/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ #include "demo_shakymove.h" namespace KWin { KWIN_EFFECT( demo_shakymove, ShakyMoveEffect ) ShakyMoveEffect::ShakyMoveEffect() { connect( &timer, SIGNAL( timeout()), SLOT( tick())); } static const int shaky_diff[] = { 0, 1, 2, 3, 2, 1, 0, -1, -2, -3, -2, -1 }; static const int SHAKY_MAX = sizeof( shaky_diff ) / sizeof( shaky_diff[ 0 ] ); void ShakyMoveEffect::prePaintScreen( ScreenPrePaintData& data, int time ) { if( !windows.isEmpty()) data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS; effects->prePaintScreen( data, time ); } void ShakyMoveEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ) { if( windows.contains( w )) data.setTransformed(); effects->prePaintWindow( w, data, time ); } void ShakyMoveEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ) { if( windows.contains( w )) data.xTranslate += shaky_diff[ windows[ w ]]; effects->paintWindow( w, mask, region, data ); } void ShakyMoveEffect::windowUserMovedResized( EffectWindow* c, bool first, bool last ) { if( first ) { if( windows.isEmpty()) timer.start( 50 ); windows[ c ] = 0; } else if( last ) { windows.remove( c ); // just repaint whole screen, transformation is involved effects->addRepaintFull(); if( windows.isEmpty()) timer.stop(); } } void ShakyMoveEffect::windowClosed( EffectWindow* c ) { windows.remove( c ); if( windows.isEmpty()) timer.stop(); } // TODO use time provided with prePaintWindow() instead void ShakyMoveEffect::tick() { for( QHash< const EffectWindow*, int >::Iterator it = windows.begin(); it != windows.end(); ++it ) { if( *it == SHAKY_MAX - 1 ) *it = 0; else ++(*it); // just repaint whole screen, transformation is involved effects->addRepaintFull(); } } } // namespace #include "demo_shakymove.moc"