/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2011 Arthur Arlt Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_COMPOSITE_H #define KWIN_COMPOSITE_H // KWin #include // KDE #include // Qt #include #include #include #include #include namespace KWin { class Client; class Scene; class CompositorSelectionOwner : public KSelectionOwner { Q_OBJECT public: CompositorSelectionOwner(const char *selection); private: friend class Compositor; bool owning; private Q_SLOTS: void looseOwnership(); }; class KWIN_EXPORT Compositor : public QObject { Q_OBJECT public: enum SuspendReason { NoReasonSuspend = 0, UserSuspend = 1<<0, BlockRuleSuspend = 1<<1, ScriptSuspend = 1<<2, AllReasonSuspend = 0xff }; Q_DECLARE_FLAGS(SuspendReasons, SuspendReason) ~Compositor(); // when adding repaints caused by a window, you probably want to use // either Toplevel::addRepaint() or Toplevel::addWorkspaceRepaint() void addRepaint(const QRect& r); void addRepaint(const QRegion& r); void addRepaint(int x, int y, int w, int h); /** * Whether the Compositor is active. That is a Scene is present and the Compositor is * not shutting down itself. **/ bool isActive(); int xrrRefreshRate() const { return m_xrrRefreshRate; } void setCompositeResetTimer(int msecs); bool hasScene() const { return m_scene != NULL; } /** * Checks whether @p w is the Scene's overlay window. **/ bool checkForOverlayWindow(WId w) const; /** * @returns The Scene's Overlay X Window. **/ WId overlayWindow() const; /** * @returns Whether the Scene's Overlay X Window is visible. **/ bool isOverlayWindowVisible() const; /** * Set's the Scene's Overlay X Window visibility to @p visible. **/ void setOverlayWindowVisibility(bool visible); Scene *scene() { return m_scene; } /** * @brief Checks whether the Compositor has already been created by the Workspace. * * This method can be used to check whether self will return the Compositor instance or @c null. * * @return bool @c true if the Compositor has been created, @c false otherwise **/ static bool isCreated() { return s_compositor != NULL; } /** * @brief Static check to test whether the Compositor is available and active. * * @return bool @c true if there is a Compositor and it is active, @c false otherwise **/ static bool compositing() { return s_compositor != NULL && s_compositor->isActive(); } // for delayed supportproperty management of effects void keepSupportProperty(xcb_atom_t atom); void removeSupportProperty(xcb_atom_t atom); public Q_SLOTS: void addRepaintFull(); /** * @brief Suspends the Compositor if it is currently active. * * Note: it is possible that the Compositor is not able to suspend. Use @link isActive to check * whether the Compositor has been suspended. * * @return void * @see resume * @see isActive **/ void suspend(Compositor::SuspendReason reason); /** * @brief Resumes the Compositor if it is currently suspended. * * Note: it is possible that the Compositor cannot be resumed, that is there might be Clients * blocking the usage of Compositing or the Scene might be broken. Use @link isActive to check * whether the Compositor has been resumed. Also check @link isCompositingPossible and * @link isOpenGLBroken. * * Note: The starting of the Compositor can require some time and is partially done threaded. * After this method returns the setup may not have been completed. * * @return void * @see suspend * @see isActive * @see isCompositingPossible * @see isOpenGLBroken **/ void resume(Compositor::SuspendReason reason); /** * Actual slot to perform the toggling compositing. * That is if the Compositor is suspended it will be resumed and if the Compositor is active * it will be suspended. * Invoked primarily by the keybinding. * TODO: make private slot **/ void slotToggleCompositing(); /** * Re-initializes the Compositor completely. * Connected to the D-Bus signal org.kde.KWin /KWin reinitCompositing **/ void slotReinitialize(); /** * Schedules a new repaint if no repaint is currently scheduled. **/ void scheduleRepaint(); void checkUnredirect(); void checkUnredirect(bool force); void updateCompositeBlocking(); void updateCompositeBlocking(KWin::Client* c); /** * Notifies the compositor that SwapBuffers() is about to be called. * Rendering of the next frame will be deferred until bufferSwapComplete() * is called. */ void aboutToSwapBuffers(); /** * Notifies the compositor that a pending buffer swap has completed. */ void bufferSwapComplete(); Q_SIGNALS: void compositingToggled(bool active); void aboutToDestroy(); protected: void timerEvent(QTimerEvent *te); private Q_SLOTS: void setup(); /** * Called from setupCompositing() when the CompositingPrefs are ready. **/ void slotCompositingOptionsInitialized(); void finish(); /** * Restarts the Compositor if running. * That is the Compositor will be stopped and started again. **/ void restart(); void fallbackToXRenderCompositing(); void performCompositing(); void delayedCheckUnredirect(); void slotConfigChanged(); void releaseCompositorSelection(); void deleteUnusedSupportProperties(); private: void claimCompositorSelection(); void setCompositeTimer(); bool windowRepaintsPending() const; /** * Continues the startup after Scene And Workspace are created **/ void startupWithWorkspace(); /** * Whether the Compositor is currently suspended, 8 bits encoding the reason **/ SuspendReasons m_suspended; QBasicTimer compositeTimer; CompositorSelectionOwner* cm_selection; QTimer m_releaseSelectionTimer; QList m_unusedSupportProperties; QTimer m_unusedSupportPropertyTimer; qint64 vBlankInterval, fpsInterval; int m_xrrRefreshRate; QElapsedTimer nextPaintReference; QRegion repaints_region; QTimer unredirectTimer; bool forceUnredirectCheck; QTimer compositeResetTimer; // for compressing composite resets bool m_finishing; // finish() sets this variable while shutting down bool m_starting; // start() sets this variable while starting qint64 m_timeSinceLastVBlank; qint64 m_timeSinceStart = 0; Scene *m_scene; bool m_bufferSwapPending; bool m_composeAtSwapCompletion; KWIN_SINGLETON_VARIABLE(Compositor, s_compositor) }; } # endif // KWIN_COMPOSITE_H