/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Rivo Laks Copyright (C) 2008 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_PRESENTWINDOWS_H #define KWIN_PRESENTWINDOWS_H // Include with base class for effects. #include #include #include #include namespace KWin { /** * Expose-like effect which shows all windows on current desktop side-by-side, * letting the user select active window. **/ class PresentWindowsEffect : public QObject, public Effect { Q_OBJECT private: // Structures struct WindowData { bool visible; double opacity; double highlight; int slot; int slot_distance; QPixmap icon; #ifdef KWIN_HAVE_OPENGL_COMPOSITING KSharedPtr< GLTexture > iconTexture; #endif #ifdef KWIN_HAVE_XRENDER_COMPOSITING XRenderPicture iconPicture; #endif }; typedef QHash DataHash; struct GridSize { int columns; int rows; }; public: PresentWindowsEffect(); virtual ~PresentWindowsEffect(); virtual void reconfigure( ReconfigureFlags ); // Screen painting virtual void prePaintScreen( ScreenPrePaintData &data, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData &data ); virtual void postPaintScreen(); // Window painting virtual void prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time ); virtual void paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data ); // User interaction virtual void windowAdded( EffectWindow *w ); virtual void windowClosed( EffectWindow *w ); virtual void windowDeleted( EffectWindow *w ); virtual bool borderActivated( ElectricBorder border ); virtual void windowInputMouseEvent( Window w, QEvent *e ); virtual void grabbedKeyboardEvent( QKeyEvent *e ); // Tab box virtual void tabBoxAdded( int mode ); virtual void tabBoxClosed(); virtual void tabBoxUpdated(); enum { LayoutNatural, LayoutRegularGrid, LayoutFlexibleGrid }; // Layout modes public slots: void setActive( bool active, bool closingTab = false ); // HACK: closingTab shouldn't be needed void toggleActive() { m_allDesktops = false; setActive( !m_activated ); } void toggleActiveAllDesktops() { m_allDesktops = true; setActive( !m_activated ); } protected: // Window rearranging void rearrangeWindows(); void calculateWindowTransformationsClosest( EffectWindowList windowlist, int screen ); void calculateWindowTransformationsKompose( EffectWindowList windowlist, int screen ); void calculateWindowTransformationsNatural( EffectWindowList windowlist, int screen ); // Helper functions for window rearranging inline double aspectRatio( EffectWindow *w ) { return w->width() / double( w->height() ); } inline int widthForHeight( EffectWindow *w, int height ) { return int(( height / double( w->height() )) * w->width() ); } inline int heightForWidth( EffectWindow *w, int width ) { return int(( width / double( w->width() )) * w->height() ); } void assignSlots( EffectWindowList windowlist, const QRect &area, int columns, int rows ); void getBestAssignments( EffectWindowList windowlist ); bool isOverlappingAny( EffectWindow *w, const QHash &targets, const QRegion &border ); // Filter box void updateFilterTexture(); void discardFilterTexture(); // Helper functions bool isSelectableWindow( EffectWindow *w ); bool isVisibleWindow( EffectWindow *w ); void setHighlightedWindow( EffectWindow *w ); EffectWindow* relativeWindow( EffectWindow *w, int xdiff, int ydiff, bool wrap ) const; EffectWindow* findFirstWindow() const; void paintWindowIcon( EffectWindow *w, WindowPaintData &data ); // TODO: Do we need this? private: // User configuration settings ElectricBorder m_borderActivate; ElectricBorder m_borderActivateAll; int m_layoutMode; bool m_showCaptions; bool m_showIcons; bool m_tabBoxAllowed; int m_accuracy; bool m_fillGaps; double m_fadeDuration; bool m_showPanel; // Activation bool m_activated; bool m_allDesktops; bool m_ignoreMinimized; double m_decalOpacity; Window m_input; bool m_hasKeyboardGrab; bool m_tabBoxEnabled; // Window data WindowMotionManager m_motionManager; DataHash m_windowData; EffectWindow *m_highlightedWindow; // Grid layout info QList m_gridSizes; // Filter box QString m_windowFilter; #ifdef KWIN_HAVE_OPENGL_COMPOSITING GLTexture *m_filterTexture; QRect m_filterTextureRect; QRect m_filterFrameRect; #endif }; } // namespace #endif