/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EGL_WAYLAND_BACKEND_H #define KWIN_EGL_WAYLAND_BACKEND_H #include "scene_opengl.h" // wayland #include #include // xcb #include class KTemporaryFile; struct wl_buffer; struct wl_shm; namespace KWin { namespace Wayland { class ShmPool; class WaylandBackend; class CursorData { public: CursorData(ShmPool *pool); ~CursorData(); bool isValid() const; const QPoint &hotSpot() const; const QSize &size() const; wl_buffer *cursor() const; private: bool init(ShmPool *pool); wl_buffer *m_cursor; QPoint m_hotSpot; QSize m_size; bool m_valid; }; class X11CursorTracker : public QObject { Q_OBJECT public: explicit X11CursorTracker(wl_pointer *pointer, WaylandBackend *backend, QObject* parent = 0); virtual ~X11CursorTracker(); void setEnteredSerial(uint32_t serial); void resetCursor(); private Q_SLOTS: void cursorChanged(uint32_t serial); private: void installCursor(const CursorData &cursor); wl_pointer *m_pointer; QHash m_cursors; WaylandBackend *m_backend; wl_surface *m_cursor; uint32_t m_enteredSerial; uint32_t m_installedCursor; uint32_t m_lastX11Cursor; }; class ShmPool { public: ShmPool(wl_shm *shm); ~ShmPool(); bool isValid() const; wl_buffer *createBuffer(const QImage &image); private: bool createPool(); wl_shm *m_shm; wl_shm_pool *m_pool; void *m_poolData; size_t m_size; QScopedPointer m_tmpFile; bool m_valid; int m_offset; }; class WaylandSeat { public: WaylandSeat(wl_seat *seat, WaylandBackend *backend); virtual ~WaylandSeat(); void changed(uint32_t capabilities); wl_seat *seat(); void pointerEntered(uint32_t serial); void resetCursor(); private: void destroyPointer(); void destroyKeyboard(); wl_seat *m_seat; wl_pointer *m_pointer; wl_keyboard *m_keyboard; QScopedPointer m_cursorTracker; WaylandBackend *m_backend; }; /** * @brief Class encapsulating all Wayland data structures needed by the Egl backend. * * It creates the connection to the Wayland Compositor, set's up the registry and creates * the Wayland surface and it's shell and egl mapping. */ class WaylandBackend : public QObject { Q_OBJECT public: WaylandBackend(); virtual ~WaylandBackend(); wl_display *display(); wl_registry *registry(); void setCompositor(wl_compositor *c); wl_compositor *compositor(); void setShell(wl_shell *s); wl_shell *shell(); wl_egl_window *overlay(); ShmPool *shmPool(); void createSeat(uint32_t name); void createShm(uint32_t name); void ping(uint32_t serial); bool createSurface(); private Q_SLOTS: void readEvents(); private: wl_display *m_display; wl_registry *m_registry; wl_compositor *m_compositor; wl_shell *m_shell; wl_surface *m_surface; wl_egl_window *m_overlay; wl_shell_surface *m_shellSurface; QScopedPointer m_seat; QScopedPointer m_shm; }; inline bool CursorData::isValid() const { return m_valid; } inline const QPoint& CursorData::hotSpot() const { return m_hotSpot; } inline wl_buffer* CursorData::cursor() const { return m_cursor; } inline const QSize& CursorData::size() const { return m_size; } inline wl_seat *WaylandSeat::seat() { return m_seat; } inline bool ShmPool::isValid() const { return m_valid; } inline wl_display *WaylandBackend::display() { return m_display; } inline wl_registry *WaylandBackend::registry() { return m_registry; } inline void WaylandBackend::setCompositor(wl_compositor *c) { m_compositor = c; } inline wl_compositor *WaylandBackend::compositor() { return m_compositor; } inline wl_egl_window *WaylandBackend::overlay() { return m_overlay; } inline void WaylandBackend::setShell(wl_shell *s) { m_shell = s; } inline wl_shell *WaylandBackend::shell() { return m_shell; } inline ShmPool* WaylandBackend::shmPool() { return m_shm.data(); } } // namespace Wayland class Shm; /** * @brief OpenGL Backend using Egl on a Wayland surface. * * This Backend is the basis for a session compositor running on top of a Wayland system compositor. * It creates a Surface as large as the screen and maps it as a fullscreen shell surface on the * system compositor. The OpenGL context is created on the Wayland surface, so for rendering X11 is * not involved. * * At the moment the backend is still rather limited. For getting textures from pixmap it uses the * XShm library. This is currently a hack and only as proof of concept till we support texture from * Wayland buffers. From then on we should use XWayland for texture mapping. * * Also in repainting the backend is currently still rather limited. Only supported mode is fullscreen * repaints, which is obviously not optimal. Best solution is probably to go for buffer_age extension * and make it the only available solution next to fullscreen repaints. **/ class EglWaylandBackend : public OpenGLBackend { public: EglWaylandBackend(); virtual ~EglWaylandBackend(); virtual void screenGeometryChanged(const QSize &size); virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture); virtual void prepareRenderingFrame(); virtual void endRenderingFrame(const QRegion &damage); Shm *shm(); protected: virtual void present(); private: void init(); bool initializeEgl(); bool initBufferConfigs(); bool initRenderingContext(); bool makeContextCurrent(); EGLDisplay m_display; EGLConfig m_config; EGLSurface m_surface; EGLContext m_context; QScopedPointer m_wayland; QScopedPointer m_shm; friend class EglWaylandTexture; }; /** * @brief Texture using an EGLImageKHR. **/ class EglWaylandTexture : public SceneOpenGL::TexturePrivate { public: virtual ~EglWaylandTexture(); virtual void findTarget(); virtual bool loadTexture(const Pixmap& pix, const QSize& size, int depth); virtual OpenGLBackend *backend(); virtual bool update(const QRegion &damage); private: friend class EglWaylandBackend; EglWaylandTexture(SceneOpenGL::Texture *texture, EglWaylandBackend *backend); SceneOpenGL::Texture *q; EglWaylandBackend *m_backend; /** * The Pixmap of the window content. Get's updated in loadTexture. */ xcb_pixmap_t m_referencedPixmap; }; /** * @brief Small helper class to encapsulate SHM related functionality. * */ class Shm { public: Shm(); ~Shm(); int shmId() const; void *buffer() const; xcb_shm_seg_t segment() const; bool isValid() const; private: bool init(); int m_shmId; void *m_buffer; xcb_shm_seg_t m_segment; bool m_valid; }; inline void *Shm::buffer() const { return m_buffer; } inline bool Shm::isValid() const { return m_valid; } inline xcb_shm_seg_t Shm::segment() const { return m_segment; } inline int Shm::shmId() const { return m_shmId; } } // namespace #endif // KWIN_EGL_ON_X_BACKEND_H