/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #ifndef KWIN_TOPLEVEL_H #define KWIN_TOPLEVEL_H #include #include #include #include "utils.h" #include "workspace.h" class NETWinInfo; namespace KWinInternal { class Workspace; class EffectWindow; class Toplevel : public QObject, public KDecorationDefines { Q_OBJECT public: Toplevel( Workspace *ws ); Window frameId() const; Window window() const; Workspace* workspace() const; QRect geometry() const; QSize size() const; QPoint pos() const; QRect rect() const; int x() const; int y() const; int width() const; int height() const; // prefer isXXX() instead NET::WindowType windowType( bool direct = false, int supported_types = SUPPORTED_WINDOW_TYPES_MASK ) const; bool hasNETSupport() const; bool isDesktop() const; bool isDock() const; bool isToolbar() const; bool isTopMenu() const; bool isMenu() const; bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient' bool isDialog() const; bool isSplash() const; bool isUtility() const; virtual int desktop() const = 0; bool isOnDesktop( int d ) const; bool isOnCurrentDesktop() const; bool isOnAllDesktops() const; QByteArray windowRole() const; QByteArray sessionId(); QByteArray resourceName() const; QByteArray resourceClass() const; QByteArray wmCommand(); QByteArray wmClientMachine( bool use_localhost ) const; Window wmClientLeader() const; pid_t pid() const; static bool resourceMatch( const Toplevel* c1, const Toplevel* c2 ); Pixmap windowPixmap( bool allow_create = true ); // for use with compositing Visual* visual() const; bool shape() const; void setOpacity( double opacity ); double opacity() const; int depth() const; bool hasAlpha() const; void setupCompositing(); void finishCompositing(); void addRepaint( const QRect& r ); void addRepaint( int x, int y, int w, int h ); void addRepaintFull(); QRegion repaints() const; void resetRepaints( const QRect& r ); QRegion damage() const; void resetDamage( const QRect& r ); EffectWindow* effectWindow(); protected: virtual ~Toplevel(); void setWindowHandles( Window client, Window frame ); void detectShape( Window id ); virtual void propertyNotifyEvent( XPropertyEvent* e ); void damageNotifyEvent( XDamageNotifyEvent* e ); Pixmap createWindowPixmap() const; void discardWindowPixmap(); void addDamage( const QRect& r ); void addDamage( int x, int y, int w, int h ); void addDamageFull(); void getWmClientLeader(); void getWmClientMachine(); void getResourceClass(); void getWindowRole(); virtual void debug( kdbgstream& stream ) const = 0; void copyToDeleted( Toplevel* c ); void disownDataPassedToDeleted(); friend kdbgstream& operator<<( kdbgstream& stream, const Toplevel* ); QRect geom; Visual* vis; int bit_depth; NETWinInfo* info; private: static QByteArray staticWindowRole(WId); static QByteArray staticSessionId(WId); static QByteArray staticWmCommand(WId); static QByteArray staticWmClientMachine(WId); static Window staticWmClientLeader(WId); // when adding new data members, check also copyToDeleted() Window client; Window frame; Workspace* wspace; Pixmap window_pix; Damage damage_handle; QRegion damage_region; // damage is really damaged window (XDamage) and texture needs QRegion repaints_region; // updating, repaint just requires repaint of that area bool is_shape; EffectWindow* effect_window; QByteArray resource_name; QByteArray resource_class; QByteArray client_machine; WId wmClientLeaderWin; QByteArray window_role; // when adding new data members, check also copyToDeleted() }; inline Window Toplevel::window() const { return client; } inline Window Toplevel::frameId() const { return frame; } inline void Toplevel::setWindowHandles( Window w, Window f ) { assert( client == None && w != None ); client = w; assert( frame == None && f != None ); frame = f; } inline Workspace* Toplevel::workspace() const { return wspace; } inline QRect Toplevel::geometry() const { return geom; } inline QSize Toplevel::size() const { return geom.size(); } inline QPoint Toplevel::pos() const { return geom.topLeft(); } inline int Toplevel::x() const { return geom.x(); } inline int Toplevel::y() const { return geom.y(); } inline int Toplevel::width() const { return geom.width(); } inline int Toplevel::height() const { return geom.height(); } inline QRect Toplevel::rect() const { return QRect( 0, 0, width(), height()); } inline Visual* Toplevel::visual() const { return vis; } inline bool Toplevel::isDesktop() const { return windowType() == NET::Desktop; } inline bool Toplevel::isDock() const { return windowType() == NET::Dock; } inline bool Toplevel::isTopMenu() const { return windowType() == NET::TopMenu; } inline bool Toplevel::isMenu() const { return windowType() == NET::Menu && !isTopMenu(); // because of backwards comp. } inline bool Toplevel::isToolbar() const { return windowType() == NET::Toolbar; } inline bool Toplevel::isSplash() const { return windowType() == NET::Splash; } inline bool Toplevel::isUtility() const { return windowType() == NET::Utility; } inline bool Toplevel::isDialog() const { return windowType() == NET::Dialog; } inline bool Toplevel::isNormalWindow() const { return windowType() == NET::Normal; } inline Pixmap Toplevel::windowPixmap( bool allow_create ) { if( window_pix == None && allow_create ) window_pix = createWindowPixmap(); return window_pix; } inline QRegion Toplevel::damage() const { return damage_region; } inline QRegion Toplevel::repaints() const { return repaints_region; } inline bool Toplevel::shape() const { return is_shape; } inline int Toplevel::depth() const { return bit_depth; } inline bool Toplevel::hasAlpha() const { return depth() == 32; } inline EffectWindow* Toplevel::effectWindow() { return effect_window; } inline bool Toplevel::isOnAllDesktops() const { return desktop() == NET::OnAllDesktops; } inline bool Toplevel::isOnDesktop( int d ) const { return desktop() == d || /*desk == 0 ||*/ isOnAllDesktops(); } inline bool Toplevel::isOnCurrentDesktop() const { return isOnDesktop( workspace()->currentDesktop()); } inline QByteArray Toplevel::resourceName() const { return resource_name; // it is always lowercase } inline QByteArray Toplevel::resourceClass() const { return resource_class; // it is always lowercase } inline QByteArray Toplevel::windowRole() const { return window_role; } inline pid_t Toplevel::pid() const { return info->pid(); } #ifdef NDEBUG inline kndbgstream& operator<<( kndbgstream& stream, const Toplevel* ) { return stream; } inline kndbgstream& operator<<( kndbgstream& stream, const ToplevelList& ) { return stream; } inline kndbgstream& operator<<( kndbgstream& stream, const ConstToplevelList& ) { return stream; } #else kdbgstream& operator<<( kdbgstream& stream, const Toplevel* ); kdbgstream& operator<<( kdbgstream& stream, const ToplevelList& ); kdbgstream& operator<<( kdbgstream& stream, const ConstToplevelList& ); #endif KWIN_COMPARE_PREDICATE( WindowMatchPredicate, Toplevel, Window, cl->window() == value ); KWIN_COMPARE_PREDICATE( FrameIdMatchPredicate, Toplevel, Window, cl->frameId() == value ); } // namespace #endif