Commit Graph

7 Commits (e6b076df9cef48a94dfd5e8486243c20259670e5)

Author SHA1 Message Date
Martin Gräßlin 2b185fa7e0 [wayland] Set internal cursor through WaylandCursorTheme in AbstractBackend
Getting the cursor image from the cursor theme is unfortunately not
straight forward. We have three different libraries and all have
drawbacks:
* XCursor - we just kicked it out
* xcb-util/cursor - only provides xcb_cursor_t, so a dependency on X
* wayland-cursor - only a client side API

The picked solution is using wayland-cursor. It provides the cursor in a
wl_buffer. Unfortunately the client side API does not easily allow to
a) read it back
b) init without a wl_shm_pool

Thus we need to work this around:
* create an internal connection
* get a ShmPool on it
* init WaylandCursorTheme with this ShmPool
* get the cursor wl_buffer from the theme
* trigger a roundtrip
* get the corresponding BufferInterface for the buffer
* set the content as the software cursor
2015-04-02 14:37:23 +02:00
Martin Gräßlin c5693270db [wayland] Add support for a "software" cursor
At least the framebuffer backend does not have support for an overlay
cursor. Thus the cursor needs to be rendered by the scene. This change
allows a backend to set that it needs a software cursor which triggers
tracking in the AbstractBackend. A repaint for the old cursor region is
triggered whenever the cursor pos changes.

So far only the QPainter/framebuffer scene is adjusted to render the
software cursor. This is done after rendering a frame with the up to
date cursor position.

There is one problem, though: the KWin internal cursors don't work
as we need to get it from the theme. Using wayland-cursor doesn't help
as it gives us a (client) wl_buffer* and we cannot read the memory back.
2015-04-01 15:36:40 +02:00
Martin Gräßlin 2b0a837340 [wayland] Create QPainterBackend through the AbstractBackend
SceneQPainter delegates creation to the AbstractBackend removing the
casting logic.
2015-04-01 11:05:45 +02:00
Martin Gräßlin e1ae0b8bc4 [wayland] Create OpenGLBackend through the AbstractBackend
Replaces casting logic in the SceneOpenGL. Now the create is delegated
to the backend allowing also to move the ifdef logic to where it belongs.
2015-04-01 11:05:45 +02:00
Martin Gräßlin 65839e1617 [wayland] Create Screens through the AbstractBackend
The AbstractBackend provides a virtual method to create the Screens.
A concrete backend can implement this method to create the backend
specific Screens instance.

This removes the casting logic from Screens::create.
2015-04-01 11:05:45 +02:00
Martin Gräßlin 49f58059c6 [wayland] Backends are no longer singletons
They are installed in the WaylandServer, thus we don't need an explicit
singleton accessor. If we need to differentiate we can cast.
2015-03-23 14:29:07 +01:00
Martin Gräßlin 9a0fd94013 Introduce AbstractBackend as base class for Wayland and X11Windowed backend
The AbstractBackend registers itself in the WaylandServer allowing
external users to easily get to the backend and not needing to test
manually which backend is used.
2015-03-20 14:41:03 +01:00