/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2007 Lubos Lunak Copyright (C) 2007 Christian Nitschkowski This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "diminactive.h" #include namespace KWin { KWIN_EFFECT(diminactive, DimInactiveEffect) DimInactiveEffect::DimInactiveEffect() { reconfigure(ReconfigureAll); timeline.setDuration(animationTime(250)); previousActiveTimeline.setDuration(animationTime(250)); active = effects->activeWindow(); previousActive = NULL; } void DimInactiveEffect::reconfigure(ReconfigureFlags) { KConfigGroup conf = EffectsHandler::effectConfig("DimInactive"); dim_panels = conf.readEntry("DimPanels", false); dim_desktop = conf.readEntry("DimDesktop", false); dim_keepabove = conf.readEntry("DimKeepAbove", false); dim_by_group = conf.readEntry("DimByGroup", true); dim_strength = conf.readEntry("Strength", 25); } void DimInactiveEffect::prePaintScreen(ScreenPrePaintData& data, int time) { double oldValue = timeline.value(); if (effects->activeFullScreenEffect()) timeline.removeTime(time); else timeline.addTime(time); if (oldValue != timeline.value()) effects->addRepaintFull(); if (previousActive) { // We are fading out the previous window previousActive->addRepaintFull(); previousActiveTimeline.addTime(time); } effects->prePaintScreen(data, time); } void DimInactiveEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { if (dimWindow(w) || w == previousActive) { double previous = 1.0; if (w == previousActive) previous = previousActiveTimeline.value(); if (previousActiveTimeline.value() == 1.0) previousActive = NULL; data.brightness *= (1.0 - (dim_strength / 100.0) * timeline.value() * previous); data.saturation *= (1.0 - (dim_strength / 100.0) * timeline.value() * previous); } effects->paintWindow(w, mask, region, data); } bool DimInactiveEffect::dimWindow(const EffectWindow* w) const { if (effects->activeWindow() == w) return false; // never dim active window if (active && dim_by_group && active->group() == w->group()) return false; // don't dim in active group if configured so if (w->isDock() && !dim_panels) return false; // don't dim panels if configured so if (w->isDesktop() && !dim_desktop) return false; // don't dim the desktop if configured so if (w->keepAbove() && !dim_keepabove) return false; // don't dim keep-above windows if configured so if (!w->isNormalWindow() && !w->isDialog() && !w->isDock() && !w->isDesktop()) return false; // don't dim more special window types // don't dim unmanaged windows, grouping doesn't work for them and maybe dimming // them doesn't make sense in general (they should be short-lived anyway) if (!w->isManaged()) return false; return true; // dim the rest } void DimInactiveEffect::windowDeleted(EffectWindow* w) { if (w == previousActive) previousActive = NULL; } void DimInactiveEffect::windowActivated(EffectWindow* w) { if (active != NULL) { previousActive = active; previousActiveTimeline.setProgress(0.0); if (!dimWindow(previousActive)) previousActive = NULL; if (dim_by_group) { if ((w == NULL || w->group() != active->group()) && active->group() != NULL) { // repaint windows that are no longer in the active group foreach (EffectWindow * tmp, active->group()->members()) tmp->addRepaintFull(); } } else active->addRepaintFull(); } active = w; if (active != NULL) { if (dim_by_group) { if (active->group() != NULL) { // repaint newly active windows foreach (EffectWindow * tmp, active->group()->members()) tmp->addRepaintFull(); } } else active->addRepaintFull(); } } } // namespace