/***************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak You can Freely distribute this program under the GNU General Public License. See the file "COPYING" for the exact licensing terms. ******************************************************************/ // TODO MIT or some other licence, perhaps move to some lib #ifndef KWIN_EFFECTS_H #define KWIN_EFFECTS_H #include "scene.h" namespace KWinInternal { class Toplevel; class Workspace; class WindowPaintData { public: WindowPaintData(); /** * Window opacity, in range 0 = transparent to 1 = fully opaque */ double opacity; double xScale; double yScale; int xTranslate; int yTranslate; /** * Saturation of the window, in range [0; 1] * 1 means that the window is unchanged, 0 means that it's completely * unsaturated (greyscale). 0.5 would make the colors less intense, * but not completely grey **/ float saturation; /** * Brightness of the window, in range [0; 1] * 1 means that the window is unchanged, 0 means that it's completely * black. 0.5 would make it 50% darker than usual **/ float brightness; }; class ScreenPaintData { public: ScreenPaintData(); int xTranslate; int yTranslate; }; class Effect { public: virtual ~Effect(); virtual void prePaintScreen( int* mask, QRegion* region, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void postPaintScreen(); virtual void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ); virtual void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintWindow( Scene::Window* w ); // called when moved/resized or once after it's finished virtual void windowUserMovedResized( Toplevel* c, bool first, bool last ); virtual void windowAdded( Toplevel* c ); virtual void windowDeleted( Toplevel* c ); virtual void windowActivated( Toplevel* c ); }; class EffectsHandler { public: EffectsHandler( Workspace* ws ); ~EffectsHandler(); // for use by effects void prePaintScreen( int* mask, QRegion* region, int time ); void paintScreen( int mask, QRegion region, ScreenPaintData& data ); void postPaintScreen(); void prePaintWindow( Scene::Window* w, int* mask, QRegion* region, int time ); void paintWindow( Scene::Window* w, int mask, QRegion region, WindowPaintData& data ); void postPaintWindow( Scene::Window* w ); // internal (used by kwin core or compositing code) void startPaint(); void windowUserMovedResized( Toplevel* c, bool first, bool last ); void windowAdded( Toplevel* c ); void windowDeleted( Toplevel* c ); void windowActivated( Toplevel* c ); private: QVector< Effect* > effects; int current_paint_window; int current_paint_screen; }; extern EffectsHandler* effects; inline WindowPaintData::WindowPaintData() : opacity( 1.0 ) , xScale( 1 ) , yScale( 1 ) , xTranslate( 0 ) , yTranslate( 0 ) , saturation( 1 ) , brightness( 1 ) { } inline ScreenPaintData::ScreenPaintData() : xTranslate( 0 ) , yTranslate( 0 ) { } } // namespace #endif