/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2013 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_EGL_WAYLAND_BACKEND_H #define KWIN_EGL_WAYLAND_BACKEND_H #include "scene_opengl.h" // wayland #include class QTemporaryFile; struct wl_buffer; struct wl_shm; namespace KWin { namespace Wayland { class WaylandBackend; } namespace Xcb { class Shm; } /** * @brief OpenGL Backend using Egl on a Wayland surface. * * This Backend is the basis for a session compositor running on top of a Wayland system compositor. * It creates a Surface as large as the screen and maps it as a fullscreen shell surface on the * system compositor. The OpenGL context is created on the Wayland surface, so for rendering X11 is * not involved. * * At the moment the backend is still rather limited. For getting textures from pixmap it uses the * XShm library. This is currently a hack and only as proof of concept till we support texture from * Wayland buffers. From then on we should use XWayland for texture mapping. * * Also in repainting the backend is currently still rather limited. Only supported mode is fullscreen * repaints, which is obviously not optimal. Best solution is probably to go for buffer_age extension * and make it the only available solution next to fullscreen repaints. **/ class EglWaylandBackend : public QObject, public OpenGLBackend { Q_OBJECT public: EglWaylandBackend(); virtual ~EglWaylandBackend(); virtual void screenGeometryChanged(const QSize &size); virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture); virtual QRegion prepareRenderingFrame(); virtual void endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion); virtual bool makeCurrent() override; virtual void doneCurrent() override; virtual bool isLastFrameRendered() const override; Xcb::Shm *shm(); void lastFrameRendered(); virtual bool usesOverlayWindow() const override; protected: virtual void present(); private Q_SLOTS: void overlaySizeChanged(const QSize &size); private: void init(); bool initializeEgl(); bool initBufferConfigs(); bool initRenderingContext(); bool makeContextCurrent(); EGLDisplay m_display; EGLConfig m_config; EGLSurface m_surface; EGLContext m_context; int m_bufferAge; Wayland::WaylandBackend *m_wayland; wl_egl_window *m_overlay; QScopedPointer m_shm; bool m_lastFrameRendered; friend class EglWaylandTexture; }; /** * @brief Texture using an EGLImageKHR. **/ class EglWaylandTexture : public SceneOpenGL::TexturePrivate { public: virtual ~EglWaylandTexture(); virtual void findTarget(); virtual bool loadTexture(const Pixmap& pix, const QSize& size, int depth); virtual OpenGLBackend *backend(); virtual bool update(const QRegion &damage); private: friend class EglWaylandBackend; EglWaylandTexture(SceneOpenGL::Texture *texture, EglWaylandBackend *backend); SceneOpenGL::Texture *q; EglWaylandBackend *m_backend; /** * The Pixmap of the window content. Get's updated in loadTexture. */ xcb_pixmap_t m_referencedPixmap; }; } // namespace #endif // KWIN_EGL_ON_X_BACKEND_H