/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_SCRIPTEDEFFECT_H #define KWIN_SCRIPTEDEFFECT_H #include class KConfigLoader; class KPluginMetaData; class QScriptEngine; class QScriptValue; namespace KWin { class KWIN_EXPORT ScriptedEffect : public KWin::AnimationEffect { Q_OBJECT Q_ENUMS(DataRole) Q_ENUMS(Qt::Axis) Q_ENUMS(Anchor) Q_ENUMS(MetaType) Q_ENUMS(EasingCurve) Q_ENUMS(SessionState) /** * True if we are the active fullscreen effect */ Q_PROPERTY(bool isActiveFullScreenEffect READ isActiveFullScreenEffect NOTIFY isActiveFullScreenEffectChanged) public: // copied from kwineffects.h enum DataRole { // Grab roles are used to force all other animations to ignore the window. // The value of the data is set to the Effect's `this` value. WindowAddedGrabRole = 1, WindowClosedGrabRole, WindowMinimizedGrabRole, WindowUnminimizedGrabRole, WindowForceBlurRole, ///< For fullscreen effects to enforce blurring of windows, WindowBlurBehindRole, ///< For single windows to blur behind WindowForceBackgroundContrastRole, ///< For fullscreen effects to enforce the background contrast, WindowBackgroundContrastRole, ///< For single windows to enable Background contrast LanczosCacheRole }; enum EasingCurve { GaussianCurve = 128 }; const QString &scriptFile() const { return m_scriptFile; } void reconfigure(ReconfigureFlags flags) override; int requestedEffectChainPosition() const override { return m_chainPosition; } QString activeConfig() const; void setActiveConfig(const QString &name); static ScriptedEffect *create(const QString &effectName, const QString &pathToScript, int chainPosition); static ScriptedEffect *create(const KPluginMetaData &effect); static bool supported(); ~ScriptedEffect() override; /** * Whether another effect has grabbed the @p w with the given @p grabRole. * @param w The window to check * @param grabRole The grab role to check * @returns @c true if another window has grabbed the effect, @c false otherwise */ Q_SCRIPTABLE bool isGrabbed(KWin::EffectWindow *w, DataRole grabRole); /** * Grabs the window with the specified role. * * @param w The window. * @param grabRole The grab role. * @param force By default, if the window is already grabbed by another effect, * then that window won't be grabbed by effect that called this method. If you * would like to grab a window even if it's grabbed by another effect, then * pass @c true. * @returns @c true if the window was grabbed successfully, otherwise @c false. */ Q_SCRIPTABLE bool grab(KWin::EffectWindow *w, DataRole grabRole, bool force = false); /** * Ungrabs the window with the specified role. * * @param w The window. * @param grabRole The grab role. * @returns @c true if the window was ungrabbed successfully, otherwise @c false. */ Q_SCRIPTABLE bool ungrab(KWin::EffectWindow *w, DataRole grabRole); /** * Reads the value from the configuration data for the given key. * @param key The key to search for * @param defaultValue The value to return if the key is not found * @returns The config value if present */ Q_SCRIPTABLE QVariant readConfig(const QString &key, const QVariant defaultValue = QVariant()); void registerShortcut(QAction *a, QScriptValue callback); const QHash &shortcutCallbacks() const { return m_shortcutCallbacks; } QHash > &screenEdgeCallbacks() { return m_screenEdgeCallbacks; } bool isActiveFullScreenEffect() const; bool registerTouchScreenCallback(int edge, QScriptValue callback); bool unregisterTouchScreenCallback(int edge); public Q_SLOTS: //curve should be of type QEasingCurve::type or ScriptedEffect::EasingCurve quint64 animate(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true); quint64 set(KWin::EffectWindow *w, Attribute a, int ms, KWin::FPx2 to, KWin::FPx2 from = KWin::FPx2(), uint metaData = 0, int curve = QEasingCurve::Linear, int delay = 0, bool fullScreen = false, bool keepAlive = true); bool retarget(quint64 animationId, KWin::FPx2 newTarget, int newRemainingTime = -1); bool redirect(quint64 animationId, Direction direction, TerminationFlags terminationFlags = TerminateAtSource); bool complete(quint64 animationId); bool cancel(quint64 animationId) { return AnimationEffect::cancel(animationId); } bool borderActivated(ElectricBorder border) override; Q_SIGNALS: /** * Signal emitted whenever the effect's config changed. */ void configChanged(); void animationEnded(KWin::EffectWindow *w, quint64 animationId); void isActiveFullScreenEffectChanged(); protected: ScriptedEffect(); QScriptEngine *engine() const; bool init(const QString &effectName, const QString &pathToScript); void animationEnded(KWin::EffectWindow *w, Attribute a, uint meta) override; private Q_SLOTS: void signalHandlerException(const QScriptValue &value); void globalShortcutTriggered(); private: QScriptEngine *m_engine; QString m_effectName; QString m_scriptFile; QHash m_shortcutCallbacks; QHash > m_screenEdgeCallbacks; KConfigLoader *m_config; int m_chainPosition; QHash m_touchScreenEdgeCallbacks; Effect *m_activeFullScreenEffect = nullptr; }; } #endif // KWIN_SCRIPTEDEFFECT_H