/******************************************************************** KWin - the KDE window manager This file is part of the KDE project. Copyright (C) 2012 Martin Gräßlin This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . *********************************************************************/ #ifndef KWIN_GLX_BACKEND_H #define KWIN_GLX_BACKEND_H #include "scene_opengl.h" namespace KWin { class FBConfigInfo { public: GLXFBConfig fbconfig; int bind_texture_format; int texture_targets; int y_inverted; int mipmap; }; /** * @brief OpenGL Backend using GLX over an X overlay window. **/ class GlxBackend : public OpenGLBackend { public: GlxBackend(); virtual ~GlxBackend(); virtual void screenGeometryChanged(const QSize &size); virtual SceneOpenGL::TexturePrivate *createBackendTexture(SceneOpenGL::Texture *texture); virtual void prepareRenderingFrame(); virtual void endRenderingFrame(const QRegion &damage); protected: virtual void present(); private: void init(); bool initBuffer(); bool initDrawableConfigs(); void waitSync(); bool initRenderingContext(); bool initFbConfig(); void setSwapInterval(int interval); Window window; FBConfigInfo fbcdrawableinfo[ 32 + 1 ]; GLXFBConfig fbconfig; GLXWindow glxWindow; GLXContext ctx; bool haveSwapInterval, haveWaitSync; friend class GlxTexture; }; /** * @brief Texture using an GLXPixmap. **/ class GlxTexture : public SceneOpenGL::TexturePrivate { public: virtual ~GlxTexture(); virtual void onDamage(); virtual void findTarget(); virtual bool loadTexture(const Pixmap& pix, const QSize& size, int depth); virtual OpenGLBackend *backend(); private: friend class GlxBackend; GlxTexture(SceneOpenGL::Texture *texture, GlxBackend *backend); SceneOpenGL::Texture *q; GlxBackend *m_backend; GLXPixmap m_glxpixmap; // the glx pixmap the texture is bound to }; } // namespace #endif // KWIN_GLX_BACKEND_H