Commit Graph

10 Commits (f0dc01b3521ec0ba90b196a2f5a5c8b8945327e6)

Author SHA1 Message Date
Martin Gräßlin 126263b6db Drop the Dashboard Effect
Basically dead code given that Plasma doesn't have a dedicated dashboard
mode anymore and also doesn't set the required window role for it to
work.

By deleting we save one string comparison for each newly opened window.

REVIEW: 125686
2015-10-19 13:56:46 +02:00
Martin Gräßlin 658ff303fe [effects] Support building the effect_builtins without need to link the lib
This change allows to include the effect_builtins.cpp into the build of
e.g. a kcm without having to link against all effects.

The use case for this is when one needs to resolve just the name of an
effect without wanting to hard code the name.
2015-01-29 11:44:47 +01:00
Martin Gräßlin a784c91844 [kcmkwin/compositing] Use BuiltinEffects to find all built-in effects
The EffectData in BuiltinEffects is extended by all the data needed for
the desktop effects KCM:
* display name
* comment
* category
* video-url
* exclusive group
* internal

This information is taken directly from the desktop files.

The Built-in effects are now also resolved through the BuiltInEffects
namespace and the KServiceTypeTrader query is adjusted to only find the
scripted effects.

Unfortunately this introduces another round of adding "kwin4_effect_" to
load and save the effects correctly. This will be removed once all KCMs
are adjusted to use the new BuiltInEffects.
2014-04-28 13:51:30 +02:00
Martin Gräßlin 3e32bf9f56 Improve specifying the data about the built-in effects
Instead of having several hashes with data about the built-in effect,
we use a struct EffectData which contains the name, the enabled by
default state and function pointers to create, supported and check
enabled by default. There is one static vector with all the data
specified which is ordered by the BuiltInEffect enum. Thus an enum value
can be used as an index to the data.

In addition it's no longer resolved around QByteArray, but uses QString.

REVIEW: 117354
2014-04-28 13:48:50 +02:00
Martin Gräßlin 40bb6faa30 [kwin] Add enabledByDefault boolean value to the BuiltInEffects
For each effect the value from the desktop file is added. This will
allow to query all effects which need to be loaded without looking for
the service files.
2014-03-28 14:04:54 +01:00
Martin Gräßlin 659b760355 [kwin] Rename BuiltInEffects::enabledByDefault to checkEnabledByDefault
The functionality is to check whether the effect should be enabled by
default. It's not about whether the effect is enabled by default. This
is also needed as it's currently still taken from the plugin data.
2014-03-28 14:04:54 +01:00
Martin Gräßlin 82731f231e [kwin] Define an enum for all the built in effects
For each effect there is an enum value. The internal mapping of effect to
create, supported and checkDefault is switched to the enum value, though
the methods for the name based variants are still available.
2014-03-28 14:04:54 +01:00
Martin Gräßlin b5451a7183 [kwin] Re-add desktop cube animation effects to our built in effects
Got lost in the transition to built-in effects.
2014-03-11 09:53:19 +01:00
Martin Gräßlin 9d08d6799a Drop taskbar thumbnail effect
As Plasma components provide a thumbnail which does not use the
effect we can also remove it.

REVIEW: 115922
2014-03-05 14:45:36 +01:00
Martin Gräßlin 76efe517a7 Turn built-in effects into a library kwin links against
As all effects have always been compiled into the same .so file it's
questionable whether resolving the effects through a library is useful
at all. By linking against the built-in effects we gain the following
advantages:
* don't have to load/unload the KLibrary
* don't have to resolve the create, supported and enabled functions
* no version check required
* no dependency resolving (effects don't use it)
* remove the KWIN_EFFECT macros from the effects

All the effects are now registered in an effects_builtins file which
maps the name to a factory method and supported or enabled by default
methods.

During loading the effects we first check whether there is a built-in
effect by the given name and make a shortcut to create it through that.
If that's not possible the normal plugin loading is used.

Completely unscientific testing [1] showed an improvement of almost 10
msec during loading all the effects I use.

[1] QElapsedTimer around the loading code, start kwin five times, take
average.

REVIEW: 115073
2014-01-24 14:13:59 +01:00