Commit Graph

19 Commits (b4dd43913a628cf3e14496566dbf4cf28f7b25ee)

Author SHA1 Message Date
Luboš Luňák 01bf6cbb4c License cleanup - add headers where missing, be explicit about GPL
being v2+ (right now it says just GPL, which according to GPL itself
means any GPL). Decoration clients will come later.
CCMAIL: kwin@kde.org


svn path=/trunk/KDE/kdebase/workspace/; revision=742302
2007-11-27 19:40:25 +00:00
Luboš Luňák e6069e9cf6 Arghl. Again a stupid bug caused by float having poor precision.
Reverting r700026 and changing floats to doubles again. I'd probably like
to change even the ones interfacing with OpenGL which I've left for now.


svn path=/trunk/KDE/kdebase/workspace/; revision=707987
2007-09-03 15:00:43 +00:00
Thiago Macieira d2aee14a35 Remove use of k_funcinfo
svn path=/trunk/KDE/kdebase/workspace/; revision=702583
2007-08-20 21:33:48 +00:00
Luboš Luňák 5a50381e1f Move the shader used for painting to WindowPaintData, as it's
more related to one painting than to a window.


svn path=/trunk/KDE/kdebase/workspace/; revision=698576
2007-08-10 11:26:58 +00:00
Rivo Laks 7273d0ddb5 Add setTransformed() helper method
svn path=/trunk/KDE/kdebase/workspace/; revision=689913
2007-07-19 14:05:59 +00:00
Luboš Luňák 96aba51960 Add a helper to turn on transparency in pre-paint calls.
svn path=/trunk/KDE/kdebase/workspace/; revision=689910
2007-07-19 13:32:46 +00:00
Luboš Luňák 5faa397849 Vertex redesign - redo the way windows are split into smaller parts
for use in effects (and not only). Now a list of window quads (=window areas)
is created at the beginning of the paint pass, prepaint calls can modify
the split itself (i.e. divide it into more parts). The actual paint calls
can then modify these quads (i.e. transform their geometry). This will allow
better control of how the split is done and also allow painting e.g. only
the decoration differently. Still work in progress, but it works.
Also pass data to prepaint functions in a struct, as there is
already quite a number of them.


svn path=/trunk/KDE/kdebase/workspace/; revision=684893
2007-07-07 14:01:32 +00:00
Rivo Laks 041673bf86 Effect's name in KWIN_EFFECT*() macros must now match effect's internal name in .desktop file,
without kwin4_effect_ prefix, so change the name in those macros to lowercase.
Some modifications to the macros themselves as well.

Effect loading via dcop might work again now.

svn path=/trunk/KDE/kdebase/workspace/; revision=669033
2007-05-28 11:16:18 +00:00
Pino Toscano 14d0ee83a4 extra ';'
svn path=/trunk/KDE/kdebase/workspace/; revision=659235
2007-04-29 19:03:40 +00:00
Luboš Luňák f52b8e48cd branches/work/kwin_composite becomes new trunk kwin.
svn path=/trunk/KDE/kdebase/workspace/; revision=659202
2007-04-29 17:35:43 +00:00
Luboš Luňák 2b7e1f4993 Remove kwin, kwin_composite will become new trunk kwin, missing merges
from trunk will be merged in.


svn path=/trunk/KDE/kdebase/workspace/; revision=659200
2007-04-29 17:34:49 +00:00
Rivo Laks 24c8663923 Add GLShader dtor (fixes memory leak).
Also fix multiple memory leaks in effects.

svn path=/branches/work/kwin_composite/; revision=658761
2007-04-28 13:19:36 +00:00
Laurent Montel 67f6750ab3 Remove not necessary include
svn path=/trunk/KDE/kdebase/workspace/; revision=656776
2007-04-22 11:14:24 +00:00
Rivo Laks 868719ed65 Port ExplosionEffect to plugin system
svn path=/branches/work/kwin_composite/; revision=656456
2007-04-21 12:57:15 +00:00
Luboš Luňák e3b865cd5f namespace KWinInternal -> KWin - shorter typing of names in gdb, yay
svn path=/branches/work/kwin_composite/; revision=650770
2007-04-05 12:07:35 +00:00
Rivo Laks 295477c4ad Try to load the data in prePaintWindow() instead of paintWindow() if it's not loaded yet.
This way we won't request the window to be painted when loading fails or has failed.
Also remove 2 lines of obsolete code.

svn path=/branches/work/kwin_composite/; revision=647139
2007-03-27 14:15:41 +00:00
Luboš Luňák 8b5b40e4e8 Shadows. Right not it's only flat black rectangle, but otherwise
everything should work.


svn path=/branches/work/kwin_composite/; revision=646315
2007-03-25 10:48:07 +00:00
Philip Falkner aa6d8eabc5 Add GLTexture class. This is a convenient wrapper around managing an OpenGL texture, as well as loading an image into it. Includes support for loading from QImage, QPixmap, and a file. Defaults to a GL_TEXTURE_2D target, and will scale image if necessary.
Also add SceneOpenGL::Texture class, based on GLTexture.  Optimised for SceneOpenGL::Window, this adds support for loading from an X Pixmap, as well as taking advantage of texture_from_pixmap/shm when available.  Automatically detects what texture target should be used, so be sure to enableUnnormalizedTexCoords() before painting.

Make SceneOpenGL::Window, BoxSwitchEffect, and ExplosionEffect use the new classes.

svn path=/branches/work/kwin_composite/; revision=645125
2007-03-21 18:14:09 +00:00
Rivo Laks aae967c5f9 Make your windows explode!
Add ExplosionEffect which makes the windows blow up into small pieces when they're closed.
  In the future this could be used only when user kills (an unresponsive) window.

svn path=/branches/work/kwin_composite/; revision=643135
2007-03-16 13:02:47 +00:00