Commit Graph

21 Commits (b4dd43913a628cf3e14496566dbf4cf28f7b25ee)

Author SHA1 Message Date
Rivo Laks 9fa1b86285 Make shadow's color configurable and use color scheme for finding
the default value.
Patch by Louai Al-Khanji

svn path=/trunk/KDE/kdebase/workspace/; revision=784969
2008-03-12 22:12:55 +00:00
Luboš Luňák a6fbe3d13e Snow effect from Martin Graesslin <ubuntu@martin-graesslin.com>.
svn path=/trunk/KDE/kdebase/workspace/; revision=758626
2008-01-08 15:47:31 +00:00
Urs Wolfer 0608747ab4 Optimize PNG files again.
Last optimization has been done almost two years ago. There a lot of new files in trunk (e.g all Oxygen stuff).
It's not the correct time to do that again (before the release).

This run saves again around 10MB of diskspace without any restrictions.

svn path=/trunk/KDE/kdebase/workspace/; revision=755647

The following changes were in SVN, but were removed from git:

M	wallpapers/plasma-default.png
2008-01-02 00:10:07 +00:00
Rivo Laks 213833fc7f Finally make the bloody blur effect work properly.
This fixes the artefacts appearing when only part of the screen is updated.
This version also brings ton of optimizations which might well increase performance
  2 or 3 times on slower cards:
- Windows are not drawn twice anymore. Now they're drawn only to render target and
  later changed parts of the render target are copied back onto screen.
- Shaders have been optimized. Some calculations moved from pixel shader to vertex shader.
- For ARGB windows, if window's opacity is 0 then it will stay transparent instead of being
  replaced by blurred background.
- Blur effect should now play nicer with other effects, e.g. shadows.

svn path=/trunk/KDE/kdebase/workspace/; revision=748502
2007-12-14 16:57:38 +00:00
Rivo Laks 33e34940f5 Those moved, too
svn path=/trunk/KDE/kdebase/workspace/; revision=732056
2007-11-02 17:29:54 +00:00
Rivo Laks 5bb6ed0b1a Use new shadow texture by pinotree. It uses gaussian blur instead of linear falloff
and thus looks better.
Also change default shadow settings to look better with the new texture.

svn path=/trunk/KDE/kdebase/workspace/; revision=732038
2007-11-02 15:33:46 +00:00
Rivo Laks 3afcb6eb04 Make blur work with ARGB windows
svn path=/trunk/KDE/kdebase/workspace/; revision=713247
2007-09-16 20:01:13 +00:00
Rivo Laks cc2600100c Add a method to render round box with a dark edge and use it for alt-tab's frame.
Now the frame has a slight edge/border around it which makes it look much better IMHO.

svn path=/trunk/KDE/kdebase/workspace/; revision=704310
2007-08-24 15:44:52 +00:00
Rivo Laks 11cff2c158 Add LookingGlass, a fancier-looking magnifier.
svn path=/trunk/KDE/kdebase/workspace/; revision=687380
2007-07-13 13:22:09 +00:00
Rivo Laks 42a4d364c2 Add a generic function to render a box with rounded corners.
Algorithm is basically same as for shadow, perhaps even shadow will use it.

svn path=/trunk/KDE/kdebase/workspace/; revision=683514
2007-07-04 20:33:35 +00:00
Rivo Laks bad6237218 - Implement textured shadows.
The default texture gives you nice rounded corners, but it can be changed to do something more fancy ;-)
- Fix a shadow transformation/rendering problem

svn path=/trunk/KDE/kdebase/workspace/; revision=683210
2007-07-04 11:39:30 +00:00
Rivo Laks 5af2cb8dda Add sharpen effect which does some basic sharpening.
Also requires shaders and shortcut is Ctrl+F7 for now.

svn path=/trunk/KDE/kdebase/workspace/; revision=683165
2007-07-04 10:01:04 +00:00
Rivo Laks f69139e825 Add invert effect which inverts aka negates desktop's colors.
Shortcut is Ctrl+F6 for now.
  Requires shaders.

svn path=/trunk/KDE/kdebase/workspace/; revision=683162
2007-07-04 09:59:07 +00:00
Luboš Luňák f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák 2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks 91f795922d Make Liquid effect work without NPOT textures as well.
svn path=/branches/work/kwin_composite/; revision=659161
2007-04-29 15:53:56 +00:00
Rivo Laks 49a56dc905 Make blur effect work even when NPOT textures are not supported by using a larger power-of-two
texture. It wastes some memory but at least it works.

svn path=/branches/work/kwin_composite/; revision=659159
2007-04-29 15:42:19 +00:00
Rivo Laks 72f2d412c1 Add blur effect.
Blur effects blurs out background of translucent windows, thus improving e.g. readability of text in
  such windows.
I'll send a mail with couple of screenshots and more details to kwin list soon.

svn path=/branches/work/kwin_composite/; revision=658817
2007-04-28 15:13:28 +00:00
Rivo Laks e979de43fb Another demo effect which uses shader and render target to turn your screen into a liquid, wavy surface.
Soon we'll have more silly effects than Beryl/Compiz ;-)

svn path=/branches/work/kwin_composite/; revision=655575
2007-04-18 19:44:49 +00:00
Luboš Luňák 67fdfa03e7 Add effect that highlights the mouse when one
presses left and right mouse button. There needs to be
found a better way of activating this though :-/.


svn path=/branches/work/kwin_composite/; revision=654750
2007-04-16 21:15:15 +00:00
Rivo Laks aae967c5f9 Make your windows explode!
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
  In the future this could be used only when user kills (an unresponsive) window.

svn path=/branches/work/kwin_composite/; revision=643135
2007-03-16 13:02:47 +00:00