/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2017 Martin Flöser This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #pragma once #include #include namespace KWin { class KWIN_EXPORT AbstractOpenGLContextAttributeBuilder { public: virtual ~AbstractOpenGLContextAttributeBuilder() { } void setVersion(int major, int minor = 0) { m_versionRequested = true; m_majorVersion = major; m_minorVersion = minor; } bool isVersionRequested() const { return m_versionRequested; } int majorVersion() const { return m_majorVersion; } int minorVersion() const { return m_minorVersion; } void setRobust(bool robust) { m_robust = robust; } bool isRobust() const { return m_robust; } void setForwardCompatible(bool forward) { m_forwardCompatible = forward; } bool isForwardCompatible() const { return m_forwardCompatible; } void setCoreProfile(bool core) { m_coreProfile = core; if (m_coreProfile) { setCompatibilityProfile(false); } } bool isCoreProfile() const { return m_coreProfile; } void setCompatibilityProfile(bool compatibility) { m_compatibilityProfile = compatibility; if (m_compatibilityProfile) { setCoreProfile(false); } } bool isCompatibilityProfile() const { return m_compatibilityProfile; } void setResetOnVideoMemoryPurge(bool reset) { m_resetOnVideoMemoryPurge = reset; } bool isResetOnVideoMemoryPurge() const { return m_resetOnVideoMemoryPurge; } void setHighPriority(bool highPriority) { m_highPriority = highPriority; } bool isHighPriority() const { return m_highPriority; } virtual std::vector build() const = 0; QDebug operator<<(QDebug dbg) const; private: bool m_versionRequested = false; int m_majorVersion = 0; int m_minorVersion = 0; bool m_robust = false; bool m_forwardCompatible = false; bool m_coreProfile = false; bool m_compatibilityProfile = false; bool m_resetOnVideoMemoryPurge = false; bool m_highPriority = false; }; inline QDebug operator<<(QDebug dbg, const AbstractOpenGLContextAttributeBuilder *attribs) { return attribs->operator<<(dbg); } }