Commit Graph

7920 Commits (d3f9a3418c234b08d4f769b494ecc86cbd273c95)

Author SHA1 Message Date
Martin Gräßlin d2cfeef8ae Scene uses ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin e2e4fe54ba Effects ported to GLES use ShaderManager 2011-01-30 14:12:00 +01:00
Martin Gräßlin 3c6e7309f2 New ShaderManager
The ShaderManager provides the built-in shaders for scene and effects.
Scene and effects can simply push one of those built-in shaders or a
custom one on a stack ensuring that the previously bound shader will be
rebound when the shader is poped again.

The class will be extended to not only have built-in shaders but also to
load custom shaders and being the only way to bind a shader at all.
2011-01-30 14:11:59 +01:00
Martin Gräßlin 1911a81cd7 Trackmouse ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin 91f7a70e4f Snaphelper ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin db4c81993a Zoom effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin 5c22ffb5f2 Resize effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin 0011a30f5c ShowPaint effect ported to GLES 2011-01-30 14:11:59 +01:00
Martin Gräßlin a182744648 Fix color rendering 2011-01-30 14:11:59 +01:00
Martin Gräßlin 7d37977558 Boxswitch does not use GL 2011-01-30 14:11:59 +01:00
Martin Gräßlin dec532245b Add some OpenGL effects not depending on GL 2011-01-30 14:11:59 +01:00
Martin Gräßlin 9bbb852f0c Resolve EGL and GLES function pointers 2011-01-30 14:11:59 +01:00
Martin Gräßlin 70fefbbbae Adding an initEGL method and check for required extension 2011-01-30 14:11:59 +01:00
Martin Gräßlin d12c4e58fd Support new translate for textures 2011-01-30 14:11:58 +01:00
Martin Gräßlin e5932ff214 Make it compile again after rebasing on current trunk 2011-01-30 14:11:58 +01:00
Martin Gräßlin 6da912ba9e Remove kcms depending on GLPlatform 2011-01-30 14:11:58 +01:00
Martin Gräßlin c20adefb82 Less warnings please 2011-01-30 14:11:58 +01:00
Martin Gräßlin 2703a23abf Use color shader to render the background 2011-01-30 14:11:58 +01:00
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00
Martin Gräßlin 979490c134 Adding an option to enable building for mobile.
Needs a change to workspace CMakeLists.txt
2011-01-30 14:11:58 +01:00
Martin Gräßlin f925352e73 Don't crash if scene shader is not available 2011-01-30 14:11:58 +01:00
Martin Gräßlin d31c00ed0e Better CMake detection for building ES or desktop 2011-01-30 14:11:58 +01:00
Martin Gräßlin 6bad079628 Fix typo 2011-01-30 14:11:58 +01:00
Martin Gräßlin 9b37fc580d Support screen transformations in ES.
paintGenericScreen should be merged back to scene_opengl
2011-01-30 14:11:58 +01:00
Martin Gräßlin ae81f23fbc Building effects on ES.
Only effects using OpenGL are excluded
2011-01-30 14:11:57 +01:00
Martin Gräßlin eb7d06d22f Adding a generic scene shader able to handle transformation
Currently only window transformations are supported.
2011-01-30 14:11:57 +01:00
Martin Gräßlin a2e214d326 Enable PaintClipper on core VBO again.
Need to disable clearing screen on EGL for that.
With Mesa swapping buffer is sufficient, though a better solution will be required for other drivers
2011-01-30 14:11:57 +01:00
Martin Gräßlin f240fc2196 Support QMatrix4x4 as Uniform value 2011-01-30 14:11:57 +01:00
Martin Gräßlin ea12f95b27 Support setting y_inverted for Texture.
At least needed for the pixmaps loaded by EGL.
Should be save on GLX as well, if not it needs fixing
2011-01-30 14:11:57 +01:00
Martin Gräßlin aef6208fdc Fix compiling 2011-01-30 14:11:57 +01:00
Martin Gräßlin 5804417acc And here comes the working OpenGL ES backend 2011-01-30 14:11:57 +01:00
Martin Gräßlin f5dbeb8fab More ifdefing for ES 2011-01-30 14:11:57 +01:00
Martin Gräßlin 8d7a861928 Fix build system for ES 2011-01-30 14:11:57 +01:00
Martin Gräßlin 537b06a9ee Move glx and egl code into own files 2011-01-30 14:11:57 +01:00
Martin Gräßlin b8d068088b Fix linker errors in scene 2011-01-30 14:11:56 +01:00
Martin Gräßlin 14522ebecb Fix Linker error with Lanczos filter 2011-01-30 14:11:56 +01:00
Martin Gräßlin dfde66b4a9 Fix compile error in desktop modus 2011-01-30 14:11:56 +01:00
Martin Gräßlin 0f0509cbd9 Make it compile with EGL 2011-01-30 14:11:56 +01:00
Martin Gräßlin b145ad6065 Lanczos not available in ES 2011-01-30 14:11:56 +01:00
Martin Gräßlin 5fae85f2a5 Scene OpenGL compiles with ES
It's mostly just ifdef away everything that cannot work.
Needs to be split into a scene_xgl and scene_egl.
2011-01-30 14:11:56 +01:00
Martin Gräßlin 1947f67e80 Temporarily disable building of effects in ES mode 2011-01-30 14:11:56 +01:00
Martin Gräßlin e25f43ceb0 Attribute stack not available in ES 2011-01-30 14:11:56 +01:00
Martin Gräßlin 70e167aca7 GLPlatform not available in OpenGL ES
Should be replaced by a short implementation
2011-01-30 14:11:56 +01:00
Martin Gräßlin 2db7538891 ShaderEffect not available in OpenGL ES.
Deprecate the ShaderEffect, will probably be dropped in 4.7
2011-01-30 14:11:56 +01:00
Martin Gräßlin 2cf5f79880 Remove some more unsupported functions 2011-01-30 14:11:56 +01:00
Martin Gräßlin fd8dfa2084 OpenGL ES always supports VBO 2011-01-30 14:11:56 +01:00
Martin Gräßlin e5640dc655 ES does not support Vertex array - only use core painting 2011-01-30 14:11:56 +01:00
Martin Gräßlin b13f3f5f11 In ES it's GL_FRAMEBUFFER instead of GL_FRAMEBUFFER_EXT
I hope this does not break in desktop mode.
2011-01-30 14:11:55 +01:00
Martin Gräßlin 90eb1ed1a0 No GL_TEXTURE_RECTANGLE_ARB in ES 2011-01-30 14:11:55 +01:00
Martin Gräßlin d7321dae71 ES does not support GL_RGBA8 and GL_BGRA for textures 2011-01-30 14:11:55 +01:00