWIN_HAVE_OPENGL_COMPOSITING to check for OpenGL-based compositing
- #ifdef KWIN_HAVE_XRENDER_COMPOSITING the same for XRender
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=749628
2007-12-17 14:14:53 +00:00
Luboš Luňák 01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Rivo Laks ae4bc5c53d - Call GLTexture ctor
- Adjust texture lod bias after texture's been created (it's not created in init())

svn path=/trunk/KDE/kdebase/workspace/; revision=704983
2007-08-26 19:47:18 +00:00
Luboš Luňák d846a1e8a9 Use always float as the floating point type for compositing
(http://lists.kde.org/?l=kwin&m=118493073424327&w=2).


svn path=/trunk/KDE/kdebase/workspace/; revision=700026
2007-08-14 15:22:23 +00:00
Luboš Luňák 5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Luboš Luňák e1c5f18414 Separate rendering for decoration and window contents, they can have
different opacity (opacity only for decoration option).


svn path=/trunk/KDE/kdebase/workspace/; revision=689855
2007-07-19 10:07:49 +00:00
Luboš Luňák f1108dd13a Let's say the copy buffer hack for old nvidia drivers is not necessary these days.
svn path=/trunk/KDE/kdebase/workspace/; revision=689095
2007-07-17 16:01:07 +00:00
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Philip Falkner c2ff6a4d7a Make sure to unbind the texture in tfp_mode when the underlying pixmap
is discarded.  Windows that have previously been mapped and unmapped now
update properly when mapped again.


svn path=/trunk/KDE/kdebase/workspace/; revision=683977
2007-07-05 19:59:55 +00:00
Luboš Luňák d9583cd3f6 Option for strict binding: kwinrc:Translucency:GLStrictBinding .
Non-nvidia users will probably need it set to true with TFP.


svn path=/trunk/KDE/kdebase/workspace/; revision=676673
2007-06-17 12:17:03 +00:00
Luboš Luňák 1caa3f95ed Properly check for all needed extensions and handle gracefully absence.
svn path=/trunk/KDE/kdebase/workspace/; revision=669827
2007-05-30 14:22:09 +00:00
Luboš Luňák f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák 2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Luboš Luňák cd98bc12d5 Shared implementation of rendering gl geometry.
svn path=/branches/work/kwin_composite/; revision=656516
2007-04-21 16:02:19 +00:00
Luboš Luňák ca5451fef0 Convert WavyWindows to plugins (and move Vertex class to the effects lib).
svn path=/branches/work/kwin_composite/; revision=652628
2007-04-11 15:46:46 +00:00
Rivo Laks 0353f3376e Make effects actual plugins, so it's possible to load them on runtime.
There's also a kwineffects library now, containing the effects API, which makes it possible to write
  third-party effects.
API isn't complete yet and for now just two effects have been converted but I'm working on it :-)

svn path=/branches/work/kwin_composite/; revision=652226
2007-04-10 13:02:08 +00:00
Luboš Luňák e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Philip Falkner aa6d8eabc5 Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture.  Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available.  Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.

Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.

svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00