/* SPDX-FileCopyrightText: 2020 Aleix Pol Gonzalez SPDX-License-Identifier: LGPL-2.0-or-later */ #pragma once #include "kwin_export.h" #include namespace KWin { class GLRenderTarget; class GLTexture; class KWIN_EXPORT DmaBufTexture { public: explicit DmaBufTexture(KWin::GLTexture* texture); virtual ~DmaBufTexture(); virtual quint32 stride() const = 0; virtual int fd() const = 0; KWin::GLRenderTarget* framebuffer() const; protected: QScopedPointer m_texture; QScopedPointer m_framebuffer; }; }