/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2008 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_CUBE_H #define KWIN_CUBE_H #include #include #include #include #include #include #include #include "cube_inside.h" #include "cube_proxy.h" namespace KWin { class CubeEffect : public Effect { Q_OBJECT Q_PROPERTY(qreal cubeOpacity READ configuredCubeOpacity) Q_PROPERTY(bool opacityDesktopOnly READ isOpacityDesktopOnly) Q_PROPERTY(bool displayDesktopName READ isDisplayDesktopName) Q_PROPERTY(bool reflection READ isReflection) Q_PROPERTY(int rotationDuration READ configuredRotationDuration) Q_PROPERTY(QColor backgroundColor READ configuredBackgroundColor) Q_PROPERTY(QColor capColor READ configuredCapColor) Q_PROPERTY(bool paintCaps READ isPaintCaps) Q_PROPERTY(bool closeOnMouseRelease READ isCloseOnMouseRelease) Q_PROPERTY(qreal zPosition READ configuredZPosition) Q_PROPERTY(bool useForTabBox READ isUseForTabBox) Q_PROPERTY(bool invertKeys READ isInvertKeys) Q_PROPERTY(bool invertMouse READ isInvertMouse) Q_PROPERTY(qreal capDeformationFactor READ configuredCapDeformationFactor) Q_PROPERTY(bool useZOrdering READ isUseZOrdering) Q_PROPERTY(bool texturedCaps READ isTexturedCaps) // TODO: electric borders: not a registered type public: CubeEffect(); ~CubeEffect(); virtual void reconfigure(ReconfigureFlags); virtual void prePaintScreen(ScreenPrePaintData& data, int time); virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data); virtual void postPaintScreen(); virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time); virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data); virtual bool borderActivated(ElectricBorder border); virtual void grabbedKeyboardEvent(QKeyEvent* e); virtual void windowInputMouseEvent(QEvent* e); virtual bool isActive() const; int requestedEffectChainPosition() const override { return 50; } // proxy functions virtual void* proxy(); void registerCubeInsideEffect(CubeInsideEffect* effect); void unregisterCubeInsideEffect(CubeInsideEffect* effect); static bool supported(); // for properties qreal configuredCubeOpacity() const { return cubeOpacity; } bool isOpacityDesktopOnly() const { return opacityDesktopOnly; } bool isDisplayDesktopName() const { return displayDesktopName; } bool isReflection() const { return reflection; } int configuredRotationDuration() const { return rotationDuration; } QColor configuredBackgroundColor() const { return backgroundColor; } QColor configuredCapColor() const { return capColor; } bool isPaintCaps() const { return paintCaps; } bool isCloseOnMouseRelease() const { return closeOnMouseRelease; } qreal configuredZPosition() const { return zPosition; } bool isUseForTabBox() const { return useForTabBox; } bool isInvertKeys() const { return invertKeys; } bool isInvertMouse() const { return invertMouse; } qreal configuredCapDeformationFactor() const { return capDeformationFactor; } bool isUseZOrdering() const { return useZOrdering; } bool isTexturedCaps() const { return texturedCaps; } private Q_SLOTS: void toggleCube(); void toggleCylinder(); void toggleSphere(); // slots for global shortcut changed // needed to toggle the effect void globalShortcutChanged(QAction *action, const QKeySequence &seq); void slotTabBoxAdded(int mode); void slotTabBoxUpdated(); void slotTabBoxClosed(); void slotCubeCapLoaded(); void slotWallPaperLoaded(); private: enum RotationDirection { Left, Right, Upwards, Downwards }; enum VerticalRotationPosition { Up, Normal, Down }; enum CubeMode { Cube, Cylinder, Sphere }; void toggle(CubeMode newMode = Cube); void paintCube(int mask, QRegion region, ScreenPaintData& data); void paintCap(bool frontFirst, float zOffset, const QMatrix4x4 &projection); void paintCubeCap(); void paintCylinderCap(); void paintSphereCap(); bool loadShader(); void rotateCube(); void rotateToDesktop(int desktop); void setActive(bool active); QImage loadCubeCap(const QString &capPath); QImage loadWallPaper(const QString &file); bool activated; bool cube_painting; bool keyboard_grab; bool schedule_close; QList borderActivate; QList borderActivateCylinder; QList borderActivateSphere; int painting_desktop; int frontDesktop; float cubeOpacity; bool opacityDesktopOnly; bool displayDesktopName; EffectFrame* desktopNameFrame; QFont desktopNameFont; bool reflection; bool rotating; bool verticalRotating; bool desktopChangedWhileRotating; bool paintCaps; QTimeLine timeLine; QTimeLine verticalTimeLine; RotationDirection rotationDirection; RotationDirection verticalRotationDirection; VerticalRotationPosition verticalPosition; QQueue rotations; QQueue verticalRotations; QColor backgroundColor; QColor capColor; GLTexture* wallpaper; bool texturedCaps; GLTexture* capTexture; float manualAngle; float manualVerticalAngle; QTimeLine::CurveShape currentShape; bool start; bool stop; bool reflectionPainting; int rotationDuration; int activeScreen; bool bottomCap; bool closeOnMouseRelease; float zoom; float zPosition; bool useForTabBox; bool invertKeys; bool invertMouse; bool tabBoxMode; bool shortcutsRegistered; CubeMode mode; bool useShaders; GLShader* cylinderShader; GLShader* sphereShader; GLShader* m_reflectionShader; GLShader* m_capShader; float capDeformationFactor; bool useZOrdering; float zOrderingFactor; bool useList; // needed for reflection float mAddedHeightCoeff1; float mAddedHeightCoeff2; QMatrix4x4 m_rotationMatrix; QMatrix4x4 m_reflectionMatrix; QMatrix4x4 m_textureMirrorMatrix; QMatrix4x4 m_currentFaceMatrix; GLVertexBuffer *m_cubeCapBuffer; // Shortcuts - needed to toggle the effect QList cubeShortcut; QList cylinderShortcut; QList sphereShortcut; // proxy CubeEffectProxy m_proxy; QList< CubeInsideEffect* > m_cubeInsideEffects; QAction *m_cubeAction; QAction *m_cylinderAction; QAction *m_sphereAction; }; } // namespace #endif