/* KWin - the KDE window manager This file is part of the KDE project. SPDX-FileCopyrightText: 2006 Lubos Lunak SPDX-License-Identifier: GPL-2.0-or-later */ #include "showfps.h" // KConfigSkeleton #include "showfpsconfig.h" #include #include #ifdef KWIN_HAVE_XRENDER_COMPOSITING #include #include #endif #include #include #include #include #include namespace KWin { const int FPS_WIDTH = 10; const int MAX_TIME = 100; ShowFpsEffect::ShowFpsEffect() : paints_pos(0) , frames_pos(0) , m_noBenchmark(effects->effectFrame(EffectFrameUnstyled, false)) { initConfig(); for (int i = 0; i < NUM_PAINTS; ++i) { paints[ i ] = 0; paint_size[ i ] = 0; } for (int i = 0; i < MAX_FPS; ++i) frames[ i ] = 0; m_noBenchmark->setAlignment(Qt::AlignTop | Qt::AlignRight); m_noBenchmark->setText(i18n("This effect is not a benchmark")); reconfigure(ReconfigureAll); } void ShowFpsEffect::reconfigure(ReconfigureFlags) { ShowFpsConfig::self()->read(); alpha = ShowFpsConfig::alpha(); x = ShowFpsConfig::x(); y = ShowFpsConfig::y(); const QSize screenSize = effects->virtualScreenSize(); if (x == -10000) // there's no -0 :( x = screenSize.width() - 2 * NUM_PAINTS - FPS_WIDTH; else if (x < 0) x = screenSize.width() - 2 * NUM_PAINTS - FPS_WIDTH - x; if (y == -10000) y = screenSize.height() - MAX_TIME; else if (y < 0) y = screenSize.height() - MAX_TIME - y; fps_rect = QRect(x, y, FPS_WIDTH + 2 * NUM_PAINTS, MAX_TIME); m_noBenchmark->setPosition(fps_rect.bottomRight() + QPoint(-6, 6)); int textPosition = ShowFpsConfig::textPosition(); textFont = ShowFpsConfig::textFont(); textColor = ShowFpsConfig::textColor(); double textAlpha = ShowFpsConfig::textAlpha(); if (!textColor.isValid()) textColor = QPalette().color(QPalette::Active, QPalette::WindowText); textColor.setAlphaF(textAlpha); switch(textPosition) { case TOP_LEFT: fpsTextRect = QRect(0, 0, 100, 100); textAlign = Qt::AlignTop | Qt::AlignLeft; break; case TOP_RIGHT: fpsTextRect = QRect(screenSize.width() - 100, 0, 100, 100); textAlign = Qt::AlignTop | Qt::AlignRight; break; case BOTTOM_LEFT: fpsTextRect = QRect(0, screenSize.height() - 100, 100, 100); textAlign = Qt::AlignBottom | Qt::AlignLeft; break; case BOTTOM_RIGHT: fpsTextRect = QRect(screenSize.width() - 100, screenSize.height() - 100, 100, 100); textAlign = Qt::AlignBottom | Qt::AlignRight; break; case NOWHERE: fpsTextRect = QRect(); break; case INSIDE_GRAPH: default: fpsTextRect = QRect(x, y, FPS_WIDTH + NUM_PAINTS, MAX_TIME); textAlign = Qt::AlignTop | Qt::AlignRight; break; } } void ShowFpsEffect::prePaintScreen(ScreenPrePaintData& data, int time) { frames[ frames_pos ] = QDateTime::currentMSecsSinceEpoch(); if (++frames_pos == MAX_FPS) frames_pos = 0; effects->prePaintScreen(data, time); data.paint += fps_rect; paint_size[ paints_pos ] = 0; t.restart(); } void ShowFpsEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data) { effects->paintWindow(w, mask, region, data); // Take intersection of region and actual window's rect, minus the fps area // (since we keep repainting it) and count the pixels. QRegion r2 = region & QRect(w->x(), w->y(), w->width(), w->height()); r2 -= fps_rect; int winsize = 0; for (const QRect &r : r2) { winsize += r.width() * r.height(); } paint_size[ paints_pos ] += winsize; } void ShowFpsEffect::paintScreen(int mask, const QRegion ®ion, ScreenPaintData& data) { effects->paintScreen(mask, region, data); int lastFrame = frames_pos - 1; if (lastFrame < 0) lastFrame = MAX_FPS - 1; const qint64 lastTimestamp = frames[lastFrame]; int fps = 0; for (int i = 0; i < MAX_FPS; ++i) if (abs(lastTimestamp - frames[ i ]) < 1000) ++fps; // count all frames in the last second if (fps > MAX_TIME) fps = MAX_TIME; // keep it the same height if (effects->isOpenGLCompositing()) { paintGL(fps, data.projectionMatrix()); glFinish(); // make sure all rendering is done } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (effects->compositingType() == XRenderCompositing) { paintXrender(fps); xcb_flush(xcbConnection()); // make sure all rendering is done } #endif if (effects->compositingType() == QPainterCompositing) { paintQPainter(fps); } m_noBenchmark->render(infiniteRegion(), 1.0, alpha); } void ShowFpsEffect::paintGL(int fps, const QMatrix4x4 &projectionMatrix) { int x = this->x; int y = this->y; glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // TODO painting first the background white and then the contents // means that the contents also blend with the background, I guess ShaderBinder binder(ShaderTrait::UniformColor); binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, projectionMatrix); GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); QColor color(255, 255, 255); color.setAlphaF(alpha); vbo->setColor(color); QVector verts; verts.reserve(12); verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y; verts << x << y; verts << x << y + MAX_TIME; verts << x << y + MAX_TIME; verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y + MAX_TIME; verts << x + 2 * NUM_PAINTS + FPS_WIDTH << y; vbo->setData(6, 2, verts.constData(), nullptr); vbo->render(GL_TRIANGLES); y += MAX_TIME; // paint up from the bottom color.setRed(0); color.setGreen(0); vbo->setColor(color); verts.clear(); verts << x + FPS_WIDTH << y - fps; verts << x << y - fps; verts << x << y; verts << x << y; verts << x + FPS_WIDTH << y; verts << x + FPS_WIDTH << y - fps; vbo->setData(6, 2, verts.constData(), nullptr); vbo->render(GL_TRIANGLES); color.setBlue(0); vbo->setColor(color); QVector vertices; for (int i = 10; i < MAX_TIME; i += 10) { vertices << x << y - i; vertices << x + FPS_WIDTH << y - i; } vbo->setData(vertices.size() / 2, 2, vertices.constData(), nullptr); vbo->render(GL_LINES); x += FPS_WIDTH; // Paint FPS graph paintFPSGraph(x, y); x += NUM_PAINTS; // Paint amount of rendered pixels graph paintDrawSizeGraph(x, y); // Paint FPS numerical value if (fpsTextRect.isValid()) { fpsText.reset(new GLTexture(fpsTextImage(fps))); fpsText->bind(); ShaderBinder binder(ShaderTrait::MapTexture); QMatrix4x4 mvp = projectionMatrix; mvp.translate(fpsTextRect.x(), fpsTextRect.y()); binder.shader()->setUniform(GLShader::ModelViewProjectionMatrix, mvp); fpsText->render(QRegion(fpsTextRect), fpsTextRect); fpsText->unbind(); effects->addRepaint(fpsTextRect); } // Paint paint sizes glDisable(GL_BLEND); } #ifdef KWIN_HAVE_XRENDER_COMPOSITING /* Differences between OpenGL and XRender: - differently specified rectangles (X: width/height, O: x2,y2) - XRender uses pre-multiplied alpha */ void ShowFpsEffect::paintXrender(int fps) { xcb_pixmap_t pixmap = xcb_generate_id(xcbConnection()); xcb_create_pixmap(xcbConnection(), 32, pixmap, x11RootWindow(), FPS_WIDTH, MAX_TIME); XRenderPicture p(pixmap, 32); xcb_free_pixmap(xcbConnection(), pixmap); xcb_render_color_t col; col.alpha = int(alpha * 0xffff); col.red = int(alpha * 0xffff); // white col.green = int(alpha * 0xffff); col.blue = int(alpha * 0xffff); xcb_rectangle_t rect = {0, 0, FPS_WIDTH, MAX_TIME}; xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect); col.red = 0; // blue col.green = 0; col.blue = int(alpha * 0xffff); rect.y = MAX_TIME - fps; rect.width = FPS_WIDTH; rect.height = fps; xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect); col.red = 0; // black col.green = 0; col.blue = 0; QVector rects; for (int i = 10; i < MAX_TIME; i += 10) { xcb_rectangle_t rect = {0, int16_t(MAX_TIME - i), uint16_t(FPS_WIDTH), 1}; rects << rect; } xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, rects.count(), rects.constData()); xcb_render_composite(xcbConnection(), alpha != 1.0 ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_SRC, p, XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, FPS_WIDTH, MAX_TIME); // Paint FPS graph paintFPSGraph(x + FPS_WIDTH, y); // Paint amount of rendered pixels graph paintDrawSizeGraph(x + FPS_WIDTH + MAX_TIME, y); // Paint FPS numerical value if (fpsTextRect.isValid()) { QImage textImg(fpsTextImage(fps)); XRenderPicture textPic(textImg); xcb_render_composite(xcbConnection(), XCB_RENDER_PICT_OP_OVER, textPic, XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(), 0, 0, 0, 0, fpsTextRect.x(), fpsTextRect.y(), textImg.width(), textImg.height()); effects->addRepaint(fpsTextRect); } } #endif void ShowFpsEffect::paintQPainter(int fps) { QPainter *painter = effects->scenePainter(); painter->save(); QColor color(255, 255, 255); color.setAlphaF(alpha); painter->setCompositionMode(QPainter::CompositionMode_SourceOver); painter->fillRect(x, y, 2 * NUM_PAINTS + FPS_WIDTH, MAX_TIME, color); color.setRed(0); color.setGreen(0); painter->fillRect(x, y + MAX_TIME - fps, FPS_WIDTH, fps, color); color.setBlue(0); for (int i = 10; i < MAX_TIME; i += 10) { painter->setPen(color); painter->drawLine(x, y + MAX_TIME - i, x + FPS_WIDTH, y + MAX_TIME - i); } // Paint FPS graph paintFPSGraph(x + FPS_WIDTH, y + MAX_TIME - 1); // Paint amount of rendered pixels graph paintDrawSizeGraph(x + FPS_WIDTH + NUM_PAINTS, y + MAX_TIME - 1); // Paint FPS numerical value painter->setPen(Qt::black); painter->drawText(fpsTextRect, textAlign, QString::number(fps)); painter->restore(); } void ShowFpsEffect::paintFPSGraph(int x, int y) { // Paint FPS graph QList lines; lines << 10 << 20 << 50; QList values; for (int i = 0; i < NUM_PAINTS; ++i) { values.append(paints[(i + paints_pos) % NUM_PAINTS ]); } paintGraph(x, y, values, lines, true); } void ShowFpsEffect::paintDrawSizeGraph(int x, int y) { int max_drawsize = 0; for (int i = 0; i < NUM_PAINTS; i++) max_drawsize = qMax(max_drawsize, paint_size[ i ]); // Log of min/max values shown on graph const float max_pixels_log = 7.2f; const float min_pixels_log = 2.0f; const int minh = 5; // Minimum height of the bar when value > 0 float drawscale = (MAX_TIME - minh) / (max_pixels_log - min_pixels_log); QList drawlines; for (int logh = (int)min_pixels_log; logh <= max_pixels_log; logh++) drawlines.append((int)((logh - min_pixels_log) * drawscale) + minh); QList drawvalues; for (int i = 0; i < NUM_PAINTS; ++i) { int value = paint_size[(i + paints_pos) % NUM_PAINTS ]; int h = 0; if (value > 0) { h = (int)((log10((double)value) - min_pixels_log) * drawscale); h = qMin(qMax(0, h) + minh, MAX_TIME); } drawvalues.append(h); } paintGraph(x, y, drawvalues, drawlines, false); } void ShowFpsEffect::paintGraph(int x, int y, QList values, QList lines, bool colorize) { if (effects->isOpenGLCompositing()) { QColor color(0, 0, 0); color.setAlphaF(alpha); GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer(); vbo->reset(); vbo->setColor(color); QVector verts; // First draw the lines foreach (int h, lines) { verts << x << y - h; verts << x + values.count() << y - h; } vbo->setData(verts.size() / 2, 2, verts.constData(), nullptr); vbo->render(GL_LINES); // Then the graph values int lastValue = 0; verts.clear(); for (int i = 0; i < values.count(); i++) { int value = values[ i ]; if (colorize && value != lastValue) { if (!verts.isEmpty()) { vbo->setData(verts.size() / 2, 2, verts.constData(), nullptr); vbo->render(GL_LINES); } verts.clear(); if (value <= 10) { color = QColor(0, 255, 0); } else if (value <= 20) { color = QColor(255, 255, 0); } else if (value <= 50) { color = QColor(255, 0, 0); } else { color = QColor(0, 0, 0); } vbo->setColor(color); } verts << x + values.count() - i << y; verts << x + values.count() - i << y - value; lastValue = value; } if (!verts.isEmpty()) { vbo->setData(verts.size() / 2, 2, verts.constData(), nullptr); vbo->render(GL_LINES); } } #ifdef KWIN_HAVE_XRENDER_COMPOSITING if (effects->compositingType() == XRenderCompositing) { xcb_pixmap_t pixmap = xcb_generate_id(xcbConnection()); xcb_create_pixmap(xcbConnection(), 32, pixmap, x11RootWindow(), values.count(), MAX_TIME); XRenderPicture p(pixmap, 32); xcb_free_pixmap(xcbConnection(), pixmap); xcb_render_color_t col; col.alpha = int(alpha * 0xffff); // Draw background col.red = col.green = col.blue = int(alpha * 0xffff); // white xcb_rectangle_t rect = {0, 0, uint16_t(values.count()), uint16_t(MAX_TIME)}; xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect); // Then the values col.red = col.green = col.blue = int(alpha * 0x8000); // grey for (int i = 0; i < values.count(); i++) { int value = values[ i ]; if (colorize) { if (value <= 10) { // green col.red = 0; col.green = int(alpha * 0xffff); col.blue = 0; } else if (value <= 20) { // yellow col.red = int(alpha * 0xffff); col.green = int(alpha * 0xffff); col.blue = 0; } else if (value <= 50) { // red col.red = int(alpha * 0xffff); col.green = 0; col.blue = 0; } else { // black col.red = 0; col.green = 0; col.blue = 0; } } xcb_rectangle_t rect = {int16_t(values.count() - i), int16_t(MAX_TIME - value), 1, uint16_t(value)}; xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, 1, &rect); } // Then the lines col.red = col.green = col.blue = 0; // black QVector rects; foreach (int h, lines) { xcb_rectangle_t rect = {0, int16_t(MAX_TIME - h), uint16_t(values.count()), 1}; rects << rect; } xcb_render_fill_rectangles(xcbConnection(), XCB_RENDER_PICT_OP_SRC, p, col, rects.count(), rects.constData()); // Finally render the pixmap onto screen xcb_render_composite(xcbConnection(), alpha != 1.0 ? XCB_RENDER_PICT_OP_OVER : XCB_RENDER_PICT_OP_SRC, p, XCB_RENDER_PICTURE_NONE, effects->xrenderBufferPicture(), 0, 0, 0, 0, x, y, values.count(), MAX_TIME); } #endif if (effects->compositingType() == QPainterCompositing) { QPainter *painter = effects->scenePainter(); painter->setPen(Qt::black); // First draw the lines foreach (int h, lines) { painter->drawLine(x, y - h, x + values.count(), y - h); } QColor color(0, 0, 0); color.setAlphaF(alpha); for (int i = 0; i < values.count(); i++) { int value = values[ i ]; if (colorize) { if (value <= 10) { color = QColor(0, 255, 0); } else if (value <= 20) { color = QColor(255, 255, 0); } else if (value <= 50) { color = QColor(255, 0, 0); } else { color = QColor(0, 0, 0); } } painter->setPen(color); painter->drawLine(x + values.count() - i, y, x + values.count() - i, y - value); } } } void ShowFpsEffect::postPaintScreen() { effects->postPaintScreen(); paints[ paints_pos ] = t.elapsed(); if (++paints_pos == NUM_PAINTS) paints_pos = 0; effects->addRepaint(fps_rect); } QImage ShowFpsEffect::fpsTextImage(int fps) { QImage im(100, 100, QImage::Format_ARGB32); im.fill(Qt::transparent); QPainter painter(&im); painter.setFont(textFont); painter.setPen(textColor); painter.drawText(QRect(0, 0, 100, 100), textAlign, QString::number(fps)); painter.end(); return im; } } // namespace