/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2012 Martin Gräßlin SPDX-License-Identifier: GPL-2.0-or-later */ #include #include #include #include #include using namespace KWin; class TestScreenPaintData : public QObject { Q_OBJECT private Q_SLOTS: void testCtor(); void testCopyCtor(); void testAssignmentOperator(); void testSetScale(); void testOperatorMultiplyAssign(); void testSetTranslate(); void testOperatorPlus(); void testSetAngle(); void testSetRotationOrigin(); void testSetRotationAxis(); }; void TestScreenPaintData::testCtor() { ScreenPaintData data; QCOMPARE(data.xScale(), 1.0); QCOMPARE(data.yScale(), 1.0); QCOMPARE(data.zScale(), 1.0); QCOMPARE(data.xTranslation(), 0.0); QCOMPARE(data.yTranslation(), 0.0); QCOMPARE(data.zTranslation(), 0.0); QCOMPARE(data.translation(), QVector3D()); QCOMPARE(data.rotationAngle(), 0.0); QCOMPARE(data.rotationOrigin(), QVector3D()); QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); QCOMPARE(data.screen(), nullptr); } void TestScreenPaintData::testCopyCtor() { ScreenPaintData data; ScreenPaintData data2(data); // no value had been changed QCOMPARE(data2.xScale(), 1.0); QCOMPARE(data2.yScale(), 1.0); QCOMPARE(data2.zScale(), 1.0); QCOMPARE(data2.xTranslation(), 0.0); QCOMPARE(data2.yTranslation(), 0.0); QCOMPARE(data2.zTranslation(), 0.0); QCOMPARE(data2.translation(), QVector3D()); QCOMPARE(data2.rotationAngle(), 0.0); QCOMPARE(data2.rotationOrigin(), QVector3D()); QCOMPARE(data2.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); data2.setScale(QVector3D(0.5, 2.0, 3.0)); data2.translate(0.5, 2.0, 3.0); data2.setRotationAngle(45.0); data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0)); data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0)); ScreenPaintData data3(data2); QCOMPARE(data3.xScale(), 0.5); QCOMPARE(data3.yScale(), 2.0); QCOMPARE(data3.zScale(), 3.0); QCOMPARE(data3.xTranslation(), 0.5); QCOMPARE(data3.yTranslation(), 2.0); QCOMPARE(data3.zTranslation(), 3.0); QCOMPARE(data3.translation(), QVector3D(0.5, 2.0, 3.0)); QCOMPARE(data3.rotationAngle(), 45.0); QCOMPARE(data3.rotationOrigin(), QVector3D(1.0, 2.0, 3.0)); QCOMPARE(data3.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); } void TestScreenPaintData::testAssignmentOperator() { ScreenPaintData data; ScreenPaintData data2; data2.setScale(QVector3D(0.5, 2.0, 3.0)); data2.translate(0.5, 2.0, 3.0); data2.setRotationAngle(45.0); data2.setRotationOrigin(QVector3D(1.0, 2.0, 3.0)); data2.setRotationAxis(QVector3D(1.0, 1.0, 0.0)); data = data2; // data and data2 should be the same QCOMPARE(data.xScale(), 0.5); QCOMPARE(data.yScale(), 2.0); QCOMPARE(data.zScale(), 3.0); QCOMPARE(data.xTranslation(), 0.5); QCOMPARE(data.yTranslation(), 2.0); QCOMPARE(data.zTranslation(), 3.0); QCOMPARE(data.translation(), QVector3D(0.5, 2.0, 3.0)); QCOMPARE(data.rotationAngle(), 45.0); QCOMPARE(data.rotationOrigin(), QVector3D(1.0, 2.0, 3.0)); QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); // data 2 QCOMPARE(data2.xScale(), 0.5); QCOMPARE(data2.yScale(), 2.0); QCOMPARE(data2.zScale(), 3.0); QCOMPARE(data2.xTranslation(), 0.5); QCOMPARE(data2.yTranslation(), 2.0); QCOMPARE(data2.zTranslation(), 3.0); QCOMPARE(data2.translation(), QVector3D(0.5, 2.0, 3.0)); QCOMPARE(data2.rotationAngle(), 45.0); QCOMPARE(data2.rotationOrigin(), QVector3D(1.0, 2.0, 3.0)); QCOMPARE(data2.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); } void TestScreenPaintData::testSetScale() { ScreenPaintData data; // without anything set, it's 1.0 on all axis QCOMPARE(data.xScale(), 1.0); QCOMPARE(data.yScale(), 1.0); QCOMPARE(data.zScale(), 1.0); // changing xScale should not affect y and z data.setXScale(2.0); QCOMPARE(data.xScale(), 2.0); QCOMPARE(data.yScale(), 1.0); QCOMPARE(data.zScale(), 1.0); // changing yScale should not affect x and z data.setYScale(3.0); QCOMPARE(data.xScale(), 2.0); QCOMPARE(data.yScale(), 3.0); QCOMPARE(data.zScale(), 1.0); // changing zScale should not affect x and y data.setZScale(4.0); QCOMPARE(data.xScale(), 2.0); QCOMPARE(data.yScale(), 3.0); QCOMPARE(data.zScale(), 4.0); // setting a vector2d should affect x and y components data.setScale(QVector2D(0.5, 2.0)); QCOMPARE(data.xScale(), 0.5); QCOMPARE(data.yScale(), 2.0); QCOMPARE(data.zScale(), 4.0); // setting a vector3d should affect all components data.setScale(QVector3D(1.5, 2.5, 3.5)); QCOMPARE(data.xScale(), 1.5); QCOMPARE(data.yScale(), 2.5); QCOMPARE(data.zScale(), 3.5); } void TestScreenPaintData::testOperatorMultiplyAssign() { ScreenPaintData data; // without anything set, it's 1.0 on all axis QCOMPARE(data.xScale(), 1.0); QCOMPARE(data.yScale(), 1.0); QCOMPARE(data.zScale(), 1.0); // multiplying by a factor should set all components data *= 2.0; QCOMPARE(data.xScale(), 2.0); QCOMPARE(data.yScale(), 2.0); QCOMPARE(data.zScale(), 2.0); // multiplying by a vector2D should set x and y components data *= QVector2D(2.0, 3.0); QCOMPARE(data.xScale(), 4.0); QCOMPARE(data.yScale(), 6.0); QCOMPARE(data.zScale(), 2.0); // multiplying by a vector3d should set all components data *= QVector3D(0.5, 1.5, 2.0); QCOMPARE(data.xScale(), 2.0); QCOMPARE(data.yScale(), 9.0); QCOMPARE(data.zScale(), 4.0); } void TestScreenPaintData::testSetTranslate() { ScreenPaintData data; QCOMPARE(data.xTranslation(), 0.0); QCOMPARE(data.yTranslation(), 0.0); QCOMPARE(data.zTranslation(), 0.0); QCOMPARE(data.translation(), QVector3D()); // set x translate, should not affect y and z data.setXTranslation(1.0); QCOMPARE(data.xTranslation(), 1.0); QCOMPARE(data.yTranslation(), 0.0); QCOMPARE(data.zTranslation(), 0.0); QCOMPARE(data.translation(), QVector3D(1.0, 0.0, 0.0)); // set y translate, should not affect x and z data.setYTranslation(2.0); QCOMPARE(data.xTranslation(), 1.0); QCOMPARE(data.yTranslation(), 2.0); QCOMPARE(data.zTranslation(), 0.0); QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0)); // set z translate, should not affect x and y data.setZTranslation(3.0); QCOMPARE(data.xTranslation(), 1.0); QCOMPARE(data.yTranslation(), 2.0); QCOMPARE(data.zTranslation(), 3.0); QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 3.0)); // translate in x data.translate(0.5); QCOMPARE(data.translation(), QVector3D(1.5, 2.0, 3.0)); // translate in x and y data.translate(0.5, 0.75); QCOMPARE(data.translation(), QVector3D(2.0, 2.75, 3.0)); // translate in x, y and z data.translate(1.0, 2.0, 3.0); QCOMPARE(data.translation(), QVector3D(3.0, 4.75, 6.0)); // translate using vector data.translate(QVector3D(2.0, 1.0, 0.5)); QCOMPARE(data.translation(), QVector3D(5.0, 5.75, 6.5)); } void TestScreenPaintData::testOperatorPlus() { ScreenPaintData data; QCOMPARE(data.xTranslation(), 0.0); QCOMPARE(data.yTranslation(), 0.0); QCOMPARE(data.zTranslation(), 0.0); QCOMPARE(data.translation(), QVector3D()); // test with point data += QPoint(1, 2); QCOMPARE(data.translation(), QVector3D(1.0, 2.0, 0.0)); // test with pointf data += QPointF(0.5, 0.75); QCOMPARE(data.translation(), QVector3D(1.5, 2.75, 0.0)); // test with QVector2D data += QVector2D(0.25, 1.5); QCOMPARE(data.translation(), QVector3D(1.75, 4.25, 0.0)); // test with QVector3D data += QVector3D(1.0, 2.0, 3.5); QCOMPARE(data.translation(), QVector3D(2.75, 6.25, 3.5)); } void TestScreenPaintData::testSetAngle() { ScreenPaintData data; QCOMPARE(data.rotationAngle(), 0.0); data.setRotationAngle(20.0); QCOMPARE(data.rotationAngle(), 20.0); } void TestScreenPaintData::testSetRotationOrigin() { ScreenPaintData data; QCOMPARE(data.rotationOrigin(), QVector3D()); data.setRotationOrigin(QVector3D(1.0, 2.0, 3.0)); QCOMPARE(data.rotationOrigin(), QVector3D(1.0, 2.0, 3.0)); } void TestScreenPaintData::testSetRotationAxis() { ScreenPaintData data; QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); data.setRotationAxis(Qt::XAxis); QCOMPARE(data.rotationAxis(), QVector3D(1.0, 0.0, 0.0)); data.setRotationAxis(Qt::YAxis); QCOMPARE(data.rotationAxis(), QVector3D(0.0, 1.0, 0.0)); data.setRotationAxis(Qt::ZAxis); QCOMPARE(data.rotationAxis(), QVector3D(0.0, 0.0, 1.0)); data.setRotationAxis(QVector3D(1.0, 1.0, 0.0)); QCOMPARE(data.rotationAxis(), QVector3D(1.0, 1.0, 0.0)); } QTEST_MAIN(TestScreenPaintData) #include "test_screen_paint_data.moc"