/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 1999, 2000 Matthias Ettrich Copyright (C) 2003 Lubos Lunak This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ // SELI zmenit doc /* This file contains things relevant to stacking order and layers. Design: Normal unconstrained stacking order, as requested by the user (by clicking on windows to raise them, etc.), is in Workspace::unconstrained_stacking_order. That list shouldn't be used at all, except for building Workspace::stacking_order. The building is done in Workspace::constrainedStackingOrder(). Only Workspace::stackingOrder() should be used to get the stacking order, because it also checks the stacking order is up to date. All clients are also stored in Workspace::clients (except for isDesktop() clients, as those are very special, and are stored in Workspace::desktops), in the order the clients were created. Every window has one layer assigned in which it is. There are 6 layers, from bottom : DesktopLayer, BelowLayer, NormalLayer, DockLayer, AboveLayer and ActiveLayer (see also NETWM sect.7.10.). The layer a window is in depends on the window type, and on other things like whether the window is active. NET::Splash clients belong to the Normal layer. NET::TopMenu clients belong to Dock layer. Clients that are both NET::Dock and NET::KeepBelow are in the Normal layer in order to keep the 'allow window to cover the panel' Kicker setting to work as intended (this may look like a slight spec violation, but a) I have no better idea, b) the spec allows adjusting the stacking order if the WM thinks it's a good idea . We put all NET::KeepAbove above all Docks too, even though the spec suggests putting them in the same layer. Most transients are in the same layer as their mainwindow, see Workspace::constrainedStackingOrder(), they may also be in higher layers, but they should never be below their mainwindow. When some client attribute changes (above/below flag, transiency...), Workspace::updateClientLayer() should be called in order to make sure it's moved to the appropriate layer ClientList if needed. Currently the things that affect client in which layer a client belongs: KeepAbove/Keep Below flags, window type, fullscreen state and whether the client is active, mainclient (transiency). Make sure updateStackingOrder() is called in order to make Workspace::stackingOrder() up to date and propagated to the world. Using Workspace::blockStackingUpdates() (or the StackingUpdatesBlocker helper class) it's possible to temporarily disable updates and the stacking order will be updated once after it's allowed again. */ #include #include #include "utils.h" #include "client.h" #include "workspace.h" #include "tabbox.h" #include "group.h" #include "rules.h" #include "unmanaged.h" #include "deleted.h" #include namespace KWin { //******************************* // Workspace //******************************* void Workspace::updateClientLayer( Client* c ) { if( c == NULL ) return; if( c->layer() == c->belongsToLayer()) return; StackingUpdatesBlocker blocker( this ); c->invalidateLayer(); // invalidate, will be updated when doing restacking for( ClientList::ConstIterator it = c->transients().constBegin(); it != c->transients().constEnd(); ++it ) updateClientLayer( *it ); } void Workspace::updateStackingOrder( bool propagate_new_clients ) { if( block_stacking_updates > 0 ) { if( propagate_new_clients ) blocked_propagating_new_clients = true; return; } ClientList new_stacking_order = constrainedStackingOrder(); bool changed = ( new_stacking_order != stacking_order || force_restacking ); force_restacking = false; stacking_order = new_stacking_order; #if 0 kDebug(1212) << "stacking:" << changed; if( changed || propagate_new_clients ) { for( ClientList::ConstIterator it = stacking_order.begin(); it != stacking_order.end(); ++it ) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); } #endif if( changed || propagate_new_clients ) { propagateClients( propagate_new_clients ); addRepaintFull(); if( active_client ) active_client->updateMouseGrab(); } } /*! Propagates the managed clients to the world. Called ONLY from updateStackingOrder(). */ void Workspace::propagateClients( bool propagate_new_clients ) { Window *cl; // MW we should not assume WId and Window to be compatible // when passig pointers around. // restack the windows according to the stacking order // 1 - supportWindow, 1 - topmenu_space, 8 - electric borders Window* new_stack = new Window[ stacking_order.count() + 1 + 1 + 8 ]; int pos = 0; // Stack all windows under the support window. The support window is // not used for anything (besides the NETWM property), and it's not shown, // but it was lowered after kwin startup. Stacking all clients below // it ensures that no client will be ever shown above override-redirect // windows (e.g. popups). new_stack[ pos++ ] = supportWindow->winId(); for( int i = 0; i < ELECTRIC_COUNT; ++i ) if( electric_windows[ i ] != None ) new_stack[ pos++ ] = electric_windows[ i ]; int topmenu_space_pos = 1; // not 0, that's supportWindow !!! for ( int i = stacking_order.size() - 1; i >= 0; i-- ) { if( stacking_order.at( i )->hiddenPreview()) continue; new_stack[ pos++ ] = stacking_order.at( i )->frameId(); if( stacking_order.at( i )->belongsToLayer() >= DockLayer ) topmenu_space_pos = pos; } if( topmenu_space != NULL ) { // make sure the topmenu space is below all topmenus, fullscreens, etc. for( int i = pos; i > topmenu_space_pos; --i ) new_stack[ i ] = new_stack[ i - 1 ]; new_stack[ topmenu_space_pos ] = topmenu_space->winId(); ++pos; } // when having hidden previews, stack hidden windows below everything else // (as far as pure X stacking order is concerned), in order to avoid having // these windows that should be unmapped to interfere with other windows for ( int i = stacking_order.size() - 1; i >= 0; i-- ) { if( !stacking_order.at( i )->hiddenPreview()) continue; new_stack[ pos++ ] = stacking_order.at( i )->frameId(); if( stacking_order.at( i )->belongsToLayer() >= DockLayer ) topmenu_space_pos = pos; } // TODO isn't it too inefficient to restack always all clients? // TODO don't restack not visible windows? assert( new_stack[ 0 ] == supportWindow->winId()); XRestackWindows(display(), new_stack, pos); delete [] new_stack; if ( propagate_new_clients ) { cl = new Window[ desktops.count() + clients.count()]; pos = 0; // TODO this is still not completely in the map order for ( ClientList::ConstIterator it = desktops.constBegin(); it != desktops.constEnd(); ++it ) cl[pos++] = (*it)->window(); for ( ClientList::ConstIterator it = clients.constBegin(); it != clients.constEnd(); ++it ) cl[pos++] = (*it)->window(); rootInfo->setClientList( cl, pos ); delete [] cl; } cl = new Window[ stacking_order.count()]; pos = 0; for ( ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it) cl[pos++] = (*it)->window(); rootInfo->setClientListStacking( cl, pos ); delete [] cl; // Make the cached stacking order invalid here, in case we need the new stacking order before we get // the matching event, due to X being asynchronous. x_stacking_dirty = true; } /** * Raise electric border windows to the real top of the screen. We only need * to do this if an effect input window is active. */ void Workspace::raiseElectricBorderWindows() { Window* windows = new Window[ 8 ]; // There are up to 8 borders int pos = 0; for( int i = 0; i < ELECTRIC_COUNT; ++i ) if( electric_windows[ i ] != None ) windows[ pos++ ] = electric_windows[ i ]; if( !pos ) return; // No borders at all XRaiseWindow( display(), windows[ 0 ] ); XRestackWindows( display(), windows, pos ); delete [] windows; } /*! Returns topmost visible client. Windows on the dock, the desktop or of any other special kind are excluded. Also if the window doesn't accept focus it's excluded. */ // TODO misleading name for this method, too many slightly different ways to use it Client* Workspace::topClientOnDesktop( int desktop, int screen, bool unconstrained, bool only_normal ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); ClientList list; if( !unconstrained ) list = stacking_order; else list = unconstrained_stacking_order; for( int i = list.size() - 1; i >= 0; --i ) { if( list.at( i )->isOnDesktop( desktop ) && list.at( i )->isShown( false )) { if( screen != -1 && list.at( i )->screen() != screen ) continue; if( !only_normal ) return list.at( i ); if( list.at( i )->wantsTabFocus() && !list.at( i )->isSpecialWindow()) return list.at( i ); } } return 0; } Client* Workspace::findDesktop( bool topmost, int desktop ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if( topmost ) { for ( int i = stacking_order.size() - 1; i>=0; i-- ) { if ( stacking_order.at( i )->isOnDesktop( desktop ) && stacking_order.at( i )->isDesktop() && stacking_order.at( i )->isShown( true )) return stacking_order.at( i ); } } else // bottom-most { foreach ( Client* c, stacking_order ) { if ( c->isOnDesktop( desktop ) && c->isDesktop() && c->isShown( true )) return c; } } return NULL; } void Workspace::raiseOrLowerClient( Client *c) { if (!c) return; Client* topmost = NULL; // TODO Q_ASSERT( block_stacking_updates == 0 ); if ( most_recently_raised && stacking_order.contains( most_recently_raised ) && most_recently_raised->isShown( true ) && c->isOnCurrentDesktop()) topmost = most_recently_raised; else topmost = topClientOnDesktop( c->isOnAllDesktops() ? currentDesktop() : c->desktop(), options->separateScreenFocus ? c->screen() : -1 ); if( c == topmost) lowerClient(c); else raiseClient(c); } void Workspace::lowerClient( Client* c, bool nogroup ) { if ( !c ) return; if( c->isTopMenu()) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker( this ); unconstrained_stacking_order.removeAll( c ); unconstrained_stacking_order.prepend( c ); if( !nogroup && c->isTransient() ) { // lower also all windows in the group, in their reversed stacking order ClientList wins = ensureStackingOrder( c->group()->members()); for( int i = wins.size() - 1; i >= 0; --i ) { if( wins[ i ] != c ) lowerClient( wins[ i ], true ); } } if ( c == most_recently_raised ) most_recently_raised = 0; } void Workspace::lowerClientWithinApplication( Client* c ) { if ( !c ) return; if( c->isTopMenu()) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker( this ); unconstrained_stacking_order.removeAll( c ); bool lowered = false; // first try to put it below the bottom-most window of the application for( ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it ) if( Client::belongToSameApplication( *it, c )) { unconstrained_stacking_order.insert( it, c ); lowered = true; break; } if( !lowered ) unconstrained_stacking_order.prepend( c ); // ignore mainwindows } void Workspace::raiseClient( Client* c, bool nogroup ) { if ( !c ) return; if( c->isTopMenu()) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker( this ); if( !nogroup && c->isTransient()) { ClientList wins = ensureStackingOrder( c->group()->members()); foreach( Client* c2, wins ) if( c2 != c ) raiseClient( c2, true ); } unconstrained_stacking_order.removeAll( c ); unconstrained_stacking_order.append( c ); if( !c->isSpecialWindow()) { most_recently_raised = c; pending_take_activity = NULL; } } void Workspace::raiseClientWithinApplication( Client* c ) { if ( !c ) return; if( c->isTopMenu()) return; c->cancelAutoRaise(); StackingUpdatesBlocker blocker( this ); // ignore mainwindows // first try to put it above the top-most window of the application for ( int i = unconstrained_stacking_order.size() - 1; i>= 0 ; i-- ) { if( unconstrained_stacking_order.at( i ) == c ) // don't lower it just because it asked to be raised return; if( Client::belongToSameApplication( unconstrained_stacking_order.at( i ), c )) { unconstrained_stacking_order.removeAll( c ); unconstrained_stacking_order.insert( ++i, c ); // insert after the found one return; } } } void Workspace::raiseClientRequest( Client* c, NET::RequestSource src, Time timestamp ) { if( src == NET::FromTool || allowFullClientRaising( c, timestamp )) raiseClient( c ); else { raiseClientWithinApplication( c ); c->demandAttention(); } } void Workspace::lowerClientRequest( Client* c, NET::RequestSource src, Time /*timestamp*/ ) { // If the client has support for all this focus stealing prevention stuff, // do only lowering within the application, as that's the more logical // variant of lowering when application requests it. // No demanding of attention here of course. if( src == NET::FromTool || !c->hasUserTimeSupport()) lowerClient( c ); else lowerClientWithinApplication( c ); } void Workspace::restackClientUnderActive( Client* c ) { if( c->isTopMenu()) return; if( !active_client || active_client == c ) { raiseClient( c ); return; } assert( unconstrained_stacking_order.contains( active_client )); if( Client::belongToSameApplication( active_client, c )) { // put it below the active window if it's the same app unconstrained_stacking_order.removeAll( c ); unconstrained_stacking_order.insert( unconstrained_stacking_order.indexOf( active_client ), c ); } else { // put in the stacking order below _all_ windows belonging to the active application for( ClientList::Iterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it ) { // TODO ignore topmenus? if( Client::belongToSameApplication( active_client, *it )) { if( *it != c ) { unconstrained_stacking_order.removeAll( c ); unconstrained_stacking_order.insert( it, c ); } break; } } } assert( unconstrained_stacking_order.contains( c )); for( int desktop = 1; desktop <= numberOfDesktops(); ++desktop ) { // do for every virtual desktop to handle the case of onalldesktop windows if( c->wantsTabFocus() && c->isOnDesktop( desktop ) && focus_chain[ desktop ].contains( active_client )) { if( Client::belongToSameApplication( active_client, c )) { // put it after the active window if it's the same app focus_chain[ desktop ].removeAll( c ); focus_chain[ desktop ].insert( focus_chain[ desktop ].indexOf( active_client ), c ); } else { // put it in focus_chain[currentDesktop()] after all windows belonging to the active applicationa focus_chain[ desktop ].removeAll( c ); for( int i = focus_chain[ desktop ].size() - 1; i >= 0; --i ) { if( Client::belongToSameApplication( active_client, focus_chain[ desktop ].at( i ))) { focus_chain[ desktop ].insert( i, c ); break; } } } } } // the same for global_focus_chain if( c->wantsTabFocus() && global_focus_chain.contains( active_client )) { if( Client::belongToSameApplication( active_client, c )) { global_focus_chain.removeAll( c ); global_focus_chain.insert( global_focus_chain.indexOf( active_client ), c ); } else { global_focus_chain.removeAll( c ); for ( int i = global_focus_chain.size() - 1; i >= 0; --i ) { if( Client::belongToSameApplication( active_client, global_focus_chain.at( i ) )) { global_focus_chain.insert( i, c ); break; } } } } updateStackingOrder(); } void Workspace::restoreSessionStackingOrder( Client* c ) { if( c->sessionStackingOrder() < 0 ) return; StackingUpdatesBlocker blocker( this ); unconstrained_stacking_order.removeAll( c ); ClientList::Iterator best_pos = unconstrained_stacking_order.end(); for( ClientList::Iterator it = unconstrained_stacking_order.begin(); // from bottom it != unconstrained_stacking_order.end(); ++it ) { if( (*it)->sessionStackingOrder() > c->sessionStackingOrder() ) { unconstrained_stacking_order.insert( it, c ); return; } } unconstrained_stacking_order.append( c ); } void Workspace::circulateDesktopApplications() { if ( desktops.count() > 1 ) { bool change_active = activeClient()->isDesktop(); raiseClient( findDesktop( false, currentDesktop())); if( change_active ) // if the previously topmost Desktop was active, activate this new one activateClient( findDesktop( true, currentDesktop())); } // if there's no active client, make desktop the active one if( desktops.count() > 0 && activeClient() == NULL && should_get_focus.count() == 0 ) activateClient( findDesktop( true, currentDesktop())); } /*! Returns a stacking order based upon \a list that fulfills certain contained. */ ClientList Workspace::constrainedStackingOrder() { ClientList layer[ NumLayers ]; #if 0 kDebug(1212) << "stacking1:"; for( ClientList::ConstIterator it = unconstrained_stacking_order.begin(); it != unconstrained_stacking_order.end(); ++it ) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // build the order from layers QHash< Group*, Layer > minimum_layer; for( ClientList::ConstIterator it = unconstrained_stacking_order.constBegin(); it != unconstrained_stacking_order.constEnd(); ++it ) { Layer l = (*it)->layer(); // If a window is raised above some other window in the same window group // which is in the ActiveLayer (i.e. it's fulscreened), make sure it stays // above that window (see #95731). if( minimum_layer.contains( (*it)->group()) && minimum_layer[ (*it)->group() ] == ActiveLayer && ( l == NormalLayer || l == AboveLayer )) { l = minimum_layer[ (*it)->group() ]; } minimum_layer[ (*it)->group() ] = l; layer[ l ].append( *it ); } ClientList stacking; for( Layer lay = FirstLayer; lay < NumLayers; ++lay ) stacking += layer[ lay ]; #if 0 kDebug(1212) << "stacking2:"; for( ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it ) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); #endif // now keep transients above their mainwindows // TODO this could(?) use some optimization for( int i = stacking.size() - 1; i >= 0; ) { if( !stacking[ i ]->isTransient()) { --i; continue; } int i2 = -1; if( stacking[ i ]->groupTransient()) { if( stacking[ i ]->group()->members().count() > 0 ) { // find topmost client this one is transient for for( i2 = stacking.size() - 1; i2 >= 0; --i2 ) { if( stacking[ i2 ] == stacking[ i ] ) { i2 = -1; // don't reorder, already the topmost in the group break; } if( stacking[ i2 ]->hasTransient( stacking[ i ], true ) && keepTransientAbove( stacking[ i2 ], stacking[ i ] )) break; } } // else i2 remains pointing at -1 } else { for( i2 = stacking.size() - 1; i2 >= 0; --i2 ) { if( stacking[ i2 ] == stacking[ i ] ) { i2 = -1; // don't reorder, already on top of its mainwindow break; } if( stacking[ i2 ] == stacking[ i ]->transientFor() && keepTransientAbove( stacking[ i2 ], stacking[ i ] )) break; } } if( i2 == -1 ) { --i; continue; } Client* current = stacking[ i ]; stacking.removeAt( i ); --i; // move onto the next item (for next for() iteration) --i2; // adjust index of the mainwindow after the remove above if( !current->transients().isEmpty()) // this one now can be possibly above its transients, i = i2; // so go again higher in the stack order and possibly move those transients again ++i2; // insert after (on top of) the mainwindow, it's ok if it2 is now stacking.end() stacking.insert( i2, current ); } #if 0 kDebug(1212) << "stacking3:"; for( ClientList::ConstIterator it = stacking.begin(); it != stacking.end(); ++it ) kDebug(1212) << (void*)(*it) << *it << ":" << (*it)->layer(); kDebug(1212) << "\n\n"; #endif return stacking; } void Workspace::blockStackingUpdates( bool block ) { if( block ) { if( block_stacking_updates == 0 ) blocked_propagating_new_clients = false; ++block_stacking_updates; } else // !block if( --block_stacking_updates == 0 ) updateStackingOrder( blocked_propagating_new_clients ); } // Ensure list is in stacking order ClientList Workspace::ensureStackingOrder( const ClientList& list ) const { // TODO Q_ASSERT( block_stacking_updates == 0 ); if( list.count() < 2 ) return list; // TODO is this worth optimizing? ClientList result = list; for( ClientList::ConstIterator it = stacking_order.constBegin(); it != stacking_order.constEnd(); ++it ) if( result.removeAll( *it ) != 0 ) result.append( *it ); return result; } // check whether a transient should be actually kept above its mainwindow // there may be some special cases where this rule shouldn't be enfored bool Workspace::keepTransientAbove( const Client* mainwindow, const Client* transient ) { // When topmenu's mainwindow becomes active, topmenu is raised and shown. // They also belong to the Dock layer. This makes them to be very high. // Therefore don't keep group transients above them, otherwise this would move // group transients way too high. if( mainwindow->isTopMenu() && transient->groupTransient()) return false; // #93832 - don't keep splashscreens above dialogs if( transient->isSplash() && mainwindow->isDialog()) return false; // This is rather a hack for #76026. Don't keep non-modal dialogs above // the mainwindow, but only if they're group transient (since only such dialogs // have taskbar entry in Kicker). A proper way of doing this (both kwin and kicker) // needs to be found. if( transient->isDialog() && !transient->isModal() && transient->groupTransient()) return false; // #63223 - don't keep transients above docks, because the dock is kept high, // and e.g. dialogs for them would be too high too if( mainwindow->isDock()) return false; return true; } // Returns all windows in their stacking order on the root window. ToplevelList Workspace::xStackingOrder() const { if( !x_stacking_dirty ) return x_stacking; x_stacking_dirty = false; x_stacking.clear(); Window dummy; Window* windows = NULL; unsigned int count = 0; XQueryTree( display(), rootWindow(), &dummy, &dummy, &windows, &count ); // use our own stacking order, not the X one, as they may differ foreach( Client* c, stacking_order ) x_stacking.append( c ); for( unsigned int i = 0; i < count; ++i ) { if( Unmanaged* c = findUnmanaged( WindowMatchPredicate( windows[ i ] ))) x_stacking.append( c ); } foreach( Deleted* c, deleted ) x_stacking.append( c ); if( windows != NULL ) XFree( windows ); const_cast< Workspace* >( this )->checkUnredirect(); return x_stacking; } //******************************* // Client //******************************* void Client::restackWindow( Window /*above TODO */, int detail, NET::RequestSource src, Time timestamp, bool send_event ) { switch ( detail ) { case Above: case TopIf: workspace()->raiseClientRequest( this, src, timestamp ); break; case Below: case BottomIf: workspace()->lowerClientRequest( this, src, timestamp ); break; case Opposite: default: break; } if( send_event ) sendSyntheticConfigureNotify(); } void Client::setKeepAbove( bool b ) { b = rules()->checkKeepAbove( b ); if( b && !rules()->checkKeepBelow( false )) setKeepBelow( false ); if ( b == keepAbove()) { // force hint change if different if( bool( info->state() & NET::KeepAbove ) != keepAbove()) info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove ); return; } keep_above = b; info->setState( keepAbove() ? NET::KeepAbove : 0, NET::KeepAbove ); if( decoration != NULL ) decoration->emitKeepAboveChanged( keepAbove()); workspace()->updateClientLayer( this ); updateWindowRules(); } void Client::setKeepBelow( bool b ) { b = rules()->checkKeepBelow( b ); if( b && !rules()->checkKeepAbove( false )) setKeepAbove( false ); if ( b == keepBelow()) { // force hint change if different if( bool( info->state() & NET::KeepBelow ) != keepBelow()) info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow ); return; } keep_below = b; info->setState( keepBelow() ? NET::KeepBelow : 0, NET::KeepBelow ); if( decoration != NULL ) decoration->emitKeepBelowChanged( keepBelow()); workspace()->updateClientLayer( this ); updateWindowRules(); } Layer Client::layer() const { if( in_layer == UnknownLayer ) const_cast< Client* >( this )->in_layer = belongsToLayer(); return in_layer; } Layer Client::belongsToLayer() const { if( isDesktop()) return DesktopLayer; if( isSplash()) // no damn annoying splashscreens return NormalLayer; // getting in the way of everything else if( isDock() && keepBelow()) // slight hack for the 'allow window to cover panel' Kicker setting // don't move keepbelow docks below normal window, but only to the same // layer, so that both may be raised to cover the other return NormalLayer; if( keepBelow()) return BelowLayer; if( isDock() && !keepBelow()) return DockLayer; if( isTopMenu()) return DockLayer; if( isActiveFullScreen()) return ActiveLayer; if( keepAbove()) return AboveLayer; return NormalLayer; } bool Client::isActiveFullScreen() const { // only raise fullscreen above docks if it's the topmost window in unconstrained stacking order, // i.e. the window set to be topmost by the user (also includes transients of the fullscreen window) const Client* ac = workspace()->mostRecentlyActivatedClient(); // instead of activeClient() - avoids flicker const Client* top = workspace()->topClientOnDesktop( workspace()->currentDesktop(), screen(), true, false ); return( isFullScreen() && ac != NULL && top != NULL // not needed, for xinerama && ( ac == this || this->group() == ac->group()) && ( top == this || this->group() == top->group())); } } // namespace