Commit Graph

86 Commits (e930a50f8af09b846b22bb3345eb5a41bbc2cfd2)

Author SHA1 Message Date
Andre Woebbeking 88a33c67c4 -pedantic 2011-08-27 09:31:38 +02:00
Martin Gräßlin 225c362a04 Add support for framebuffer blit extension
Resolving of blit function and method in GLRenderTarget to blit
from the framebuffer to the RenderTarget.

REVIEW: 102354
2011-08-20 10:58:27 +02:00
Martin Gräßlin b016b618b5 Ignore driver checks for GLSL and limited GLSL on GLES
Makes KWin support OpenGL ES on the ExoPC.
2011-08-19 21:32:33 +02:00
Philipp Knechtges 4f50a8df3c kwin: Implement "use by value" and implicit sharing for GLTexture.
Additionally:
- hide the GLTexture implementation using dpointers
- drop the unused function SceneOpenGL::Texture::optimizeBindDamage()
- Texture::load now loads a new texture and does not update the existing one

REVIEW: 101999
2011-08-14 17:08:54 +02:00
Martin Gräßlin 9c2d6f8fdc Drop hacks for gcc-3.3.3
According to Thiago minimum supported gcc is 4.2.
2011-08-14 08:59:51 +02:00
Martin Gräßlin b17edd2d05 Cleanup libkwineffects/CmakeLists.txt
* we always have OpenGL(ES) - no need to check for it
* we always have the X extensions used by kwineffects
2011-08-13 16:46:44 +02:00
Martin Gräßlin f5a187d224 Remove KWIN_HAVE_OPENGL from kwingl(es)utils
Yes building an OpenGL support library requires OpenGL...
2011-08-13 16:46:43 +02:00
Martin Gräßlin 0c47ca5e97 Remove defines for X extensions
The following dependencies have become mandatory build deps:
* XRandR
* XRender
* XFixes
* XDamage
* XComposite
2011-08-13 16:46:43 +02:00
Martin Gräßlin 987bc837d9 Remove define KWIN_HAVE_OPENGL_COMPOSITING
Due to changes in build system we have always either OpenGL or OpenGL ES.
This allows to remove the KWIN_HAVE_OPENGL_COMPOSITING define. In the
effects the define is kept as KWIN_HAVE_OPENGL which can be used in
future to build also an XRender only effect system.
2011-08-13 16:46:43 +02:00
Martin Gräßlin b7d2b16b8d Remove define KWIN_HAVE_COMPOSITING
Building the workspaces requires to have all the build dependencies
which were required for KWIN_HAVE_COMPOSITING to be set. This allows
us to remove all the ifdefs for this and gives us a cleaner code.
2011-08-13 16:46:43 +02:00
Thomas Lübking a2d9ff72aa fix close button side for present windows effect
BUG: 262543

pint desktop as background when including desktop in switcher
BUG: 262137

zoom windows as hover/selection indicaton (1/8 of the screen or 105%)
BUG: 215348
CCBUG: 175521

no closer on "show desktop" desktop
show closer immediately but have it disabled for a short time to allow the user realize it

REVIEW: 101318
2011-08-09 22:57:54 +02:00
Allen Winter 8584104bf0 Improve Find OpenGLES.cmake a bit by only setting the FOUND varaible
if both the GLES and EGL libs and headers are found.
Fold all the includes and libraries into 1 varaible each and use those.

in other words, you need to have both OpenGLES and EGL to do a successful build.
2011-08-06 09:29:20 -04:00
Martin Gräßlin 9f78276dc7 Detect Driver "Software Rasterizer"
Fixes a major regression which allowed OpenGL
compositing to be used with software rasterizer, which
either did not work or crashed directly.

Cherry-picked from cf2f572 in branch KDE/4.7.
2011-08-03 20:02:15 +02:00
Jaime Torres 664aaa1b60 ++ prefix for non-trivial data-types
change suffix ++ to prefix ++ to speed up a little bit not-trivial
data-types. discovered by cppcheck

REVIEW: 102057
2011-08-02 17:21:56 +02:00
Martin Gräßlin c807e97e0a Split glutils out of kwineffects
All OpenGL related files are build as a kwinglutils library for OpenGL
and as a kwinglesutils library for OpenGL ES. The appropriate defines
are set using target_properties and removed from kwinconfig.h.cmake.
2011-07-27 18:34:31 +02:00
Martin Gräßlin c3cf4482a3 Move GLX detection from kwinglobals to CompositingPrefs
Removes the Extension::glxAvailable() from kwinglobals and
implements the functionality in CompositingPrefs, where it
is only needed. There used to be one additional check in
scene_opengl_glx.cpp which is moved into composite.cpp
before the OpenGL Scene is created.

REVIEW: 102002
2011-07-27 18:34:31 +02:00
Martin Gräßlin 787b2bf8cc Fix regression introduced with 909b4efa
I still don't understand how I actually tested my patch
before committing. It was working, sigh. That were
several hours of annoyance including a git bisect presenting
my own commit I assumed to be correct. Sigh.
2011-07-23 21:32:12 +02:00
Martin Gräßlin 2fc1ed25a5 Add a define KWIN_SHADER_DEBUG to all shaders
If the environment variable KWIN_GL_DEBUG is set to 1
the define KWIN_SHADER_DEBUG is added to the glsl
source code allowing to add some custom ifdefed
visual debug handling.

As an example it's added to scene-fragment.glsl to
paint everything in a greenish way.
2011-07-23 18:57:50 +02:00
Fredrik Höglund 8c430e22b6 kwin: Add the Sumo and Cayman chipsets 2011-07-15 18:56:15 +02:00
Fredrik Höglund 31ea6ff0b8 kwin: Reorder the Evergreen chipsets to match the order in r600g 2011-07-15 18:51:54 +02:00
Fredrik Höglund 7f4709b4ea kwin: Whitespace fixes 2011-07-15 18:47:52 +02:00
Martin Gräßlin eae91e189c Remove include to kwinglutils.h from kwineffects
No more OpenGL is used in the effects library itself.
2011-07-05 20:40:27 +02:00
Martin Gräßlin 3524e70fe2 Drop EffectsHandler::saturationSupported
Not used by any effect or anywhere in core.
2011-07-05 20:35:32 +02:00
Martin Gräßlin 9b9f4619b0 Remove scissoring code from PaintClipper
Not used any more and means we don't have OpenGL code in kwineffects.
2011-07-05 20:18:19 +02:00
Martin Gräßlin cd82616ece Remove PaintClipper from OpenGL Scene rendering
Construct window quads which will end on the screen instead of
rendering the windows several times and using scissoring to
restrict to the area which will end on screen.

REVIEW: 101765
2011-07-05 20:17:29 +02:00
Philipp Knechtges ec1df109d9 kwin: cleaning up KWin::GLTexture::convertToGLFormat
Now convertToGLFormat does no longer mirror the texture, so that we can
avoid a deep copy in case we render a GL_BGRA texture on a little endian system.

REVIEW: 101739
2011-07-04 18:06:45 +02:00
Martin Gräßlin 08b2aebd30 Merge branch 'KDE/4.7'
Conflicts:
	kwin/libkwineffects/kwinglutils.cpp
	kwin/libkwineffects/kwinglutils.h
2011-07-03 09:30:38 +02:00
Martin Gräßlin b837a3fca1 Render Shadow with only one GL texture
Copies the shadow parts into one image and creates a GLTexture
from the image, so that we can render the complete shadow with
just one texture and one painting pass.

Should remove most of the overhead involved when rendering the new Shadows.

As a side effect this should fix missing shadows with non-NPOT GPUs and
a rendering glitch reported with NVIDIA.

REVIEW: 101742
2011-07-03 09:24:28 +02:00
Martin Gräßlin c8daeef43c Remove (en|dis)able(Un)NormalizedTexCoords from GLTexture
Those are not used anymore as makeArrays only renders normalized
texCoords and also honors the y-Inverted case.
2011-06-26 09:15:31 +02:00
Arthur Arlt 25654f25b8 Removing TopMenu
Since the funtionality of TopMenu did no longer work in KDE4 this feature was
removed from Workspace. Every reference to it was removed as well as commentaries
and documentation.

REVIEW: 101485
2011-06-24 12:27:56 +02:00
Philipp Knechtges 116e024d12 kwin: moving KWin::GLTexture to a separate file 2011-06-22 13:03:36 +02:00
Michael Zanetti e1bf590a1c - fixes calculation of WindowMotionManager in case a new destination is set when the window is not at its original position and provide a function to check if windows
are currently moving (by Thomas Lübking)
- make use of new function and bugfix in SlideBack effect
2011-06-20 21:56:56 +02:00
Martin Gräßlin a05ad98896 Remove textureWidth/textureHeight from all Shaders
The uniforms textureWidth and textureHeight were only needed for
normal windows. For everything else it was just 1.0/1.0, that is
normalized.

The makeArrays method is changed to produce normalized texcoords
obsoleting the need for these uniforms. So two uniforms less, one
calculation in vertex shaders less and many many lines of code
removed.

At the same time makeArrays is also adjusted to take care of
yInverted of the texture, which is needed as we no longer can use
the enableUnnormalizedTexCoords which did the yInverted transformation.

REVIEW: 101646
2011-06-19 20:54:13 +02:00
Thomas Lübking 3af7395ab8 avoid calling QPixmap::paintEngine() in scene rendering
by checking the graphicssystem at startup
also avoid pixmap and memory leaking on the xrender backend, validate some pointers
on deletion in SceneOpnGL and avoid attempts to render ::isNull pixmaps
2011-06-11 15:23:03 +02:00
Martin Gräßlin ae40bce25d Disable Shader Scene for LimitedGLSL GPUs
This was causing problems with R300G. The GPU supports only limited
GLSL and seems not to be up to rendering the scene appropriate. So
let's better disable the OpenGL 2 branch for such GPUs. If the user
really wants to use it, there is the GLES backend which does not
check for limited GLSL.
BUG: 274457
CCBUG: 274607
FIXED-IN: 4.7.0
2011-06-01 18:25:45 +02:00
Martin Gräßlin 234ec644d2 KWin supports graphicssystem Raster
With raster a QPixmap is no longer a XPixmap which fails all code
which assumes that an QPixmap is an XPixmap. Depending on were in
the codebase we either convert such pixmaps to images (OpenGL) or
create a XPixmap and use QPixmap::fromX11Pixmap to get a "real"
pixmap.

It is possible that there are more code pathes were we would need
a XPixmap. Currently tested is basic functionality of no-compositing,
XRender compositing, OpenGl/GLX and OpenGL ES/EGL compositing.

For OpenGL compositing raster might result in performance improvements,
for XRender it is possible that there are regressions when using raster.
By default KWin uses whatever is the default of the system, so we just
no longer enforce native.

Of course it is a bad idea to use graphicssystem OpenGL. As that
is broken anyways in Qt, we do not check for it.

Many thanks to Philipp Knechtges for bringing up the issue, convincing
me that we need it and providing most of the patch.

REVIEW: 101132
CCMAIL: Philipp.Knechtges@rwth-aachen.de
2011-05-12 18:52:38 +02:00
Martin Gräßlin 1dd614ee4b Improved detection of OpenGL software emulation
Adding a new method to retrieve whether the OpenGL implementation
uses any kind of software emulation and no software emulation can
provide GLSL support, even if it claims so.

Thanks to Maurel for testing again and again proposed patches.

BUG: 271166
2011-05-06 18:16:38 +02:00
Fredrik Höglund e5ea420e96 kwin: Add an enabledByDefault() function to the effects interface
This makes it possible to decide at runtime if an effect should
be enabled by default.
2011-05-02 02:06:17 +02:00
Martin Gräßlin 5290e78106 Adding an option GLLegacy to force OpenGL 1
Setting option "GLLegacy" to true in config group "Compositing"
will disable all GLSL shaders and kwin uses the legacy OpenGL 1
code pathes. Obviously the option is ignored with GLES.

As my Qt Designer is refusing to work, there is no GUI option yet.
2011-04-29 16:44:48 +02:00
Thomas Lübking 676d180e4f remove comments from commit 7da7090bc802a8b9d1ee0a969ea794921a74b86b 2011-04-28 21:43:13 +02:00
Thomas Lübking 48d8864090 remove QHash::operator[] from the motionmanager and sharpen the ::finish condiion
CCBUG: 252986
2011-04-28 14:34:45 +02:00
Martin Gräßlin 98cc15cfac Allow effects to render the outline 2011-04-28 13:49:22 +02:00
Martin Gräßlin 022d7a32a0 Remove binding of selection to styled EffectFrame
This allows to just set the selection on a None EffectFrame so
that only the selection is rendered without blurring the background
and so on.
2011-04-28 13:49:22 +02:00
Martin Gräßlin 77a7bedac8 Delete ShaderManger before destroying GL Context 2011-04-27 14:52:04 +02:00
Martin Gräßlin d647950ff0 Do not blur behind EffectFrames with no style 2011-04-27 14:52:04 +02:00
Jan Gerrit Marker 2407b0fbc4 Make present windows effect not preserve space for windows from other activities
REVIEW:101180
CCBUG:242555
2011-04-24 14:26:46 +02:00
Martin Gräßlin 12220a0d59 Initial implementation of new Shadows in KWin
For a complete documentation of new functionality refer to:
http://community.kde.org/KWin/Shadow

The current implementation includes a new Shadow class and Toplevel
holds a pointer to an instance of this class. The Shadow class reads
the data from the X11 Property. There is one extended class located
in SceneOpenGL to render the shadow.

Compositor is adjusted to include the shadow region into the painting
passes.

Implementation for XRender still missing and Shadow needs to respond
to size changes of the Toplevel to update cached shadow region and
WindowQuads.
2011-03-27 12:33:07 +02:00
Martin Gräßlin b52975a57e Merge branch 'libkwineffects'
The branch contains the first step in reworking the kwineffects
library. This includes:
* replacing virtuals by signals and slots
* dropping some unused methods
* remove KWin::TimeLine

More to come.

Conflicts:
	kwin/workspace.cpp
2011-03-16 19:46:59 +01:00
Martin Gräßlin ff4297a799 Update copyright
I really should start to add myself to the copyright when I commit
large chunks to the files...
2011-03-16 19:39:10 +01:00
Martin Gräßlin 6e7e1c530b Remove transformWindowDamage effects hook
It is not used by any effect, so we save one complete go through
all effects pass on each window damage.

The functionality which could be provided by this hook can also be
implemented using the window damaged signal.
2011-03-15 20:38:37 +01:00