/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2011 Arthur Arlt Since the functionality provided in this class has been moved from class Workspace, it is not clear who exactly has written the code. The list below contains the copyright holders of the class Workspace. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak Copyright (C) 2009 Lucas Murray This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #include "screenedge.h" // KWin #include "atoms.h" #include "client.h" #include "effects.h" #include "options.h" #include "utils.h" #include "workspace.h" // Qt #include #include #include #include namespace KWin { ScreenEdge::ScreenEdge() : QObject(NULL) , m_screenEdgeWindows(ELECTRIC_COUNT, None) , m_screenEdgeReserved(ELECTRIC_COUNT, 0) { } ScreenEdge::~ScreenEdge() { } void ScreenEdge::init() { reserveActions(true); update(); } void ScreenEdge::update(bool force) { m_screenEdgeTimeFirst = xTime(); m_screenEdgeTimeLast = xTime(); m_screenEdgeTimeLastTrigger = xTime(); m_currentScreenEdge = ElectricNone; QRect r = QRect(0, 0, displayWidth(), displayHeight()); m_screenEdgeTop = r.top(); m_screenEdgeBottom = r.bottom(); m_screenEdgeLeft = r.left(); m_screenEdgeRight = r.right(); for (int pos = 0; pos < ELECTRIC_COUNT; ++pos) { if (force || m_screenEdgeReserved[pos] == 0) { if (m_screenEdgeWindows[pos] != None) XDestroyWindow(display(), m_screenEdgeWindows[pos]); m_screenEdgeWindows[pos] = None; } if (m_screenEdgeReserved[pos] == 0) { continue; } if (m_screenEdgeWindows[pos] != None) continue; XSetWindowAttributes attributes; attributes.override_redirect = True; attributes.event_mask = EnterWindowMask | LeaveWindowMask; unsigned long valuemask = CWOverrideRedirect | CWEventMask; int xywh[ELECTRIC_COUNT][4] = { { r.left() + 1, r.top(), r.width() - 2, 1 }, // Top { r.right(), r.top(), 1, 1 }, // Top-right { r.right(), r.top() + 1, 1, r.height() - 2 }, // Etc. { r.right(), r.bottom(), 1, 1 }, { r.left() + 1, r.bottom(), r.width() - 2, 1 }, { r.left(), r.bottom(), 1, 1 }, { r.left(), r.top() + 1, 1, r.height() - 2 }, { r.left(), r.top(), 1, 1 } }; m_screenEdgeWindows[pos] = XCreateWindow(display(), rootWindow(), xywh[pos][0], xywh[pos][1], xywh[pos][2], xywh[pos][3], 0, CopyFromParent, InputOnly, CopyFromParent, valuemask, &attributes); XMapWindow(display(), m_screenEdgeWindows[pos]); // Set XdndAware on the windows, so that DND enter events are received (#86998) Atom version = 4; // XDND version XChangeProperty(display(), m_screenEdgeWindows[pos], atoms->xdnd_aware, XA_ATOM, 32, PropModeReplace, (unsigned char*)(&version), 1); } } void ScreenEdge::restoreSize(ElectricBorder border) { if (m_screenEdgeWindows[border] == None) return; QRect r(0, 0, displayWidth(), displayHeight()); int xywh[ELECTRIC_COUNT][4] = { { r.left() + 1, r.top(), r.width() - 2, 1 }, // Top { r.right(), r.top(), 1, 1 }, // Top-right { r.right(), r.top() + 1, 1, r.height() - 2 }, // Etc. { r.right(), r.bottom(), 1, 1 }, { r.left() + 1, r.bottom(), r.width() - 2, 1 }, { r.left(), r.bottom(), 1, 1 }, { r.left(), r.top() + 1, 1, r.height() - 2 }, { r.left(), r.top(), 1, 1 } }; XMoveResizeWindow(display(), m_screenEdgeWindows[border], xywh[border][0], xywh[border][1], xywh[border][2], xywh[border][3]); } void ScreenEdge::reserveActions(bool isToReserve) { for (int pos = 0; pos < ELECTRIC_COUNT; ++pos) if (options->electricBorderAction(static_cast(pos))) { if (isToReserve) reserve(static_cast(pos)); else unreserve(static_cast(pos)); } } void ScreenEdge::reserveDesktopSwitching(bool isToReserve, Qt::Orientations o) { if (!o) return; if (isToReserve) { reserve(ElectricTopLeft); reserve(ElectricTopRight); reserve(ElectricBottomRight); reserve(ElectricBottomLeft); if (o & Qt::Horizontal) { reserve(ElectricLeft); reserve(ElectricRight); } if (o & Qt::Vertical) { reserve(ElectricTop); reserve(ElectricBottom); } } else { unreserve(ElectricTopLeft); unreserve(ElectricTopRight); unreserve(ElectricBottomRight); unreserve(ElectricBottomLeft); if (o & Qt::Horizontal) { unreserve(ElectricLeft); unreserve(ElectricRight); } if (o & Qt::Vertical) { unreserve(ElectricTop); unreserve(ElectricBottom); } } } void ScreenEdge::reserve(ElectricBorder border) { if (border == ElectricNone) return; if (m_screenEdgeReserved[border]++ == 0) QTimer::singleShot(0, this, SLOT(update())); } void ScreenEdge::unreserve(ElectricBorder border) { if (border == ElectricNone) return; assert(m_screenEdgeReserved[border] > 0); if (--m_screenEdgeReserved[border] == 0) QTimer::singleShot(0, this, SLOT(update())); } void ScreenEdge::check(const QPoint& pos, Time now, bool forceNoPushback) { if ((pos.x() != m_screenEdgeLeft) && (pos.x() != m_screenEdgeRight) && (pos.y() != m_screenEdgeTop) && (pos.y() != m_screenEdgeBottom)) return; bool have_borders = false; for (int i = 0; i < ELECTRIC_COUNT; ++i) if (m_screenEdgeWindows[i] != None) have_borders = true; if (!have_borders) return; Time treshold_set = options->electricBorderDelay(); // Set timeout Time treshold_reset = 250; // Reset timeout Time treshold_trigger = options->electricBorderCooldown(); // Minimum time between triggers int distance_reset = 30; // Mouse should not move more than this many pixels int pushback_pixels = forceNoPushback ? 0 : options->electricBorderPushbackPixels(); ElectricBorder border; if (pos.x() == m_screenEdgeLeft && pos.y() == m_screenEdgeTop) border = ElectricTopLeft; else if (pos.x() == m_screenEdgeRight && pos.y() == m_screenEdgeTop) border = ElectricTopRight; else if (pos.x() == m_screenEdgeLeft && pos.y() == m_screenEdgeBottom) border = ElectricBottomLeft; else if (pos.x() == m_screenEdgeRight && pos.y() == m_screenEdgeBottom) border = ElectricBottomRight; else if (pos.x() == m_screenEdgeLeft) border = ElectricLeft; else if (pos.x() == m_screenEdgeRight) border = ElectricRight; else if (pos.y() == m_screenEdgeTop) border = ElectricTop; else if (pos.y() == m_screenEdgeBottom) border = ElectricBottom; else abort(); if (m_screenEdgeWindows[border] == None) return; if (pushback_pixels == 0) { // no pushback so we have to activate at once m_screenEdgeTimeLast = now; m_currentScreenEdge = border; m_screenEdgePushPoint = pos; } if ((m_currentScreenEdge == border) && (timestampDiff(m_screenEdgeTimeLast, now) < treshold_reset) && (timestampDiff(m_screenEdgeTimeLastTrigger, now) > treshold_trigger) && ((pos - m_screenEdgePushPoint).manhattanLength() < distance_reset)) { m_screenEdgeTimeLast = now; if (timestampDiff(m_screenEdgeTimeFirst, now) > treshold_set) { m_currentScreenEdge = ElectricNone; m_screenEdgeTimeLastTrigger = now; if (Workspace::self()->getMovingClient()) { // If moving a client or have force doing the desktop switch if (options->electricBorders() != Options::ElectricDisabled) switchDesktop(border, pos); return; // Don't reset cursor position } else { if (options->electricBorders() == Options::ElectricAlways && (border == ElectricTop || border == ElectricRight || border == ElectricBottom || border == ElectricLeft)) { // If desktop switching is always enabled don't apply it to the corners if // an effect is applied to it (We will check that later). switchDesktop(border, pos); return; // Don't reset cursor position } switch(options->electricBorderAction(border)) { case ElectricActionDashboard: { // Display Plasma dashboard QDBusInterface plasmaApp("org.kde.plasma-desktop", "/App"); plasmaApp.call("toggleDashboard"); } break; case ElectricActionShowDesktop: { Workspace::self()->setShowingDesktop(!Workspace::self()->showingDesktop()); break; } case ElectricActionLockScreen: { // Lock the screen QDBusInterface screenSaver("org.kde.screensaver", "/ScreenSaver"); screenSaver.call("Lock"); } break; case ElectricActionPreventScreenLocking: { break; } case ElectricActionNone: // Either desktop switching or an effect default: { if (effects && static_cast(effects)->borderActivated(border)) {} // Handled by effects else { if (options->electricBorders() == Options::ElectricAlways) { switchDesktop(border, pos); return; // Don't reset cursor position } emit activated(border); } } } } } } else { m_currentScreenEdge = border; m_screenEdgeTimeFirst = now; m_screenEdgeTimeLast = now; m_screenEdgePushPoint = pos; } // Reset the pointer to find out whether the user is really pushing // (the direction back from which it came, starting from top clockwise) const int xdiff[ELECTRIC_COUNT] = { 0, -pushback_pixels, -pushback_pixels, -pushback_pixels, 0, pushback_pixels, pushback_pixels, pushback_pixels }; const int ydiff[ELECTRIC_COUNT] = { pushback_pixels, pushback_pixels, 0, -pushback_pixels, -pushback_pixels, -pushback_pixels, 0, pushback_pixels }; QCursor::setPos(pos.x() + xdiff[border], pos.y() + ydiff[border]); } void ScreenEdge::switchDesktop(ElectricBorder border, const QPoint& _pos) { QPoint pos = _pos; int desk = Workspace::self()->currentDesktop(); const int OFFSET = 2; if (border == ElectricLeft || border == ElectricTopLeft || border == ElectricBottomLeft) { desk = Workspace::self()->desktopToLeft(desk, options->isRollOverDesktops()); pos.setX(displayWidth() - 1 - OFFSET); } if (border == ElectricRight || border == ElectricTopRight || border == ElectricBottomRight) { desk = Workspace::self()->desktopToRight(desk, options->isRollOverDesktops()); pos.setX(OFFSET); } if (border == ElectricTop || border == ElectricTopLeft || border == ElectricTopRight) { desk = Workspace::self()->desktopAbove(desk, options->isRollOverDesktops()); pos.setY(displayHeight() - 1 - OFFSET); } if (border == ElectricBottom || border == ElectricBottomLeft || border == ElectricBottomRight) { desk = Workspace::self()->desktopBelow(desk, options->isRollOverDesktops()); pos.setY(OFFSET); } Client *c = Workspace::self()->getMovingClient(); if (c && c->rules()->checkDesktop(desk) != desk) return; // user attempts to move a client to another desktop where it is ruleforced to not be int desk_before = Workspace::self()->currentDesktop(); Workspace::self()->setCurrentDesktop(desk); if (Workspace::self()->currentDesktop() != desk_before) QCursor::setPos(pos); } bool ScreenEdge::isEntered(XEvent* e) { if (e->type == EnterNotify) { for (int i = 0; i < ELECTRIC_COUNT; ++i) if (m_screenEdgeWindows[i] != None && e->xcrossing.window == m_screenEdgeWindows[i]) { // The user entered an electric border check(QPoint(e->xcrossing.x_root, e->xcrossing.y_root), e->xcrossing.time); return true; } } if (e->type == ClientMessage) { if (e->xclient.message_type == atoms->xdnd_position) { for (int i = 0; i < ELECTRIC_COUNT; ++i) if (m_screenEdgeWindows[i] != None && e->xclient.window == m_screenEdgeWindows[i]) { updateXTime(); check(QPoint(e->xclient.data.l[2] >> 16, e->xclient.data.l[2] & 0xffff), xTime(), true); return true; } } } return false; } void ScreenEdge::ensureOnTop() { Window* windows = new Window[ 8 ]; // There are up to 8 borders int pos = 0; for (int i = 0; i < ELECTRIC_COUNT; ++i) if (m_screenEdgeWindows[ i ] != None) windows[ pos++ ] = m_screenEdgeWindows[ i ]; if (!pos) { delete [] windows; return; // No borders at all } XRaiseWindow(display(), windows[ 0 ]); XRestackWindows(display(), windows, pos); delete [] windows; } /* * NOTICE THIS IS A HACK * or at least a quite cumbersome way to handle conflictive electric borders * (like for autohiding panels or whatever) * the SANE solution is a central electric border daemon and a protocol * what this function does is to search for windows on the screen edges that are * * not our own screenedge * * either very slim * * or InputOnly * and raises them on top of everything else, including our own screen borders * this is typically (and for now ONLY) called when an effect input window is destroyed * (which raised our electric borders) */ void ScreenEdge::raisePanelProxies() { XWindowAttributes attr; Window dummy; Window* windows = NULL; unsigned int count = 0; QRect screen = QRect(0, 0, displayWidth(), displayHeight()); QVector proxies; XQueryTree(display(), rootWindow(), &dummy, &dummy, &windows, &count); for (unsigned int i = 0; i < count; ++i) { if (m_screenEdgeWindows.contains(windows[i])) continue; if (XGetWindowAttributes(display(), windows[i], &attr)) { if (attr.map_state == IsUnmapped) // a thousand Qt group leader dummies ... continue; const QRect geo(attr.x, attr.y, attr.width, attr.height); if (geo.width() < 1 || geo.height() < 1) continue; if (!(geo.width() > 1 || geo.height() > 1)) continue; // random 1x1 dummy windows, all your corners are belong to us >-) if (attr.c_class != InputOnly && (geo.width() > 3 && geo.height() > 3)) continue; if (geo.x() != screen.x() && geo.right() != screen.right() && geo.y() != screen.y() && geo.bottom() != screen.bottom()) continue; proxies << windows[i]; } } if (!proxies.isEmpty()) { XRaiseWindow(display(), proxies.data()[ 0 ]); XRestackWindows(display(), proxies.data(), proxies.count()); } if (windows) XFree(windows); } const QVector< Window >& ScreenEdge::windows() { return m_screenEdgeWindows; } } //namespace