/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_INPUT_H #define KWIN_INPUT_H #include #include #include #include #include #include #include class KGlobalAccelInterface; class QKeySequence; class QMouseEvent; class QKeyEvent; class QWheelEvent; namespace KWin { class GlobalShortcutsManager; class Toplevel; class InputEventFilter; class KeyboardInputRedirection; class PointerInputRedirection; class TouchInputRedirection; namespace Decoration { class DecoratedClientImpl; } namespace LibInput { class Connection; } /** * @brief This class is responsible for redirecting incoming input to the surface which currently * has input or send enter/leave events. * * In addition input is intercepted before passed to the surfaces to have KWin internal areas * getting input first (e.g. screen edges) and filter the input event out if we currently have * a full input grab. * */ class KWIN_EXPORT InputRedirection : public QObject { Q_OBJECT public: enum PointerButtonState { PointerButtonReleased, PointerButtonPressed }; enum PointerAxis { PointerAxisVertical, PointerAxisHorizontal }; enum KeyboardKeyState { KeyboardKeyReleased, KeyboardKeyPressed, KeyboardKeyAutoRepeat }; virtual ~InputRedirection(); void init(); /** * @return const QPointF& The current global pointer position */ QPointF globalPointer() const; Qt::MouseButtons qtButtonStates() const; Qt::KeyboardModifiers keyboardModifiers() const; void registerShortcut(const QKeySequence &shortcut, QAction *action); /** * @overload * * Like registerShortcut, but also connects QAction::triggered to the @p slot on @p receiver. * It's recommended to use this method as it ensures that the X11 timestamp is updated prior * to the @p slot being invoked. If not using this overload it's required to ensure that * registerShortcut is called before connecting to QAction's triggered signal. **/ template void registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)()); void registerPointerShortcut(Qt::KeyboardModifiers modifiers, Qt::MouseButton pointerButtons, QAction *action); void registerAxisShortcut(Qt::KeyboardModifiers modifiers, PointerAxisDirection axis, QAction *action); void registerGlobalAccel(KGlobalAccelInterface *interface); /** * @internal */ void processPointerMotion(const QPointF &pos, uint32_t time); /** * @internal */ void processPointerButton(uint32_t button, PointerButtonState state, uint32_t time); /** * @internal */ void processPointerAxis(PointerAxis axis, qreal delta, uint32_t time); /** * @internal */ void processKeyboardKey(uint32_t key, KeyboardKeyState state, uint32_t time); /** * @internal */ void processKeyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group); /** * @internal **/ void processKeymapChange(int fd, uint32_t size); void processTouchDown(qint32 id, const QPointF &pos, quint32 time); void processTouchUp(qint32 id, quint32 time); void processTouchMotion(qint32 id, const QPointF &pos, quint32 time); void cancelTouch(); void touchFrame(); bool supportsPointerWarping() const; void warpPointer(const QPointF &pos); /** * Adds the @p filter to the list of event filters and makes it the first * event filter in processing. * * Note: the event filter will get events before the lock screen can get them, thus * this is a security relevant method. **/ void prepandInputEventFilter(InputEventFilter *filter); void uninstallInputEventFilter(InputEventFilter *filter); Toplevel *findToplevel(const QPoint &pos); GlobalShortcutsManager *shortcuts() const { return m_shortcuts; } QVector filters() const { return m_filters; } KeyboardInputRedirection *keyboard() const { return m_keyboard; } PointerInputRedirection *pointer() const { return m_pointer; } TouchInputRedirection *touch() const { return m_touch; } Q_SIGNALS: /** * @brief Emitted when the global pointer position changed * * @param pos The new global pointer position. */ void globalPointerChanged(const QPointF &pos); /** * @brief Emitted when the state of a pointer button changed. * * @param button The button which changed * @param state The new button state */ void pointerButtonStateChanged(uint32_t button, InputRedirection::PointerButtonState state); /** * @brief Emitted when a pointer axis changed * * @param axis The axis on which the even occurred * @param delta The delta of the event. */ void pointerAxisChanged(InputRedirection::PointerAxis axis, qreal delta); /** * @brief Emitted when the modifiers changes. * * Only emitted for the mask which is provided by Qt::KeyboardModifiers, if other modifiers * change signal is not emitted * * @param newMods The new modifiers state * @param oldMods The previous modifiers state */ void keyboardModifiersChanged(Qt::KeyboardModifiers newMods, Qt::KeyboardModifiers oldMods); /** * @brief Emitted when the state of a key changed. * * @param keyCode The keycode of the key which changed * @param oldMods The new key state */ void keyStateChanged(quint32 keyCode, InputRedirection::KeyboardKeyState state); private: void setupLibInput(); void setupLibInputWithScreens(); void registerShortcutForGlobalAccelTimestamp(QAction *action); void setupWorkspace(); void reconfigure(); void setupInputFilters(); void installInputEventFilter(InputEventFilter *filter); KeyboardInputRedirection *m_keyboard; PointerInputRedirection *m_pointer; TouchInputRedirection *m_touch; GlobalShortcutsManager *m_shortcuts; LibInput::Connection *m_libInput = nullptr; QVector m_filters; KSharedConfigPtr m_inputConfig; KWIN_SINGLETON(InputRedirection) friend InputRedirection *input(); friend class DecorationEventFilter; friend class InternalWindowEventFilter; friend class ForwardInputFilter; }; /** * Base class for filtering input events inside InputRedirection. * * The idea behind the InputEventFilter is to have task oriented * filters. E.g. there is one filter taking care of a locked screen, * one to take care of interacting with window decorations, etc. * * A concrete subclass can reimplement the virtual methods and decide * whether an event should be filtered out or not by returning either * @c true or @c false. E.g. the lock screen filter can easily ensure * that all events are filtered out. * * As soon as a filter returns @c true the processing is stopped. If * a filter returns @c false the next one is invoked. This means a filter * installed early gets to see more events than a filter installed later on. * * Deleting an instance of InputEventFilter automatically uninstalls it from * InputRedirection. **/ class KWIN_EXPORT InputEventFilter { public: InputEventFilter(); virtual ~InputEventFilter(); /** * Event filter for pointer events which can be described by a QMouseEvent. * * Please note that the button translation in QMouseEvent cannot cover all * possible buttons. Because of that also the @p nativeButton code is passed * through the filter. For internal areas it's fine to use @p event, but for * passing to client windows the @p nativeButton should be used. * * @param event The event information about the move or button press/release * @param nativeButton The native key code of the button, for move events 0 * @return @c true to stop further event processing, @c false to pass to next filter **/ virtual bool pointerEvent(QMouseEvent *event, quint32 nativeButton); /** * Event filter for pointer axis events. * * @param event The event information about the axis event * @return @c true to stop further event processing, @c false to pass to next filter **/ virtual bool wheelEvent(QWheelEvent *event); /** * Event filter for keyboard events. * * @param event The event information about the key event * @return @c tru to stop further event processing, @c false to pass to next filter. **/ virtual bool keyEvent(QKeyEvent *event); virtual bool touchDown(quint32 id, const QPointF &pos, quint32 time); virtual bool touchMotion(quint32 id, const QPointF &pos, quint32 time); virtual bool touchUp(quint32 id, quint32 time); }; class InputDeviceHandler : public QObject { Q_OBJECT public: virtual ~InputDeviceHandler(); QPointer window() const { return m_window; } QPointer decoration() const { return m_decoration; } QPointer internalWindow() const { return m_internalWindow; } Q_SIGNALS: void decorationChanged(); void internalWindowChanged(); protected: explicit InputDeviceHandler(InputRedirection *parent); void updateDecoration(Toplevel *t, const QPointF &pos); void updateInternalWindow(const QPointF &pos); InputRedirection *m_input; /** * @brief The Toplevel which currently receives events */ QPointer m_window; /** * @brief The Decoration which currently receives events. **/ QPointer m_decoration; QPointer m_internalWindow; }; inline InputRedirection *input() { return InputRedirection::s_self; } template inline void InputRedirection::registerShortcut(const QKeySequence &shortcut, QAction *action, T *receiver, void (T::*slot)()) { registerShortcut(shortcut, action); connect(action, &QAction::triggered, receiver, slot); } } // namespace KWin Q_DECLARE_METATYPE(KWin::InputRedirection::KeyboardKeyState) Q_DECLARE_METATYPE(KWin::InputRedirection::PointerButtonState) Q_DECLARE_METATYPE(KWin::InputRedirection::PointerAxis) #endif // KWIN_INPUT_H