/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2016 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include "generic_scene_opengl_test.h" #include "abstract_client.h" #include "composite.h" #include "effectloader.h" #include "cursor.h" #include "platform.h" #include "scene.h" #include "wayland_server.h" #include "effect_builtins.h" #include using namespace KWin; static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0"); GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable) : QObject() , m_envVariable(envVariable) { } GenericSceneOpenGLTest::~GenericSceneOpenGLTest() { } void GenericSceneOpenGLTest::cleanup() { Test::destroyWaylandConnection(); } void GenericSceneOpenGLTest::initTestCase() { qRegisterMetaType(); QSignalSpy applicationStartedSpy(kwinApp(), &Application::started); QVERIFY(applicationStartedSpy.isValid()); kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024)); QVERIFY(waylandServer()->init(s_socketName.toLocal8Bit())); // disable all effects - we don't want to have it interact with the rendering auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig); KConfigGroup plugins(config, QStringLiteral("Plugins")); ScriptedEffectLoader loader; const auto builtinNames = BuiltInEffects::availableEffectNames() << loader.listOfKnownEffects(); for (QString name : builtinNames) { plugins.writeEntry(name + QStringLiteral("Enabled"), false); } config->sync(); kwinApp()->setConfig(config); qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White")); qputenv("XCURSOR_SIZE", QByteArrayLiteral("24")); qputenv("KWIN_COMPOSE", m_envVariable); kwinApp()->start(); QVERIFY(applicationStartedSpy.wait()); QVERIFY(Compositor::self()); auto scene = KWin::Compositor::self()->scene(); QVERIFY(scene); QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing); QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing); } void GenericSceneOpenGLTest::testRestart_data() { QTest::addColumn("core"); QTest::newRow("GLCore") << true; QTest::newRow("Legacy") << false; } void GenericSceneOpenGLTest::testRestart() { // simple restart of the OpenGL compositor without any windows being shown // setup opengl compositing options auto compositingGroup = kwinApp()->config()->group("Compositing"); QFETCH(bool, core); compositingGroup.writeEntry("GLCore", core); compositingGroup.sync(); QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated); QVERIFY(sceneCreatedSpy.isValid()); KWin::Compositor::self()->reinitialize(); if (sceneCreatedSpy.isEmpty()) { QVERIFY(sceneCreatedSpy.wait()); } QCOMPARE(sceneCreatedSpy.count(), 1); auto scene = KWin::Compositor::self()->scene(); QVERIFY(scene); QCOMPARE(scene->compositingType(), KWin::OpenGL2Compositing); QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing); // trigger a repaint KWin::Compositor::self()->addRepaintFull(); // and wait 100 msec to ensure it's rendered // TODO: introduce frameRendered signal in SceneOpenGL QTest::qWait(100); }