/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2006 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EFFECTSIMPL_H #define KWIN_EFFECTSIMPL_H #include "kwineffects.h" #include "scene.h" #include #include class KService; namespace KWin { class EffectsHandlerImpl : public EffectsHandler { public: EffectsHandlerImpl(CompositingType type); virtual ~EffectsHandlerImpl(); virtual void prePaintScreen( ScreenPrePaintData& data, int time ); virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data ); virtual void postPaintScreen(); virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time ); virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void postPaintWindow( EffectWindow* w ); virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data ); virtual void buildQuads( EffectWindow* w, WindowQuadList& quadList ); virtual void activateWindow( EffectWindow* c ); virtual EffectWindow* activeWindow() const; virtual void moveWindow( EffectWindow* w, const QPoint& pos ); virtual void windowToDesktop( EffectWindow* w, int desktop ); virtual int currentDesktop() const; virtual int numberOfDesktops() const; virtual void setCurrentDesktop( int desktop ); virtual QSize desktopGridSize() const; virtual int desktopGridWidth() const; virtual int desktopGridHeight() const; virtual int workspaceWidth() const; virtual int workspaceHeight() const; virtual int desktopAtCoords( QPoint coords ) const; virtual QPoint desktopGridCoords( int id ) const; virtual QPoint desktopCoords( int id ) const; virtual int desktopAbove( int desktop = 0, bool wrap = true ) const; virtual int desktopToRight( int desktop = 0, bool wrap = true ) const; virtual int desktopBelow( int desktop = 0, bool wrap = true ) const; virtual int desktopToLeft( int desktop = 0, bool wrap = true ) const; virtual bool isDesktopLayoutDynamic() const; virtual int addDesktop( QPoint coords ); virtual void deleteDesktop( int id ); virtual QString desktopName( int desktop ) const; virtual bool optionRollOverDesktops() const; virtual int displayWidth() const; virtual int displayHeight() const; virtual QPoint cursorPos() const; virtual bool grabKeyboard( Effect* effect ); virtual void ungrabKeyboard(); virtual const void* getProxy( QString name ); virtual void startMousePolling(); virtual void stopMousePolling(); virtual EffectWindow* findWindow( WId id ) const; virtual EffectWindowList stackingOrder() const; virtual void setElevatedWindow( EffectWindow* w, bool set ); virtual void setTabBoxWindow(EffectWindow*); virtual void setTabBoxDesktop(int); virtual EffectWindowList currentTabBoxWindowList() const; virtual void refTabBox(); virtual void unrefTabBox(); virtual void closeTabBox(); virtual QList< int > currentTabBoxDesktopList() const; virtual int currentTabBoxDesktop() const; virtual EffectWindow* currentTabBoxWindow() const; virtual void setActiveFullScreenEffect( Effect* e ); virtual Effect* activeFullScreenEffect() const; virtual void pushRenderTarget(GLRenderTarget* target); virtual GLRenderTarget* popRenderTarget(); virtual void addRepaintFull(); virtual void addRepaint( const QRect& r ); virtual void addRepaint( const QRegion& r ); virtual void addRepaint( int x, int y, int w, int h ); virtual int activeScreen() const; virtual int numScreens() const; virtual int screenNumber( const QPoint& pos ) const; virtual QRect clientArea( clientAreaOption, int screen, int desktop ) const; virtual QRect clientArea( clientAreaOption, const EffectWindow* c ) const; virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const; virtual double animationTimeFactor() const; virtual WindowQuadType newWindowQuadType(); virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor ); using EffectsHandler::createInputWindow; virtual void destroyInputWindow( Window w ); virtual bool checkInputWindowEvent( XEvent* e ); virtual void checkInputWindowStacking(); virtual void checkElectricBorder(const QPoint &pos, Time time); virtual void reserveElectricBorder( ElectricBorder border ); virtual void unreserveElectricBorder( ElectricBorder border ); virtual void reserveElectricBorderSwitching( bool reserve ); virtual unsigned long xrenderBufferPicture(); virtual void reconfigure(); virtual void registerPropertyType( long atom, bool reg ); virtual bool hasDecorationShadows() const; virtual QList< QList > shadowTextures(); virtual int shadowTextureList( ShadowType type ) const; // internal (used by kwin core or compositing code) void startPaint(); void windowUserMovedResized( EffectWindow* c, bool first, bool last ); void windowOpacityChanged( EffectWindow* c, double old_opacity ); void windowAdded( EffectWindow* c ); void windowClosed( EffectWindow* c ); void windowDeleted( EffectWindow* c ); void windowActivated( EffectWindow* c ); void windowMinimized( EffectWindow* c ); void windowUnminimized( EffectWindow* c ); void desktopChanged( int old ); void windowDamaged( EffectWindow* w, const QRect& r ); void windowGeometryShapeChanged( EffectWindow* w, const QRect& old ); void tabBoxAdded( int mode ); void tabBoxClosed(); void tabBoxUpdated(); bool borderActivated( ElectricBorder border ); void mouseChanged( const QPoint& pos, const QPoint& oldpos, Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons, Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers ); void grabbedKeyboardEvent( QKeyEvent* e ); bool hasKeyboardGrab() const; void propertyNotify( EffectWindow* c, long atom ); bool loadEffect( const QString& name ); void toggleEffect( const QString& name ); void unloadEffect( const QString& name ); void reconfigureEffect( const QString& name ); bool isEffectLoaded( const QString& name ); QStringList loadedEffects() const; QStringList listOfEffects() const; QList elevatedWindows() const; protected: KLibrary* findEffectLibrary( KService* service ); void effectsChanged(); Effect* keyboard_grab_effect; QStack render_targets; Effect* fullscreen_effect; QList elevated_windows; QMultiMap< int, EffectPair > effect_order; QHash< long, int > registered_atoms; int next_window_quad_type; int mouse_poll_ref_count; }; class EffectWindowImpl : public EffectWindow { public: EffectWindowImpl(); virtual ~EffectWindowImpl(); virtual void enablePainting( int reason ); virtual void disablePainting( int reason ); virtual bool isPaintingEnabled(); virtual void addRepaint( const QRect& r ); virtual void addRepaint( int x, int y, int w, int h ); virtual void addRepaintFull(); virtual void refWindow(); virtual void unrefWindow(); virtual bool isDeleted() const; virtual bool isOnAllDesktops() const; virtual int desktop() const; // prefer isOnXXX() virtual bool isMinimized() const; virtual double opacity() const; virtual bool hasAlpha() const; virtual QString caption() const; virtual QPixmap icon() const; virtual QString windowClass() const; virtual QString windowRole() const; virtual const EffectWindowGroup* group() const; virtual int x() const; virtual int y() const; virtual int width() const; virtual int height() const; virtual QRect geometry() const; virtual QRegion shape() const; virtual int screen() const; virtual bool hasOwnShape() const; virtual QPoint pos() const; virtual QSize size() const; virtual QRect rect() const; virtual bool isMovable() const; virtual bool isMovableAcrossScreens() const; virtual bool isUserMove() const; virtual bool isUserResize() const; virtual QRect iconGeometry() const; virtual QRect contentsRect() const; virtual QByteArray readProperty( long atom, long type, int format ) const; virtual bool isDesktop() const; virtual bool isDock() const; virtual bool isToolbar() const; virtual bool isTopMenu() const; virtual bool isMenu() const; virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient' virtual bool isSpecialWindow() const; virtual bool isDialog() const; virtual bool isSplash() const; virtual bool isUtility() const; virtual bool isDropdownMenu() const; virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off virtual bool isTooltip() const; virtual bool isNotification() const; virtual bool isComboBox() const; virtual bool isDNDIcon() const; virtual bool isManaged() const; // managed or override-redirect virtual bool acceptsFocus() const; virtual bool isModal() const; virtual EffectWindow* findModal(); virtual EffectWindowList mainWindows() const; virtual QList shadowQuads( ShadowType type ) const; virtual double shadowOpacity( ShadowType type ) const; virtual double shadowBrightness( ShadowType type ) const; virtual double shadowSaturation( ShadowType type ) const; virtual WindowQuadList buildQuads( bool force = false ) const; const Toplevel* window() const; Toplevel* window(); void setWindow( Toplevel* w ); // internal void setSceneWindow( Scene::Window* w ); // internal const Scene::Window* sceneWindow() const; // internal Scene::Window* sceneWindow(); // internal private: Toplevel* toplevel; Scene::Window* sw; // This one is used only during paint pass. }; class EffectWindowGroupImpl : public EffectWindowGroup { public: EffectWindowGroupImpl( Group* g ); virtual EffectWindowList members() const; private: Group* group; }; inline QList EffectsHandlerImpl::elevatedWindows() const { return elevated_windows; } inline EffectWindowGroupImpl::EffectWindowGroupImpl( Group* g ) : group( g ) { } EffectWindow* effectWindow( Toplevel* w ); EffectWindow* effectWindow( Scene::Window* w ); inline const Scene::Window* EffectWindowImpl::sceneWindow() const { return sw; } inline Scene::Window* EffectWindowImpl::sceneWindow() { return sw; } inline const Toplevel* EffectWindowImpl::window() const { return toplevel; } inline Toplevel* EffectWindowImpl::window() { return toplevel; } } // namespace #endif